210°
8.0

Gamesradar - Enslaved: Odyssey to the West Review

Gamesradar writes: "Enslaved is a bit scrappy in its presentation and would have benefitted from more polishing time, but its heart is in a place few games even try for. Its world is original, fascinating, beautiful, and daunting. Its characters are alive and full of real emotion and they're truly loveable. Its simple combat is spare but elegant, and its climbing sequences get the blood pumping. It tells a story unlike any other, and it tells it with maturity and confidence."

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gamesradar.com
Faztkiller4993d ago (Edited 4993d ago )

Good score can't wait to play it but I'm renting it first because I was a little disappointed with the demo

T9X694993d ago

Even though Enslaved is not anywhere near my type of game, I tried the demo anyway. It was actually really cool, and very intense.

coolfool4993d ago

I like the attention to detail. Take for example the skin colour changes at the top of trips top. You can see tan lines. Now I don't mention this in a "Ooo Bewbs!" kind of way but more appreciating the realistic attention to detail. What the tan lines give the impression of here is that the top isn't just a polygonal model that's static and lifeless but a real piece of material that moves and will require adjusting from time to time.

DigitalAnalog4993d ago

"the first time we played the PS3 version, two early cutscenes had no Monkey in them – he was completely invisible and it actually destroyed the story moment because the cutscene made no sense without him"

Uhhh... what????

Do I get the 360 version then?

-End statement

SaberEdge4992d ago

I really like gamesradar reviews. They are well written and the scores seem to match the descriptions in the review.

Anyway, I have been looking forward to Enslaved for a while and I am happy that it is having a positive impact on many reviewers.

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Acquiescence4993d ago

Fans of Heavy Rain will want to pick this up.

XANDEO4993d ago (Edited 4993d ago )

I was quite pleasently suprised by the demo, wasnt expecting much but played through twice and enjoyed it.
The gfx are rather nice aswell, i like the art style and colour.
Im definitely gonna giv it a go!

And while im at it my interest in that heavenly sword (which i never gave a go) has gone up somewhat, so im gonna give that a go aswell!

Redempteur4993d ago

@Acquiescence

was that sarcasm ?

i'll stay with heavy rain thanks

FanboysWillHateMe4993d ago

Don't be a dick. Heavy Rain was great, but didn't have the grade A exceptional plot that you're suggesting it does. That story definitely had it's share of questionable moments.

Redempteur4993d ago (Edited 4993d ago )

and it's enslaved that's supposed to be better ?

damn it ... i was focusing on the graphisms , the poor battle system , and the akward platforming to judge enslaved when as the fool i am ..i should have treated it as a master piece of story telling ...

/s

Seriously there are lots of games that base their expérience of the story ( this year we have alan wake and heavy rain for example )and enslaved is nowhere near them...
Sure the présentation might be alright or better well done , like uncharted 1 or 2 but that's it ...

"That story definitely had it's share of questionable moments. "
and i'm supposed to believe enslaved doesn't have poorly explained moments either ? having holes in a story doesn't prevent it from becoming good ..

cranium4993d ago

Not that this has anything to do with the conversation, but are you French? I'm not being racist or anything, I'd just like to know.

Redempteur4993d ago

i'm not exactly french ..but french is a language i understand perfectly

it's one of the 4 languages i speak almost perfectly

cranium4993d ago

Wow that must come in really handy. I only speak 3 languages :(
The reason I was wondering is because you placed accents on "experience" and "presentation" in the exact spots where they would be in French.

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N311V4993d ago (Edited 4993d ago )

Awsome, excellent story was just what I was hoping for after playing the demo. I never really used to pay much attention to story in games (probably because they sucked). For me I'd say FFX was the first game where I was actually interested in the characters and storyline. UC1 followed by UC2 really ruined a lot of games for me, after those if the story doesn't captivate me I just get bored and stop playing. Since then games I have managed to finish thanks to a good story are MGS4, Assassin's Creed II, the GOW series, Heavy Rain and RDR.

radphil4993d ago

I liked the idea behind the story, but how can no one see that this is a big alteration off of Journey to the West story? :p

They have the monkey king outfit as DLC.

perfectCarbonara4993d ago

Umm, I think people know since it's subtitled: Odyssey to the West ?

Lombax4993d ago

Some people are just plain retarded.

This is not the first time I've seen someone point this out like they found something.

nycredude4993d ago

So this game isn't at all original but I am getting it anyway.

radphil4993d ago (Edited 4993d ago )

"Umm, I think people know since it's subtitled: Odyssey to the West ?"

Tell that to people of the general public and some of the responses on the other articles. Not everyone knows of Odyssey to the West.

Still getting the game regardless, but with people hyping it up to no end, they tried playing it off as if the story was completely original from a few articles.

R_aVe_N4993d ago

Decent score I was expecting the coming of Christ of games by how much they been running their mouth lately.

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120°

15 PS3 Games That Would Absolutely Shine as PS5 Remakes

GB: "With this feature, we talk about 15 games on the PS3 that should be remade for the PlayStation 5."

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gamingbolt.com
kenpachi52d ago

You left out The Darkness games bring those back

fan_of_gaming50d ago

The head of Nightdive Studios has posted that The Darkness is on their list of games they want to do, so hopefully something comes from that

Yi-Long51d ago

Little Big Planet 1 and 2 deserve a mention, IMO.

