60°

Super Smash Brawl Introduces: Stickers

Stickers are easier to get a hold of than trophies. Just play the game and you'll start to earn them as rewards.

There are big ones and small ones, all with different kinds of artwork. There's a ton of variety.

This is a fun extra mode where you can enjoy decorating things by putting stickers on them. You can even make single frame comics with them.

And rumor is, you can even save screenshots?!

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smashbros.com
MACHone6115d ago

If removing this feature would have meant just enough space to squeeze one more character into the game, I would've been all for it.

solidt126115d ago

Nintendo is so innovative. Kids will love this. I use to love getting stickers out the bottom of the cereal box and this is the digital version.

50°

5 Best Fighting Game Stage Themes

Fighting games and music have a long and storied history together. Here are five of the best fighting game stage themes throughout video game history.

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game-grooves.com
Tetsujin694d ago

Tekken Tag Tournament 1 Arcade OST - Nina Williams
Street Fighter 2 - Ken stage, Ryu Stage, Vega (Claw), and Guile
Street Fighter Alpha 3 - Karin theme
Tekken 3 Arcade OST - Hidden Characters Theme
Super Street Fighter 2 - Fei Long CPS1 version (found on Hyper SF2 A.E.)
Tekken 2 Arcade OST - Kazuya and Devil theme
Marvel vs Capcom 1 - Strider Theme, Ryu, and Roll

Tedakin694d ago

There should have been at least one Mick Gordon Killer Instinct theme on here.

Rebel_Scum694d ago

Should be some tunes from the first Mortal Kombat in any list tbh.

I really like the use of Mozart’s Dies Irae in Wolfgang Krausers stage in Fatal Fury 2.

azizlksa693d ago

Volcanic rim for Street Fighter 4 is probably my favorite stage theme

130°

5 Obscenely Overpowered Video Game Characters

Developers should always strive to make their products as balanced and fair as possible. Sometimes, video games feature a incredibly overpowered characters that just break the game.

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gamezo.co.uk
JSusie5820d ago

Orlandu/TG Cid in Final Fantasy Tactics
Bo Jackson in Tecmo Super Bowl.

The end.

879d ago
BrainSyphoned879d ago

Having to do a thing three times would make my list as #1

Jeriphro879d ago

What do you mean? Like doing the same task three times in a row?

BrainSyphoned879d ago (Edited 879d ago )

Ya, find three items, kill three mini bosses, go to three dungeons. Things of three is a tired video game sweet spot number.

878d ago
0hMyGandhi879d ago

For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.

There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!

Jeriphro879d ago

Yeah. It is funny some of the design decisions made by developers. Another one that irks me is unskippable cutscenes, especially after you die after the cutscene and are forced to rewatch the unskippable cutscene AGAIN. I mean, who thinks that a great idea?! haha

jambola878d ago

how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years

SDuck878d ago

this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel