Doom 3 is a shining example of how far the FPS genre hasn't come. After a decade of technology development since Doom, the best the industry could do was stick players in even smaller, more limited, more repetitive corridor environments than those of the original... fighting monsters almost dumber then they were in Doom 1, and then turn the lights out to show off "real-time lighting".
The buzz focus in games lately has been on NPC friendly AI, like that of Bioshock or Swat 4, which can do things besides just fight you, but the truth is that enemy AI could still go much, much further than it has gone so far. Of course, discussing AI in games always sounds like you're asking for some really complex, unreasonably difficult programming, but the truth is, a lot of the weaknesses in enemy AI these days comes down more to attention to detail than to technical implementation.
Skewed and Reviewed have written an Opinion Piece covering issues in the gaming industry, how current issues were issues years ago, and what can be done to help restore consumer trust.
Nothing. It's up to the gamers to stop consuming content from companies that they don't agree with.
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That was a great article, really intressting.
It's not AI, the future of FPS is multiplayer and control.
LISTEN THE WAY I SEE IT.FPS ARE AT ITS PRIME RIGHT NOW THE NEXT LOGICAL STEP IS TO INTERGRATE SELF IMAGE AND A HOLO DECK.I SO DESPERATLY WANT TO PUNCH A KLINGON IN THE FACE LMAO
Great article. n4g needs more stories like this and less flame bait for the fanboys. AI really is the thing that separates the good fps from great.
I was hugely disappointed by doom 3 too, it looked amazing graphically, but the gameplay was exactly the same as doom 1, no evolution at all. Resistance and fear both had solid ai though, so there are some steps in the right direction being made. Hopefully the next wave of fps will take it to the next level. Haze, halo3 and killzone should make some pretty big leaps forward in the ai department with all the time and money put into development
Doom 3 was never an example of AI. In fact, it is the worst example. Halo or Half-Life 2 should have been the main focus for the article, since they have impressive AI.