In this months Indie Developer Spotlight, we focused on Introversion Software, the developer of games like Uplink, DEFCON, and Darwinia. We got a chance to talk with Mark Morris of Introversion Software about the history of the company, his views on achievements, and the effect Valve and Steam had on their sales.
They discuss what is next for Introversion, future support of the game and if there will be a sequel.
This could save Prison Architect. The previous studio obviously do not care about this game anymore.
Prison Architect is not an easy game.
It’s not a finished game either, technically; Prison Architect was released as a playable Alpha-build in September 2012. What this game is, is an incredibly moreish place where you can pour hours into a game without realizing it. When you stop to think about just how good this game is already, despite it being unfinished, you have a truly exciting prospect on your hands. Introversion, the team behind the game, are releasing (almost) monthly updates which add a ton of content and bug fixes, build by build. Back in January 2014 we shared with you the release of Alpha Build 17, which brought guns and armed guards to the table, but we would like to take a few minutes to give you a little more of an insight into this game, and tell you why you should be excited about it.
It’s official, Steam Early Access is the new Kickstarter for medium budget games. In late 2013 we predicted that the biggest story of the coming year would in fact be Steam Early Access. Since the beginning of the year we’ve heard nothing but success stories due to launching on Early Access. Rust, DayZ, Starbound, and now Next Car Game owe their initial sales success to Steam.
Really? A pc feature will be the biggest story of 2014? Sales or not, it's not happening. The Order: 1886 says hello.
Yeah, I love paying developers to be their alpha or beta tester, and not the other way around./S. Today's modern gamers
are so pathetic.
Cool interview.. Nice Job