Ex: Twin-stick shooters gained some serious ground in the mindshare of gamers after landmark releases like Geometry Wars 2, Everyday Shooter, and Super Stardust HD. Subsequently, the genre has become bloated with dollar-a-dozen releases across every gaming platform available. So you can understand why we almost didn't give Inferno a 2nd glance.
With Inferno 2 ending up an expensive loss, what’s next? Well, it’s back to mobile for a while, because coverage was good and Apple gave the games nice exposure.
No that's not a typo.
In a blog post Radiangames explained that after failing to meet its September target for releasing Inferno 2, "we could always just consider October 2 to be September 32 and still call it a win." Whilst adding the developer's caveat of 'no guarantee' for meeting the October 2 date, it looks pretty likely we'll have our hands on the sequel around then.
Haha glad to see these guys have a bit of a sense of humour. September 32 is like tomorrow right? Sweet! Will have to check this one out.
Android gamers take note, Bombcats and Call of Victory are now free today only on Amazon's App Store.
I could use a good arcade shooter -- a nice break from the routine of StarCraft II, StarCraft II and StarCraft II.
Looks quite quirky