40°

Capcom: Next gen consoles will have much of its technology drawn from the PC technology

In an interview with website PC Games Hardware, Capcom Producer Jun Takeuchi talks about Lost Planet 2 for PC and the differences between developing for PC and consoles. A lot of interesting statements like "The core quality of a product does not depend on the packaging".

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pcgameshardware.com
Darkfiber4979d ago

Pretty sure every generation has.

edhe4979d ago

Yeah, ever gen is a distillation of PC tech in one way or another. The obvious one being the xbox CPU & customised GPU as well as the PS3's custom GPU.

Can't say much about the Wii however.

StitchJones4979d ago

uhm... DUH. that's a pretty stupid article. The problem is that the console is based on X technology that is affordable to the masses, but you cannot upgrade it as you can a PC. If there were less cheaters out there in the PC world, consoles would not be doing as well as they are right now.

Saryk4979d ago

The reason PCs don’t do well as they should. When you have Sony and Microsoft making tons of money off of people: what do you think they will say about the competition? Hell I have been using computers since the C-64. And in all those years I always heard that PC gaming is dying. Now I own 4 top notch computers in my home and my family and I have a blast on them. Dirt 2, Borderlands, L4D1 and 2, CODs, Battle Station and many more let us have a blast.

Gue14979d ago (Edited 4979d ago )

PS3 uses a CPU with 8 SPE's, not cores like normal CPU's for the PC. The PS3 has 256 MB of XDR DRAM main memory that runs at 3.2GHZ and 256 MB of GDDR3 video memory for the RSX and not unified like the PC. The GPU and CPU of the PS3 can communicate with each other to let the CPU help on GPU procedures cus as we all know the Cell's SPE's are not only good for calculations but for video too.

PC architecture is someting like this: CPU runs, GPU renders, ram sustain the data. That's why when you're building a PC for gaming it is always more important to have a powerful GPU than a CPU. In the PC environment the GPU works alone to do practically everything so the game will look as good as the power of your GPU can provide, the same with the X360.

With the PS3 devs need special coding for the SPE's to run properly and when I say "special" I mean totally "different" code. On top of that they need to divided that code in 7 chunks (remember that one is deactivated) for each SPE of no more than 256KB (that's the memory of each SPE). As they don't have any experience because the Cell is basically the only CPU on the planet with SPE then it's obvious devs are going to fail when trying to utilize it for the first time. Now to that add the separated ram and weak GPU to the equation and what we got here is a real bitch architecture where devs are forced to work around the complicated Cell more than with the GPU.

When they say "more like the PC" he probably means that future consoles will have powerful GPU's cus they are made specifically for this kind of job. When you compare current gen consoles with last gen you'll notice that the jump in processing power of the CPU was really huge! When the X360 and PS3 came out their CPU's were the most powerful CPU's on the market but their GPU's failed even to the entry level PC GPU's of 2005-2006.

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60°

Capcom Had Record Sales in 2024 Fiscal Year

Capcom Co., Ltd. today announced that in its consolidated earnings for the fiscal year ended March 31, 2024, net sales were 152,410 million yen (up 21.0% year-over-year), operating income was 57,081 million yen (up 12.3% year-over-year), ordinary income was 59,422 million yen (up 15.7 % year-over-year), and net income attributable to owners of the parent was 43,374 million yen (up 18.1 % year-over-year).

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capcom.co.jp
PRIMORDUS1d 20h ago

Hey Capcom I want a remake of Viewtiful Joe 1 and 2 on Switch or, maybe Switch 2. I loved both of those games on GameCube.

MeteorPanda1d 18h ago

Good. capcom and square enix were my two favourite developers and now it's just CapCom! Square enix keeps missing the mark, their sparks gone.

60°

Dragon's Dogma 2 continues Capcom's hot streak on Metacritic

Dragon's Dogma 2 continues Capcom's hot streak of favorably reviewed games as the studio lands first on Metacritic's top publishers ranking.

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videogamer.com
190°

Capcom Is 'Aware' of Dragon's Dogma 2 Frame Rate Issues on PC

Responding to a query about frame rate problems from IGN, Capcom said in a statement that performance issues on PC may be linked to the heavy amount of CPU demanded from NPCs in the game.

