Corey Rollins Writes: Long story short, the magic system in this game could set a world record for offering the largest selection of customizable unique spells. During our play test at PAX, SouthPeak Games confirmed they will allow players to craft an insane number of spells. 10 to the power of 16 to be exact.
Incase you're wondering what that looks like, the exact formula is:
10,000,000,000,000,000 + Harry Potter crying in the corner = Two Worlds II
Topware Interactive will deliver the final piece of single-player DLC for its 2010 RPG Two Worlds II early next month.
I enjoyed this game on my X360, much better than the first one. Sucks we have to wait so long for TW3. I hope they port this game to PS4/X1 in the meantime, especially after all these updates and new expansions. Would certainly help build some hype for the third entry, at least a little.
Guess they're officially done milking the only passable game they've released. They can always rename Raven's Cry again and pull a couple more sales from the unknowing public.
Two Worlds II offers adventurers the thrilling experience of a perilous and daring journey throughout a vast magical land. Rich in story, detail and content, 2W2 offers an array of unique approaches to classic game elements that push the envelope for the fantasy RPG genre.
Played this on PS3 it wasn’t bad for a B game but in no way did it “offer an array of unique approaches to classic game elements” and sure as hell didn’t push any envelopes. Why release this multiplayer so many years later ? They should re-release for this gen consoles for 19.99 with the updates
You did read that title right, the game that was released in 2010 for Europe and 2011 for North America now has microtransactions thanks to a recent update by developer Topware Interactive.
lol what ? i thought this 2010/2011 game was dead already and now they are adding micro transactions ?? at least as the article said they are adding dlcs.
From the same people that provided me a review copy of Raven's Cry then, when I gave the game a 1 due to the fact I found it unfinished, threatened me with defamation (nothing ever happened there).
Then, when they re-released the game on Steam as "Vendetta" claimed everything was fixed (even though it wasn't broken in the first place, right), but then refused to give me code for the re-release.
That re-release sits at a highly negative status on Steam, with most claiming they can't even run the game.
Just saying.
Yep. The thing that made me the hyped the most was TW customization options. The game is going to exceed everyones expectations. It'll come out of nowhere and end up being a hidden gem.
The MP components, oracle, hunting, sailing, mount riding, sword-play, story and much more are also pretty stand-out features.
RPGs coming soon (Gothic 4, Fallout NV, Fable 3) aren't really doing as much as TW2 is. You'll laugh at me... but it's because you have a pre-determined response whenever someone says "Two Worlds".
I am looking forward to this game and I am glad it was pushed back which only helps it succeed plus I want to have time for it with Fallout vegas and fable just weeks away.
I've been looking forward to this game since I learned of its development. I think this game will, in fact, surprise some people who have a bad taste in their mouth from the first one.
the real magic will be if this game is actually any good.
I honestly can't wait for this game.
But there are so many awesome games coming out in October (Two Worlds 2, Arcania: Gothic 4, Fable 3, Castlevania: Lords of Shadow, Vanquish), I don't know if I'm going to be able to afford them all.
:(