270°

10 things you need to know about Enslaved

Gamesradar writes " We got excited about Enslaved: Odyssey to the West when we finally got our hands on it recently. We're worried that this possible sleeper may just get ignored by the public since it's not obvious what the game's really about, and it's hard to tell why it's different from anything we've played in quite some time. So here are the ten things that make Enslaved so much more than just another fall action game in a fall choked with action games"

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gamesradar.com
frankymv4981d ago

Will be interesting to see Enslaved duke it out with Castlevania, both releasing Oct. 5. I wonder which is the better game?

MrMccormo4981d ago

I have higher hopes for Castlevania. Enslaved is good, but it falls short. You like jumping and platforming? Uncharted and Mario Galaxy are better. You like melee combat? Bayonetta, Ninja Gaiden, and God of War III are better. You like cover systems and 3rd-person shooters? Try Gears of War.

Enslaved is the poster child for "jack of all trades, king of none"

Elimin84981d ago

Sounds like Enslave is being endorsed by you if thats the case. Cause what you're basically saying, is Enslaved has a bit of all the above mentioned games... No?

My 2Cents...

MrMccormo4981d ago

Yes, it has a bit of the above games, but in a crappy way.

Knushwood Butt4981d ago

Agreed. It looks quite nice (even thought the art style isn't totally my thing) and has managed to give itself a reasonably unique look, but gameplay was fairly meh in the demo.

As already said, the platforming is done better in Uncharted (for one) and the fighting done better in, well, lots of other games. Block once, then unleash a combo, none of which are much different.

Sure, it was just a demo of what is probably the first stage of the game, but it didn't really grab me. I really didn't like the feel of the character either; felt too 'light' and weightless.

Still, I wish the game success.

Army_of_Darkness4981d ago

I hope Lords of shadow butchers enslaved because I played the demo for enslaved today and Damn! it was so f#@kin garbage!! way too much screen tearing, stiff platforming/ controls and the graphics sucked so bad!! whoever compared it to uncharted 2 is a f$#kin retard!!

Lords of shadow FTW!

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Elimin84981d ago

looks to be the better game but I am getting both day one....

lastdual4981d ago

I'll be getting both. Enslaved looks awesome, and I loved the demo, even if the platforming is a little automatic feeling (they should have added leaning animations when climbing and pushing the control stick towards a grapple point). Very atmospheric.

albel_nox4981d ago

I'm taking Enslaved and its not close. I love the Castlevania series but Lords of Shadow seems like generic crap to me.

Horny Melon4981d ago

out on, is Two Worlds 2. The game has a neat spell, crafting, and multiplayer mode, but the marketing for it is terrible.

AKA4981d ago

And the gameplay was terrible and boring but im not a rpg fan
but i love the gameplay from Demon Souls, DS is amazing.

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Terarmzar4981d ago

yeah i liked it too
i wasn't expecting to like it but i did

rezzah4981d ago

I enjoyed it too, I had no clue about what it was. All I knew was that its called Enslaved. In some ways it seems like the game was somewhat similar to Uncharted 2. Both beginnings have a cinimatic scene wher you must climb but shifting and jumping around. this made me think of the time when that article poped up when the developers said something about Enslaved being better in graphics and or gameplay comepared to UC2.

Neckbear4981d ago (Edited 4981d ago )

I did not like it.

Mainly because of the combat. Felt too shallow.

@rezzah

To be honest, knowing Ninja Theory, they'll keep the one button mashing for the whole game. If I wanted to mash a single button I'd play God of War instead.

Hell, I even heard the new Castlevania has a deeper, better combat than this one- I shall try it myself when the Demo's out, but if it's true, then that just totally destroys the little interest I had left on Enslaved.

rezzah4981d ago

True, there was only 1 move for the heavy attack. But this is only the beginning im sure it will get deeper as the story goes on.

Lavalamp4981d ago

The one button mashing strategy won't work in Enslaved. The enemy analyze your attack patterns and will formulate counters to them. If you focus on spamming the attack, they'll block more. If you put a lot of emphasis on heavy swings, they'll quicken the pace of their attacks in order to out maneuver you.

