300°
8.0

Live Playstation Move: M.A.G Gameplay Review

This is a 2 point view of playing mag with the playstation move controller on the ps3, its usable but the controller is much easier to control.

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vgamers.co.uk
RPcinemas4983d ago

i just dont see the move being popular with hardcore gamers but it still looks pretty fun :)

mittwaffen4983d ago (Edited 4983d ago )

I dont know, it just doesn't seem snappy like a mouse movement, seems like it might fight you more than help you.

Plus i'm sure holding the second controller in one hand doesnt help either, but overall i'm not impressed, it has that 'floaty' aiming system that is unacceptable when compared to a mouse.

But regardless its still the best motion tech out right now, Move 2.0 on PS4 might be amazing when they iron it out--hopefully a standard with all PS4's as their main controller too!

nickjkl4983d ago (Edited 4983d ago )

iron what out

i think what youre yalking about can be fixed with a change in controls

divideby04983d ago

I have to agree. I am way more interested in the device that allows you to play with a K/M in place of the controller...

darthv724983d ago

remember, this game was not made with move in mind when it was on the drawing board.

Adding in move support after the fact for several titles will yield varied results of control. It is different if the game is made from the ground up with move as a control option.

Zipper will nail it and make it work by the time 2 comes out.

DA_SHREDDER4983d ago

sorta reminds me of Killzone 2's controls.. LOL! Sorry I had to say it.

mittwaffen4983d ago (Edited 4983d ago )

Dude, the PS3 hasnt been designed around Move and they have ALOT of backend software doing the real work (Software=Delay;Hardware=Alot less). I've seen this system used in PC games for years (Software based mouse tracking). All I know is what I just watched was clear software based solution/emulation (Emulation for a 20cent chip that can do the whole job 1,000 lines of code could do). Its just the reality with not designing the system around the hardware to offload tasks to chips (IE-very little delay). You can see this more clearly in kinect, since they took out the hardware based solution (to save $$) now it has a terrible delay and reduced performance because of the "band-aid" solution MS used.

Thats just my view, since i've learned about all of this from my professors, it (Move) has a strong co-relation to the same theories taught in class. Which is why i thought i'd say this..

I'm not a fanboy, I like technology to be pushed further and further, but this is the first step towards what will be mind blowing technology when PS4/XBox720 come around. Its just that with my understanding of processing information, its hard for me to accept that a simple 'update' for a game will fix whats being done at an OS based level.

I'd be very impressed if they iron it out via an update, but its highly unlikely, because the basis for move is done at a very low level (OS level) games that 'patch' for computability just tweak UI, speeds etc, I dont think they truly alter the OS level processing; thats from Sony.

ChozenWoan4983d ago (Edited 4983d ago )

The move has been integrated into the OS... aka firmware.

The reason for the floaty control scheme, where the cursor is free to float in the middle of the screen without causing your player to rotate, is more of a dev decision than a hardware/software limitation. To be honest, due to the nature of Move, if the floating box was 1:1 with the cursor, players would be rotating so fast that many people would experience motion sickness and disorientation... well more than those who can't be helped anyway.

To be honest, I'm 100% sure it is possible to reduce the floating box to the point that the cursor movements are locked to the players rotation to the point that it would be just like playing with keyboard and mouse. At that point though, you would have to reduce the max turn speed or risk losing your lunch.

Besides, seeing how this is the first half gen of Move games, we are seeing a great variety of control schemes being tried out to find out which one(s) gamers prefer. By the second one you will see standard movements in the control schemes for Move games begin to emerge.

I am fully confident that once devs and gamers get a real feel for what Move can do, you will see that the only real limitation on Move is us.

Edit:
oh and I didn't hit disagree... or agree. ;p

rockleex4983d ago (Edited 4983d ago )

I think for FPSes, it would be best if they don't let your cursor float around the screen... but rather stay at the center of the screen.