"In Dragon's Dogma 2, a large amount of CPU usage is allocated to each character and dynamically calculates the impact of their physical presence in various environments. In certain situations where numerous characters appear simultaneously, the CPU usage can be very high and may affect the frame rate," a Capcom representative told IGN. "We are aware that in such situations, settings that reduce GPU load may currently have a limited effect; however, we are looking into ways to improve performance in the future."

just_looken51d ago

What a load of bull there blaming the npc load for there poor performance? the new hitman games has way more going on beyond that they are saying any pc cpu is not powerful enough?

In the article it is also stated a ign reviewr got motion sickness playing ps5/pc version but still enjoyed it? like wow if that was me i would knock it down alot and asked for a patch asap.

So those about to play thank denuvo get a barf bucket if your on pc play 720p because like cites skyline its going to be a unoptimized cpu mess.

Man those on series s/steam deck/rog ally rip :(

just_looken51d ago (Edited 51d ago )

Just putting up a pcgamer review

"its janky has bugs poor performance need lots of updates 89/100"
https://youtu.be/WKjZKfAivh...

Gameing bolt unstable frame rate rate below 30fps but that is great??????
https://youtu.be/s9rnh2250X...

Man have we dropped that quality bar for acceptable performance/optimization

a person's view on performance using a high end pc
https://youtu.be/nL9EvGTPbA...

andy8551d ago (Edited 51d ago )

Am I hearing that right, that reviewer with a 4090 is getting drops into the 20s when there's several NPC on screen. Sorry but there's zero excuse for that. BG3 had hundreds at a time on screen and that's a pretty game. What an absolute piss poor engine

just_looken51d ago

@andy

Yes the is correct but every review is giving it a past and or saying that its great that the performance is like the first ps3/xbox one game.

2012 20-30fps 2024 20-30fps dragons dogma keeping things the same reviewers like that apparently

just_looken51d ago

IGN put up a video showing the 4090 struggling aswell as console performance all versions are like the first game with fps issues.Remember dlss 3.0 can almost double your fps like that cyber punk video so without dlss on your looking at 30fps on the most powerful gpu that is out right now.

https://www.youtube.com/wat...

Cacabunga51d ago

Capcom where is Deep Down???

Tapani51d ago

@andy85 At launch BG3 dropped to under 30fps at the final chapter on 4090. I played the game at launch and had that experience. And that was with a 5800X3D. Everything watercooled and fine-tuned CPU/GPU and memory at 32GB with good timings, and a fast SSD etc.

just_looken51d ago

@tapani

I am sorry are we comparing a AA game with a small budget with alot going on 24/7 to a AAA game funded buy the billion dollar capcom?

You are right yes but that was patched and that team loves there community but if the first dogma said anything we should expect a patch or 2 but that is it.

andy8550d ago

@Tapani indeed but that was hundreds of NPCs. Not a few. It's piss poor

+ Show (4) more repliesLast reply 50d ago
lellkay51d ago

Can they be aware of the need for 60fps on consoles plz

just_looken51d ago (Edited 51d ago )

Oh no kidding that "pro" model better have a 60fps mode.

But that ps5 pro PSSR will no doubt be a hold back as i see very few devs make a fsr/dlss/pssr game like really sony why did you spend millions to make upscale tech on the 6800 when amd already has fsr 3.0 just sitting there.

I remember the ps4 pro patches that dwindle over time yes new games had the modes but they were not standard and that was without the base ps4 using another upscale tech.

Edit:

In tldr form devs now make fsr upscale for ps5/xbox PSSR upscale tech on ps5 pro game then dlss/fsr upscale tech pc version and we also have intels xess just insane workload

Eonjay51d ago

'Oh no kidding that "pro" model better have a 60fps mode.'

Perhaps but only if Capcom addresses the issues first. substantially more powerful hardware is struggling.

Furesis51d ago

I mean it's not helping but this is something more than that. Plenty of games with denuvo that work fine

just_looken51d ago

That could be also taxing for sure sense the ps5 also supports that dreadful drm

This is also running off the RE engine remember those re vids with the denuvo drm on/off

https://www.youtube.com/wat...

https://www.youtube.com/wat...

MrDead51d ago (Edited 51d ago )

Project Zomboid a simple looking isometric game has a similar problem as the Zombies are CPU heavy. If this is the issue GPU tweeks won't do anything, you need less calculations per NPC or more static NPCs

SPEAKxTHExTRUTH51d ago

Well that’s just great…looks like I’ll be holding off on buying this on PC until it’s fixed. If I wanted low frame rates I’d just buy it in console smh…