Namco Bandai's Enslaved is drawing plenty of attention thanks to the involvement of some heavyweight creative talent: Heavenly Sword developer Ninja Theory is on coding duties, Lord of the Rings star Andy Serkis plays the male lead, while The Beach scribe Alex Garland provides the story. The fact that the game looks utterly gorgeous doesn't exactly harm its prospects either.
In moving from working exclusively with the PS3 onto a cross-format project, Ninja Theory has also migrated across to a more multi-platform friendly development environment: Unreal Engine 3.
This week Elaine(@etdragon) from twitch.tv/etdragon joins Mike (@AssaultSuit), Tiny (@Tiny415) and Aaron (@Ind1fference) talk about: Mary Poppins, Emily Blunt, Live Die Repeat, A Quiet Place, Cloverfield, The Equalizer II, Skyscraper, San Andreas, Jumanji, Rampage, Aquaman, Shazam, Godzilla King of the Monsters, Wonder Woman, Power Rangers, Pixels, The Dragon Prince, The Simpsons Bowling, The Octopad, Four Last Things, Out of this World, Grim Fandango Remastered, The Witcher 3, Hollow Knight, Lumines Remastered, Meteos Wars, Metal Gear Acid, Sea of Thieves, F-zero AX, Semblance, Dante's Inferno, Pool Panic, Headsnatchers, Bomb Chicken, Magic Darts, Binding of Isaac Card Game, Arcade1Up, No Man's Sky, Spider-man PS4, Nintendo Switch Online, C64, Hellblade Senua's Sacrifice, Lair, Heavenly Sword, Enslaved, Factor 5, PsychoCon and more.
Game Informer: "Watch our rapid-fire interview with studio co-founder Tameem Antoniades on DmC, Enslaved, Heavenly Sword, and Disney Infinity."
GR:
Video games are distilled magic. They're able to transport us to far off places and let us play inside the worlds their creators have imagined for us. But before all of this newfangled technology took over, there was another way to escape into the realm of the fantastical: they're called books, and they're kind of important.
i am dying for a next gen Parasite Eve! This serie has so much potential..
One of my favorite of all time (on PS1).
"This definitely isn't the case with Enslaved, which appears to be relatively stable on 360, but has real issues with screen-tear on PS3."
"PS3 on the other hand isn't v-synced at all, so there is an almost constant tearing."
"In the more detail-rich interiors, however, PS3 has real problems maintaining performance without some serious screen-tear issues."
"The borderline-useless MSAA in the 360 UE3 appears to be turned off here meaning both games are rendering at 720p with no anti-aliasing."
"The only appreciable visible difference is in the motion blur. In the past we've seen this effect completely absent from PS3 UE3 titles, but it is implemented in Enslaved on both platforms. However, the Xbox 360 effect is processed with more samples."
360 wins out again. This is pretty big news coming from a team that made a ps3 exclusive before this. Can't use the "too hard to code for" excuse here - it's getting more obvious that 360 is just more powerful.
Cross Platform engines are not a good way to get the most out of a machine, especially UE3 on PS3. Ninja Theorys very own HS on PS3 for example sports a very good level of AA, and has a fabulous HDR lighting engine. Lip sync on HS is also and continues to be right up there with the very best. Custom engines will always play to a machines strength. UE3 while decent, doesn't really do the PS3 any favours.
Quite honestly, I assumed this would be tons better on the PS3 but that screen tearing on the PS3 version is just nasty. I'm sick of people saying games look bad in the PS3 because they got held back by the 360 version. Get over it. Some games just work better on different systems, it happens.
Thou none of this matters as it isn't final code.
How the heck can Ninja Theory fuck up a game for the PS3? Sorry for the bad language, but it's like they don't even try.