So that means if you move the Move a certain amount to the right, your screen will move that amount in the game. You should also be able to change the sensitivity.

Basically, for FPSes it should work like how the mouse works and not as a "point at this part of the TV screen to move the camera, point at that part to shoot it" thing.

Bigpappy4983d ago (Edited 4983d ago )

Like a riffle. Sticking your one hand out there is not that steady. But it can never be as steady as a mouse, where it is always on a steady flat surface. This is why I said that the Move is very good tech, but it will never be better for FPS that were made with a controller in mind than the controller itself. Game need to be made specially for the Move. If it sells enough, developers will figure it out and make good hardcore game for it.

@mittwaffen. I actually think Kinect has less lag now than when I first saw it. So I think taking swipes at Kinect to try and sell the move to the N4G crowd was not well done here. Your facts aren't making any sense, so they must not be fact. Right?

spandexxking4983d ago

it needs a smaller deadzone. as in the "box" the cursor moves in before the character turns needs to be smaller.

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50°

Air Conflicts: Secret Wars - PlayStation Move's Best Kept Secret

Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.

350°

Why the PlayStation Move Failed

Sony's PlayStation Move may not have been able to contend with Nintendo's Wii, but it paved the way for PlayStation VR's success story.

SullysCigar970d ago

I use them most days and have for years 🤷🏻‍♂️

They're definitely way past a needed update, but I've got a tonne of fun out of them, so they haven't failed me.

bouzebbal970d ago

The best motion control platform it's so intuitive.. Died due to lack of support from Sony.. It had some amazing games

thorstein970d ago

They are used constantly for PSVR games. So, no they haven't failed. Neither has PSVR (or VR in general.)

Bigman4k970d ago (Edited 970d ago )

The article was talking about why it ps move failed before psvr came along

SPEAKxTHExTRUTH971d ago

It failed because it sucked plain and simple.

LOGICWINS970d ago

I feel that's a bit harsh. To this day, playing Killzone 3's campaign with PS Move/Sharpshooter gun combo is the most fun/immersive experience I've ever had with an FPS.

I think Move was simply not as profitable as Sony wanted it to be, but it didn't "suck".

SPEAKxTHExTRUTH970d ago

It most definitely sucked. You people can act like it was something special all you want but it was horrible. The entire motion control fad was a waste of resources and time. Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it...

Minute Man 721970d ago

@SPEAK

The Move was better that the Wii mote. If the Wii was anywhere accurate as the Move was you could say the Wii was better. Sure it sold boatloads but was it really played consistently??

yeahokwhatever970d ago

I played it in 3D with the move gun on a 100 inch projector and it BLEW MY MIND. I was exhausted, but i finished the campaign standing there.

SullysCigar970d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming"

Just no. Games release most weeks (for years now) that support Move controllers. Some ONLY use Move controllers.

Look, I get you're not a fan, but if you're going to rant, at least inform yourself in advance.

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LordoftheCritics970d ago

I would say both Move and Kinect weren't supported properly.

Sony and MS abandoned what could have been amazing.

SPEAKxTHExTRUTH970d ago

Kinect sucked too. I would say Kinect may have been cool had it worked as intended but it was ahead of it's time. Both Kinect and Move are gimmicks nothing more. I honestly don't see why Sony still implements "motion controls" recent controllers. Who really uses that crap? And to play what?

Profchaos970d ago

I so t think Sony abandoned the move it's technically repurposed and still supported on the ps5 just for VR

RedDevils970d ago

Kinect should be kept as media interactive features.

LordoftheCritics970d ago (Edited 970d ago )

@SPEAKxTHExTRUTH
Again if it was supported right.

Where even a fast click of my fingers could get an immediate in game response.

It feels trash because we have been shown or lived with bad versions of gesture based tech. Think Minority Report fast. That could be something.

''You people can act like it was something special all you want but it was horrible.''

No one is acting like it was special, I said it could be amazing.

''I think Move was simply not as profitable as Sony wanted it to be''

Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game and then we can discuss profits.