Neckbear4981d ago (Edited 4981d ago )

That sounds interesting, but doesn't desmisses the fact than the combat is too shallow and empty to feel even close to being fun.

If it had ANYTHING to make up for it, I.E. Different combos, skills, special attacks, ANYTHING that adds flexibility to it, then it would've been better, and hell, if they did, at least say something about it.

But no, all you have is a block button and two attacks. That's it.

Mash button to win. Press block sometimes. Mash again. Repeat forever. Not fun.

@yog-sothot

Actually, not even torlling. You usually mash square over and over with the usual roll here and there.

yog-sothot4981d ago

The one button mashing strategy actually doesn't work in God of War 3 either, at least if you're playing in "Titan" or "Chaos".

The one button mashing is actually not the typical GOW strategy, it's the typical GOW troll

bobcostus4981d ago

You unlock more combos as you progress through the game... You are basing the entire combat system over a very brief demo with only 3 of the many, many different attacks that will be in the retail game.

Neckbear4981d ago

Any source on this, my friend?

Also, if truth, then good. Now all it needs is a better "feel" to the combat, so it doesn't feels so off.

Lavalamp4981d ago (Edited 4981d ago )

I can understand you're skepticism after experiencing the demo, but I think it's worth clarifying. Elaborating on the combat, you'll find more than just the light, heavy, and stun attacks during combat.

You can upgrade your abilities and turn your staff into a ranged weapon that can fire off lasers. Using Trips tech, you can pinpoint weaknesses on the enemy and exploit them.

When I say "exploit" I don't mean just attacking from a blindside, I mean ripping off their friggin arms and turning them into a walking bomb, or stealing their machine guns for your own personal use.

Trip herself can be used during combat. She can distract the enemy while you sneak up from behind.

A Cupcake for Gabe4981d ago

You can see in the trailer that the girl is the one who increases monkey's abilities. Dunno yet if this is linear progression, XP based or a bit of both, but you develop new powers and moves. What kind of current gen has only a hand ful of moves,

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xg-ei8ht4981d ago

Demo was ok, expected more tbh.

Mainly jumping and a few ememies.

Haven't played castlevania yet, so i'm waiting for that now.

R_aVe_N4981d ago

I did not care for it at all. That is a good thing though means more money in my pocket. The graphics are good like always from Ninja Theory what they lack is gameplay.

N311V4981d ago

I enjoyed the demo. Story is important to me and I think enslaved may be strong in that department. If the story doesn't hook me it doesn't matter how good the gameplay is I will get bored. Each to there own though.

Redempteur4981d ago

you can see where the story goes with you know about the legend of son goku ( not dragon ball , the real legend )

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120°

15 PS3 Games That Would Absolutely Shine as PS5 Remakes

GB: "With this feature, we talk about 15 games on the PS3 that should be remade for the PlayStation 5."

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gamingbolt.com
kenpachi33d ago

You left out The Darkness games bring those back

fan_of_gaming32d ago

The head of Nightdive Studios has posted that The Darkness is on their list of games they want to do, so hopefully something comes from that

Yi-Long32d ago

Little Big Planet 1 and 2 deserve a mention, IMO.

Good call on Motorstorm, a game released 2 gens ago but still looks and feels so good. Motorstorm 2 and Motorstorm RC were gems as well. They followed up the Motorstorm games with the brilliant Driveclub, which still manages to put modern racing games to shame. Imagine closing down a studio as talented as that ... (!) Incredible.

A little 'arcade-gem' back then was The Last Guy, a top down 'follow the leader' snake-like game where you had to find and lead survivors to safety during an alien invasion, on terrible looking 'Google-earth' maps. Graphics were poor, even back then, but would love that same gameplay with modern maps and graphics.

Street Fighter 4, once it finally had a full roster, was quite good, but it was always an ugly game, sadly. Imagine bringing that back while using the current SF6 engine.

fan_of_gaming32d ago

Good suggestions, I'd be in for
LittleBigPlanet
LittleBigPlanet 2
Motorstorm: Pacific Rift
Motorstorm: RC

purple10132d ago

God damn I love motorstorm so much

At the time I had a low-mid range sony 40” tv, The latency to the controller was waaaay too high, would to play a modern version

In saying that later I got a 3d lg tv and playing the 3d motorstorm in my bedroom with the environment crumbling around the track, was something special, specially compared to what others were playing at the time, will always remember that

Skuletor32d ago

Some good choices here and Resistance: Fall of Man is my most wanted PS3 remaster/remake. Not sure about their claim it was Sony's answer to Gears of War though.