Good call on Motorstorm, a game released 2 gens ago but still looks and feels so good. Motorstorm 2 and Motorstorm RC were gems as well. They followed up the Motorstorm games with the brilliant Driveclub, which still manages to put modern racing games to shame. Imagine closing down a studio as talented as that ... (!) Incredible.

A little 'arcade-gem' back then was The Last Guy, a top down 'follow the leader' snake-like game where you had to find and lead survivors to safety during an alien invasion, on terrible looking 'Google-earth' maps. Graphics were poor, even back then, but would love that same gameplay with modern maps and graphics.

Street Fighter 4, once it finally had a full roster, was quite good, but it was always an ugly game, sadly. Imagine bringing that back while using the current SF6 engine.

fan_of_gaming50d ago

Good suggestions, I'd be in for
LittleBigPlanet
LittleBigPlanet 2
Motorstorm: Pacific Rift
Motorstorm: RC

purple10150d ago

God damn I love motorstorm so much

At the time I had a low-mid range sony 40” tv, The latency to the controller was waaaay too high, would to play a modern version

In saying that later I got a 3d lg tv and playing the 3d motorstorm in my bedroom with the environment crumbling around the track, was something special, specially compared to what others were playing at the time, will always remember that

Skuletor51d ago

Some good choices here and Resistance: Fall of Man is my most wanted PS3 remaster/remake. Not sure about their claim it was Sony's answer to Gears of War though.

CrimsonWing6951d ago

I’d rather have sequels than remakes. Look at Dead Space 1 Remake. Would’ve been cooler if we got a new entry and it failed with sales sealing the fate of a sequel rather than just replay the same game and it fail in sales and we never get a new entry.

Remakes are great for things like PS2 and earlier games to really get a crazy new graphical coat, but I think we should ease up on all these remakes and actually do sequels.

fan_of_gaming50d ago

Yeah for sure, sequels would be ideal. But in the current market environment where many big publishers are risk-averse, I'd rather get a remaster or remake that a developer can do on a budget that will be approved, rather than nothing for an IP.

Inverno51d ago

I rather they remaster and port over to PC and current gen all the games permanently stuck on PS360. Those games don't need remakes, they need to be given a chance to live again outside of their confined consoles and then give a few proper sequels. Like Sleeping Dogs, Motor Storm, LA Noir, should get another entry.

fan_of_gaming50d ago

Yeah I'd be fine with remasters of PS3 games too, they don't have to be remakes.

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60°

The 10 worst PC ports that ruined otherwise great video games

From Xfire: "It's not unusual to see the occasional bad PC port, but these ones make the bad PC ports look great in comparison."

Kados1057d ago

To be fair with GTAIV, it was a very CPU bound game, released at a time when the vast majority of PC gamers still believed that the CPU was nearly irrelevant, and that you only needed a good GPU. 95% of "gaming" builds back then were using turds for CPUs.

Giblet_Head1057d ago (Edited 1057d ago )

Ya, 2005-2010 was an interesting period. Entry/mid level CPUs have come a long way since then.

RonsonPL1057d ago (Edited 1057d ago )

The "majority" is still just as dumb as before.The game was simply f...d.
It had micro-stutters and never ever ran properly. People who say otherwise simply couldn't see the microstutter because of their LCD display's blurry motion. It should fly in 85fps or 100fps on fastest CPU back then, but it didn't. It was a buggy, awful port. I had a CPU over twice as fast as what x360 had. A GPU 5x as fast. And I couldn't do anything to make it run perfectly.
I don't know who's fault was this. Maybe it was not the developers alone. Maybe it was because of the drivers and the fact nobody gave a flying f..k about stable, high framerate on a PC game. We've had two different OSes then, and as I pointed out, microstutters were not that obvious on an LCD. There was no Digital Foundry to point such problems out and not many people still played on CRT monitors to be able to notice the problem (in like 2 seconds of playing, seriously, you don't need any tools. It just hits your eyes like a speeding truck)

GTA V continued the tradition. It manages the CPU resources so badly, it basically cannot run at locked 144fps till this day, or even 60fps in stereoscopic 3D mode (so 2x 60fps per second) because it's so dependant on single core performance and because it's so messed up by either port devs or Nvidia (who said they will fix it, then 3 years of promises led to shutting the forums down, which solved the problem in their eyes - no one complains anymore ;)

GTA III port was never optimized for even 60fps, not to mention 100 or 120.
The port of GTA V was hidden in their cabinet for almost 3 years, during which PC gamers were bein lied to about it.

See the pattern yet?
Yeah. They don't give a shit about PC gaming or assume a buggy, stuttery mess is good enough, as long as people keep buying the games.

Actually... to think of it. They didn't make a proper Lemmings game for PC either. There was Amiga version and that's it. Only later on they mercifully released Lemmings: Tribes sequel. Until then PC gamers could only dream about digitized (real recorded audio) sounds and music. So this tradition of shitting onto PC gamers is now 30 years old ;)

100°

Active Quest Episode 117: Star Wars: KOTOR Is Likely Returning, Atelier Firis DX Is Addictive

Joseph, Josh, and Chris go over a striking Sony decision, a Star Wars: Knights of the Republic remake seems to be happening, and local JRPG lover Chris talks about Atelier Firis DX.

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activequestpodcast.com
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