970d ago
SPEAKxTHExTRUTH970d ago

I don't deal in "what if". It wasn't supported right and even if it was it was still a gimmick.

thorstein970d ago

"Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game"

You just described every AAA PSVR game. And even the indies have incredible integration. No Man's Sky VR is insanely good.

Silly gameAr970d ago

And, you can act like it was horrible, but I had a blast with my Move. I had the whole collection of House of the Dead, Dead Space Extraction, and RE Darkside Cronicles, The Fight, and Socom 4, and I would play the hell out of those games I even beat a playthrough of the Resistance 3 campaign with the Move. Getting drunk and playing with friends was a freaking blast.

You can pretend that you had a move and played it all you want SPeak the Truth, but it was accurate, and usually on point. I hate when people act like they've played something just to trash it, when they really just have a vendetta, and think the Move is easy prey for your hate.

Minute Man 721970d ago

Wait you can play Dead Space with the Move?? I need it

Orchard970d ago

“You can pretend that you had a move”

I love this crazy idea that if someone has something bad to say about hardware/software - they must be lying about owning it and clearly do not own it!

Because all hardware and software has a 100% approval rating from all purchasers…

P_Bomb970d ago (Edited 970d ago )

Shoot I forgot about Dead Space Extraction and Umbrella Chronicles. Had those too. Still do (digital).

SPEAKxTHExTRUTH970d ago

I have a vendetta against Move? Lmao that's the most ridiculous comment I've read today. I didn't buy it because like I said motion controls are gimmicks. I had a Wii and it was decent enough but a gimmick although successful. I had a Kinect and it too was trash. Don't act as if you know what I have and haven't owned. Move was nothing more than a Wiimote ripoff

yeahokwhatever970d ago

SO MANY really great experiences for the Move. The Fight was excellent!

Silly gameAr970d ago (Edited 970d ago )

@Minute Man

There was a game called Dead Space Extraction that you could play the Move with.

@Orchard. Please don't reply to me, because every time I say something to you, I magically end up restricted. So, just ignore me like I ignore you, so there will be no hurt feelings, please.

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Vanfernal970d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it..."

That is demostrably false.... Most VR games have motion controls and the PSVR uses the Move controllers.

SPEAKxTHExTRUTH970d ago (Edited 970d ago )

VR games have a controller most of the time not some magic wand. And VR is not the same as PS move or Kinect. I'm not a fan of VR either. A controller and a couch is all I need for my gaming needs.

Vanfernal970d ago

@SPEAKxTHExTRUTH

"And VR is not the same as PS move or Kinect."

PSVR LITERALLY uses the Move controllers. Now it's just obvious you have no idea what you're talking about. You're saying Move failed and nobody uses it anymore when it's an integral part of PSVR and is still being used in 2021.

ScootaKuH970d ago

It didn't suck. It worked but the games just weren't there, that's why it failed.

Father__Merrin970d ago

The move was excellent it was 1 to 1 precise time crisis was a joy to play aswell as sports champions it didn't hit mainstream as it was an addon unlike Nintendo wiimote

970d ago
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Godmars290971d ago

Lack of games that proved the concept that 3rd parties could then copy en masse?

Silly Mammo970d ago

I wish that someone would have made a proper boxing game. I still have a blast with the Sports Champions boxing, but to have a boxing game that was more in-depth would have been awesome.

Dario_DC970d ago

Try Creed for PSVR, it's brilliant

OMGitzThatGuy971d ago

Because it was a uninspired ripoff of the Wii controller without the Nintendo library to back it and didn't try to put any real effort into development such as getting their top developers to make games for it and instead gave tech demos disguised as games to their least talented developers so the best can focus on single player only games.