CrimsonWing6932d ago

I’d rather have sequels than remakes. Look at Dead Space 1 Remake. Would’ve been cooler if we got a new entry and it failed with sales sealing the fate of a sequel rather than just replay the same game and it fail in sales and we never get a new entry.

Remakes are great for things like PS2 and earlier games to really get a crazy new graphical coat, but I think we should ease up on all these remakes and actually do sequels.

fan_of_gaming32d ago

Yeah for sure, sequels would be ideal. But in the current market environment where many big publishers are risk-averse, I'd rather get a remaster or remake that a developer can do on a budget that will be approved, rather than nothing for an IP.

Inverno32d ago

I rather they remaster and port over to PC and current gen all the games permanently stuck on PS360. Those games don't need remakes, they need to be given a chance to live again outside of their confined consoles and then give a few proper sequels. Like Sleeping Dogs, Motor Storm, LA Noir, should get another entry.

fan_of_gaming32d ago

Yeah I'd be fine with remasters of PS3 games too, they don't have to be remakes.

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60°

The 10 worst PC ports that ruined otherwise great video games

From Xfire: "It's not unusual to see the occasional bad PC port, but these ones make the bad PC ports look great in comparison."

Kados1039d ago

To be fair with GTAIV, it was a very CPU bound game, released at a time when the vast majority of PC gamers still believed that the CPU was nearly irrelevant, and that you only needed a good GPU. 95% of "gaming" builds back then were using turds for CPUs.

Giblet_Head1039d ago (Edited 1039d ago )

Ya, 2005-2010 was an interesting period. Entry/mid level CPUs have come a long way since then.

RonsonPL1038d ago (Edited 1038d ago )

The "majority" is still just as dumb as before.The game was simply f...d.
It had micro-stutters and never ever ran properly. People who say otherwise simply couldn't see the microstutter because of their LCD display's blurry motion. It should fly in 85fps or 100fps on fastest CPU back then, but it didn't. It was a buggy, awful port. I had a CPU over twice as fast as what x360 had. A GPU 5x as fast. And I couldn't do anything to make it run perfectly.
I don't know who's fault was this. Maybe it was not the developers alone. Maybe it was because of the drivers and the fact nobody gave a flying f..k about stable, high framerate on a PC game. We've had two different OSes then, and as I pointed out, microstutters were not that obvious on an LCD. There was no Digital Foundry to point such problems out and not many people still played on CRT monitors to be able to notice the problem (in like 2 seconds of playing, seriously, you don't need any tools. It just hits your eyes like a speeding truck)

GTA V continued the tradition. It manages the CPU resources so badly, it basically cannot run at locked 144fps till this day, or even 60fps in stereoscopic 3D mode (so 2x 60fps per second) because it's so dependant on single core performance and because it's so messed up by either port devs or Nvidia (who said they will fix it, then 3 years of promises led to shutting the forums down, which solved the problem in their eyes - no one complains anymore ;)

GTA III port was never optimized for even 60fps, not to mention 100 or 120.
The port of GTA V was hidden in their cabinet for almost 3 years, during which PC gamers were bein lied to about it.

See the pattern yet?
Yeah. They don't give a shit about PC gaming or assume a buggy, stuttery mess is good enough, as long as people keep buying the games.

Actually... to think of it. They didn't make a proper Lemmings game for PC either. There was Amiga version and that's it. Only later on they mercifully released Lemmings: Tribes sequel. Until then PC gamers could only dream about digitized (real recorded audio) sounds and music. So this tradition of shitting onto PC gamers is now 30 years old ;)

100°

Active Quest Episode 117: Star Wars: KOTOR Is Likely Returning, Atelier Firis DX Is Addictive

Joseph, Josh, and Chris go over a striking Sony decision, a Star Wars: Knights of the Republic remake seems to be happening, and local JRPG lover Chris talks about Atelier Firis DX.

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activequestpodcast.com
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