Many people count Final Fantasy Tactics among their favorite games, and rightly so. Yet in some ways, FFT was a simplified version of its spiritual predecessor, Quest's Tactics Ogre. Featuring incredibly similar battle mechanics, class systems, and even stories, the two games have always been flip sides of a single coin.
Matsuno talks about the canon route and possibility of a sequel in the final part of the Tactics Ogre 25th anniversary interview.
Yasumi Matsuno and other original devs of Tactics Ogre discuss the endings, their favourite characters, and more in part 4 of this article.
Yasumi Matsuno talks about writing the story, naming the chapters, and Catiua's character in this part of the interview.