Ryushaa970d ago

Except the Move was an idea roughly implemented in the PS2. Yes, I'm serious.
Just search on youtube: PlayStation 2 - Motion Controller (2004)

Nonetheless, just like the whole Wii, it was more of a gimmick than a proper input evolution in games.

jukins970d ago

Exactly. Its funny time and time again sony is the first innovate. Often at its own peril. Like your example the move started on ps2 taken advantage of by nintendo. Sony buys gakai for game streaming only for other companies to overtake them.

Profchaos970d ago

Are you talking about the gametrak on os2 which used strings to track your hand position I used to have this and a gold game it was awesome but the game itself sucked if it had integration with tiger woods or something it would be way better the tracking was excellent even back then as it wasn't using guesswork.
However the game was very forgiving and no way to turn it harder and no licensed players or courses hurt it.

970d ago Replies(2)
yeahokwhatever970d ago

99% of the Wii's games were "shovelware", in fact, I think thats what started that phrase..

EvertonFC971d ago

Socom, killzone, resistance and tiger wood 14 were great with the move but agree lacked more games.

yeahokwhatever970d ago

There were plenty of games and I'm glad that not every game became a Move game.

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290°

These PS3 Games are Going to get Really Expensive

Could you get rich by investing in PS3 games? Almost definitely not. Can you make a few bucks by flipping PS3 games over the years? Yeah, sure! It wouldn’t even be that difficult. But let’s face it: Once these games are in your collection, you’re probably keeping them forever.

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ghettogamer.net
CDbiggen973d ago

There's a reason I didn't buy most of these when they came out.

MadLad973d ago

After a game's multiple generations old, and can't be had new at a reasonable price, that's when I see nothing wrong with emulation.

What's the point of paying someone scalper prices when the dev/publisher isn't even benefiting from it?

mkis007973d ago

Emulation doesn't stop a games physical box from becoming collectible.

Knightofelemia973d ago

I paid $30 for SH Downpour on PS3 now it's around $70-$85 Canadian Lolipop Chainsaw I paid $15 and it has really gone up in price. I wonder if Transformers War and Fall of Cybertron will go up in price two of the best Transformers games every made.

neutralgamer1992973d ago

In 5 years time all those games will be worth at least $150 to $200 that you listed

973d ago
neutralgamer1992973d ago

Ever since Sony announced that they would shut down PS3 store these prices have skyrocketed and even though Sony backtracked now most gamers realize that it's a matter of time before the PlayStation 3 store is shut down. If you want these games get them while you can even if digital because once that story shut down the physical prices will just go crazy high we saw that already

And many of these games did not sell like crazy amounts so they are limited number of copies available for sale at any given time

MadLad973d ago

Folklore is a game I've always really wanted to play, but I got a PS3 late in the generation, and it was already really expensive to find, being it didn't exactly sell well, therefore was already kind of a collector's item.

Kept hoping I'd find a cheap copy randomly at stores and flea markets, but never happened.

franwex973d ago

I got mine for $5 at Walmart like 10 years ago. I have yet to play it.

neutralgamer1992973d ago

It was available at GameStop for a while for under $20. Don't know har happened but GameStop started to sell their used games based on ebay prices it seems

You can still find it for around $60-70 and which in my opinion is a good price for a game that will be worth double if not triple that in next 5 years

Mr Logic973d ago

Have you considered modding your PS3? Neither Sony or the dev would be getting money from that Folklore purchase. Kind of a victimless crime at that point.

MadLad973d ago (Edited 973d ago )

@neutral

Honestly, I just want to actually give the experience a try. I'm not someone who would buy it at a premium just to potentially rip someone off down the road.
I mean, there are collectors out there and if paying a couple hundred dollars is worth it to them then more power to them, but I'm not one to be on either end of that exchange.

I know it's taboo, but I might dig in and see the state of PS3 emulation on PC. I have a good PC, so it might be able to power through the often times poor performance, being PS3 is known to be hard to emulate.

I've never emulated anything past the PS2/Dreamcast but, as I said in my first post, I don't see anything wrong with emulation if the game you want to play can only be had used, with no money going to the creators.

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