Earlier today, 1UP had a brisk and information-dense presentation followed by some quick play sessions of the multiplayer features for Call of Duty: Black Ops. The easy assumption to make with Black Ops would be that it simply features "more stuff." Take the current number of quantifiable items like killstreaks, perks, weapons, and levels, and crank out a bunch more. And that is indeed one aspect of Black Ops' multiplayer.
The video on Black Ops 1 shows some separate rooms, assets, and other features which exist outside of the boundary of the game.
From DownSights: "Black Ops is not Black Ops without Nuketown. Following the tradition of releasing Nuketown for Black Ops games, the new Black Ops Cold War game also offers a revamped Nuketown called Nuketown '84.
Nuketown '84 has the same dimensions and map layout except for the aesthetics. The map's aesthetics have changed to fit the 80s theme, with destroyed buildings and graffiti-filled walls compared to a clean 50s suburban neighborhood seen in Black Ops 1."
Jacob writes: "What do we have with the original Call of Duty: Black Ops? Quite simply, one of the best Call of Duty titles of all time."
It seems like Treyarch actually listen well to its community (by "well", I mean they take the good ideas and not the bad ones unlike IW). Most of the features the community asked is there: theatre mode, bots multiplayer, character customization.
O really?
Seems I favour pretty much all the changes their putting in place for Blacks Ops. Me and the PC are going to have some fun with it that's for sure.
They should remove the killstreaks and perks overall. Killstreaks and Perks are the worst gimmicks ever.