Robin Hunicke is currently facing two challenges at thatgamecompany: being the best producer she possibly can and working on thatgamecompany’s new experiment, Journey. Scheduled to talk during a panel, Hunicke shared her experiences with us on building Journey, working at thatgamescompany and what she thinks actually makes a good producer.
BY JOHN: As winter approaches, I find myself searching out "cozy" games that I can play when I need a break from the high-octane action and intense competition found in most modern games. If you're feeling a little jaded by mini-maps covered in icons and a list of quests and side-quests a mile long, I have the perfect game for you. A serene masterpiece for those looking for a port in the storm.
That game is Journey.
The composer behind Journey, Austin Wintory, recently had a chance to revisit the classic game, just in time for its tenth anniversary.
My fav indie game ever, played this on ps4 and ps5. Too bad it does not have a plat trophy.
Jenova Chen told us about the development of the game.
Hehe kinda a cutie.
I love Thatgamecompany's approach (and I'm getting kinda hooked on these Gamesauce features with game makers).
Hawt hawt hawt hawt hawt hawt hawt hawt!
Seeing I played both flOw and flOwer, Journey has a unique challenge to overcome. Creating a world where we as the player are devoid of interaction, power, and reason, I am assuming the world will set an emotional tone of desperation and the hopes to finding a sense of self or identity as the game progresses. I fell in love with flOwer because of the charm thatgamecompany has on their IPs, exploring territories not many games have attempted to chart with relative success.
Here's to Hunicke and the rest of the company to produce a game I would gladly pay for. Can't wait for 2011.
Clearly a mostly male demographic on N4G :D.