170°

Future of FPS: AI

Doom 3 is a shining example of how far the FPS genre hasn't come. After a decade of technology development since Doom, the best the industry could do was stick players in even smaller, more limited, more repetitive corridor environments than those of the original... fighting monsters almost dumber then they were in Doom 1, and then turn the lights out to show off "real-time lighting".

The buzz focus in games lately has been on NPC friendly AI, like that of Bioshock or Swat 4, which can do things besides just fight you, but the truth is that enemy AI could still go much, much further than it has gone so far. Of course, discussing AI in games always sounds like you're asking for some really complex, unreasonably difficult programming, but the truth is, a lot of the weaknesses in enemy AI these days comes down more to attention to detail than to technical implementation.

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Sashy6115d ago

That was a great article, really intressting.

Armyless6115d ago

It's not AI, the future of FPS is multiplayer and control.

ion6666115d ago

LISTEN THE WAY I SEE IT.FPS ARE AT ITS PRIME RIGHT NOW THE NEXT LOGICAL STEP IS TO INTERGRATE SELF IMAGE AND A HOLO DECK.I SO DESPERATLY WANT TO PUNCH A KLINGON IN THE FACE LMAO

okcomputer6115d ago

Great article. n4g needs more stories like this and less flame bait for the fanboys. AI really is the thing that separates the good fps from great.

I was hugely disappointed by doom 3 too, it looked amazing graphically, but the gameplay was exactly the same as doom 1, no evolution at all. Resistance and fear both had solid ai though, so there are some steps in the right direction being made. Hopefully the next wave of fps will take it to the next level. Haze, halo3 and killzone should make some pretty big leaps forward in the ai department with all the time and money put into development

The BS Police6115d ago

Frankie over at Bungie has discussed Brute AI interacting with equipment in Halo 3's campaign mode, and it sounds very promising.

AI never use to impress me before, but lately it's been something that I look forward to.

tplarkin76115d ago

Doom 3 was never an example of AI. In fact, it is the worst example. Halo or Half-Life 2 should have been the main focus for the article, since they have impressive AI.

GnaM6115d ago (Edited 6115d ago )

On the contrary, that was the whole point of the article, that AI in games is not much better than in Doom 3, in which it was poor. Halo, HL2, and FEAR have slightly better AI, but only marginally so; they should be a lot better. Things like taking cover, climbing over obstacles, or basic flanking are very simple things which should not be considered state of the art, and yet they are.

Having personally edited Halo's AI via modding, I can tell you that Halo's AI is full of stupid bad habits that are easy to fix. For example most of the time enemies just blindly rush into point blank range rather than use any sort of tactics. This is because the enemies are programmed to only shoot at you at a distance of 5-10 meters max... by doubling that distance to 20 meters or more, the enemies suddenly start acting a lot more intelligent. All by themselves, they actually start hanging back and shooting from a distance till you're pinned down, then trying to flank you.

Another example is how grunts fire their needlers in single shots, even though it's an automatic weapon that's only very powerful when 7-8 needlers hit you at once. They also fire plasma pistols extremely slowly, and even elites and marines use extremely short bursts in situations where they should just be hosing down their opponents. By simply extending the maximum burst length for the enemies, they suddenly become a lot more threatening.

Like I said, these are simple aspects of the AI which don't require any extra technical know-how to implement. It's obvious that Bungie made the AI in Halo as dumb as it is on purpose, because they felt they had to hold the players' hands through the game and not be to hard on them. This is made even more obvious by the fact that by and large the enemies got dumber in Halo 2. While certainly this may have been appropriate on the lower difficulty levels, without a doubt Heroic and Legendary modes would have been more fun if Bungie had actually concentrated on making the enemies smarter, rather than just giving them ridiculously high amounts of shields and health and keep them just as stupid.

This simply should not happen. Halo's AI actually does have a lot of potential, but unless you modded it, you would never know, because Bungie dumbed it down. That's why my whole point in the article was to point out that developers need to place a higher value on intelligent AI and stop treating gamers like n00bs.

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70°

A Matter Of Trust: What The Game Industry Should Do To Win Gamers Back

Skewed and Reviewed have written an Opinion Piece covering issues in the gaming industry, how current issues were issues years ago, and what can be done to help restore consumer trust.

anast2d ago

Nothing. It's up to the gamers to stop consuming content from companies that they don't agree with.

Garethvk1d 11h ago

How do you know if you agree with it or not unless you play it? Which without conventions forces gamers to rely on trailers. Perhaps Demos should be made more frequently. But companies need to do better as well.

anast1d 11h ago

Wait until release. Watch Gameplay. Exercise patience.

Garethvk1d 11h ago

But is that not what they have now? Tons of gameplay or are you talking about watching actual gamers play it versus the trailers and streams? The big issue is that some companies pay streamers and influencers and they create content but for me; that is hardly a fair, unbiased, and factual look at a game.

1nsomniac1d 15h ago

Get rid of the suits in the industry and job done!!

Garethvk1d 11h ago

They usually are attached to the money sadly. It would be nice to have gamers in charge but you have so much money invested that business people are needed. Hence the issue; you need people who know business but are also gamers who know have an eye to the community. It sounds simple in theory that if you give gamers quality games that they want to play; money will be made. But that is not always so.

60°

From The Last of Us to Baldur's Gate 3: The success of the Game Music Festival

Marie Dealessandri speaks to Borislav Slavov and Gustavo Santaolalla about “the new golden age of games music”.

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gamesindustry.biz
110°

Famous actor loves Helldivers 2 and wants to play General Brasch in movie adaptation

A famous actor from Starship Troopers has showered praise on Helldivers 2 and said he is open to the idea of playing General Brasch.

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videogamer.com
4d ago