Last year’s Calamity Trigger made quite a splash on fighting games and addressed many concerns that players had with current generation fighters. However, Continuum Shift takes the things that Calamity Trigger did well and exceeds gamers’ expectations for a solid fighting entry into the series. A new roster of varied characters, great mechanics and awesome visuals make this game a good value for the money and a nice addition to any fighting gamers’ library.
"Getting into a long-standing fighting game series is always a challenge for new players. There are so many characters and different versions to go over for many of them and going up against seasoned players who’ve been with the series for years is one of the biggest barriers. BlazBlue, however, has something a lot of other games don’t have; a ton of story. The series is known for having a lot of story content, which can make that initial barrier even harder for new players because if they jump into a new game and play the story mode, they aren’t going to be able to follow it." -- PlayStation Enthusiast
The 'visual novel' is a rather unknown videogame genre. Or is it? Professor Layton, Phoenix Wright and many other games are sneaking into the limelight by combining traditional visual novel storytelling with innovative gameplay elements. Do they have the potential to go mainstream?
Although I love them, I don't really consider pure visual novels like Higurashi or Umineko to be games... however I like that there are more and more games nowadays that use visual novel aesthetics as their story telling device
“Who is BlazBlue’s Biggest Fan?” Contest Deadline EXTENDS!
One version is enough for me. If they change everything I'll buy it.
This game needs more exposure!