No Dpad Review - Blue Defense: Second Wave

No Dpad:
When John Kooistra proposed to create a real-time strategy title for the iPhone, I wondered why he should waste his time. I thought, “If EA cannot — with all its infinite resources — create an RTS that works on the iPhone, who does this guy think he is?” And yet he went on to create Red Conquest, one of the best RTS titles on the device. When Kooistra told me he was working on an Action RPG in which the only enemies were squares, I thought, “That can’t possibly be fun. Kooistra has lost his mind.” And yet, FASTAR! is brilliantly entertaining. And when Kooistra told me he was working on a sequel to Blue Defense — his early app store classic, and a game that was already perfect — I thought, “What’s the point? How could he possibly make a game better than the original?” Having played that sequel, however, I stand corrected.

8.0

TouchGen - Blue Defense: Second Wave Review

TouchGen - Back in 2008 I was dubious about turning my spanking new iPhone into a gaming device. I was new to the App Store, and the ordinary gaming sites I used to frequent like IGN and Gamespot didn’t report much about the Apple phone. I found TouchArcade, and they had a review for Blue Defense! posted on November 12 2008. I was highly dubious getting the game as I hadn’t converted from my Nintendo DS yet. A dollar later I was playing the first game that really made me understand that the iPhone could be used for gaming. Now almost two years later the sequel is here.

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touchgen.net
10.0

AppSmile Review - Blue Defense: Second Wave

AppSmile:
Blue Defense: Second Wave!, a castle-defense style space shooter from Cat In A Box Games, is now available from the app store. Following in the style of the original Blue Defense, Second Wave offers some additional control methods and a bunch of game modes to keep you busy as you blast invading forces and climb the leaderboards.

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appsmile.com
7.0

Pocket Gamer Review - Blue Defense: Second Wave

Pocket Gamer:
Blue Defense: Second Wave! isn't the first instance of aggressive force being used against an enemy as a supposed last resort, but in this case it's legitimate.

With colour-coded geometric foes aiming at the heart of your pulsing blue planet, you have no other option but to cut them down with bullets directed by a fingertip.

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pocketgamer.co.uk