590°

Shank Errors Are 360 Console's Fault

Shank, the brutal new slasher from Klei, runs like a dream on PS3, but Xbox gamers have been suffering issues with stuttering movie sequences in the game. That' says Klei, is your Xbox 360's fault.

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computerandvideogames.com
SeanRL4999d ago

"Bummer, although if you have an 'older' Xbox 360 that still works, that's victory in itself."

lmao

TheColbertinator4999d ago

It is a victory though.My 360 has hit red twice already

iFLOWLIKEWATER4999d ago

ut yet there hasn't really been anything to motivate me to purchase a PS3...funny that.

yewles14999d ago

Oh look, a 360 fanboy announcing he's not going to get the PS3 version no matter what... funny that.

young juice4999d ago

your preferences are at an unreachable bar

thebudgetgamer4999d ago (Edited 4999d ago )

they load, tease me a little then crash.

SilentNegotiator4999d ago (Edited 4999d ago )

First the Kane & Lynch Freezing issues, and now this?
Where are all of those people who always clamoring about the xbox 360 having better multiplats?

"It is teh developer's fault"
No duh.

Trebius4999d ago

Nothing's motivating you to get a Ps3? You must not like GAMES.

+ Show (4) more repliesLast reply 4999d ago
FACTUAL evidence4999d ago (Edited 4999d ago )

lol, have fun paying 50$ a year for a COD title, that's the only games you'll be getting on your brick for the next 3 years.

EcliPS34998d ago

Gee Factual Evidence, with comments like that, I wonder why you only have 1 Bubble? But Im willing to bet if there was such a thing as zero bubbles, you'd be the first to have it.

badz1494999d ago (Edited 4999d ago )

but this is interesting. WTH does M$ 'changed' something with the new model? it should just be a revision of older model, not redesign, right? I remember Sony put 32MB RAM in the PSP 1000 and 64MB RAM in the 2000 and 3000 and maybe also the Go! but that's just the matter of RAM and I haven't heard any problem about that except Skype can't work with 1000 but that's about it! games, should perform the same on older and newer models IMO or else, some group of users are screwed!

kneon4999d ago

The new model has an integrated cpu and gpu, that will always be faster than discrete parts. But I believe I read that they had to insert some additional hardware to slow things down so that it behaved like the older models. Maybe they didn't get it quite right.

DMason4999d ago

Played the game, beat it, never had a problem on the 360.

MorganX4999d ago

Played the demo, took a pass. Great graphics but too repetitive.

DMason4998d ago

Whats with the disagrees? It's a FACT that I didnt have any problems playing it on my 360. I swear the number of mentally challenged is rising.

frostypants4999d ago

I had the stuttering in the demo...I figured it was due to my using a flash drive rather than a hard drive.

Why would they release a game with obvious issues that will impact what is likely the majority of 360 owners?

Guess I'll download the PS3 version if I do buy this game, but wow, what a f*** up by the devs. and the load times are atrocious.

bustamove4998d ago (Edited 4998d ago )

Lol.

And iFLOWLIKEWATER, seems like you don't have much taste, do you?

+ Show (3) more repliesLast reply 4998d ago
MGRogue20174999d ago

That is bull.

It is teh developer's fault.

Perjoss4999d ago

a bad coder will give up and blame the hardware, a good coder will focus on fixing the problem in his code.

TANUKI4998d ago

@ Perjoss

Agreed. Well said.

SeanRL4999d ago

They have technical proof

SeanRL4999d ago

Sorry, I was talking to enkeixpress.

ChronoJoe4999d ago

Problem is that Microsofts hardware specs differ from models. So the game doesn't run properly on old consoles, as it was developed with one of the newer ones in mind.

It's hard to say weather that's the 360s or the developers fault. If the developer wasn't made fully aware of the difference between older and newer xboxs, it's probably Microsofts fault. But we can't say if they were or weren't aware.

BX814999d ago

Who's the idiot that disagreed with another question?

frostypants4999d ago

ChronoJoe, it's clearly the dev's fault. When they make a game, they are implicitly agreeing to make it for all 360s, not just a particular batch of them. If it's otherwise, they should have put it in the game description. My guess is they didn't bother testing it on the older ones, and are now trying to cover their asses. BIG screw up.

jrbeerman114998d ago

Technical proof is how its the only cross platform game on 360 with those problems.

SOAD4999d ago (Edited 4999d ago )

The reason why I think it's the developer's fault is because if the developers knew that the access rates for the older models were slower, then they should have optimized the game to run on those models. That's the job of the developer, to develop the game for the platform. You can't make a game that doesn't work well on the console and then blame the console. Your job is to develop for the console and you fucked up. It's YOUR fault.

Just like it was Platinum Game's fault that Bayonetta sucked on the PS3. They can't say, "well, the PS3 isn't suited to our game code." The fact is the game code isn't suited to the PS3. So the developer has to optimize the game to run on the console they are releasing the game on.

Terarmzar4999d ago

Sounds like something for pc lol
This game work on the Xbox360 but only works on some

Chucky20034999d ago

i don't think they knew that,only after those issues,from the beginning its M$ fault because that means they changed the transfer data cable, they put a faster one in the newer models,so as a developer you just have one model and you presume all are the same,so its not developers fault for this issues

SOAD4999d ago

The developer should have an intimate knowledge of what hardware they are working with. The fact that you label MS, "M$" means I shouldn't bother explaining it to you.

frostypants4999d ago (Edited 4999d ago )

Chucky, no.

It's a developer's responsibility to test on all iterations of a platform. And if they didn't know that different manufacturing runs of a consumer electronics device can have mildly varying specs, they're complete idiots. Honestly, though, I think they were just lazy.

Godmars2904999d ago

Platinum literally wouldn't touch the PS3, yet now they're saying Vanquished the same on both consoles. In some interviews they even insisted that the PS3 was the lead platform.

SOAD4999d ago

It doesn't really change the point I'm trying to make.

Platinum didn't really blame the PS3 hardware, either. The point I'm making is that the developer can't blame the hardware for being unsuited to their software because they're supposed to develop the software to work FOR the hardware.

Godmars2904999d ago (Edited 4999d ago )

Actually agree with you, but that's not going to stop 360 fanboys from blaming the hardware when the PS3 version of a title has issues.

Its just really odd that a dev had some with the 360. Have hardware as apposed to system architecture to blame.

Persistantthug4999d ago

XBOX 360's don't all run the same...allegedly.

So if that's the case, I'm gonna submit that its Microsoft's fault.

The whole idea for consoles is that you get the same experience on that particular platform.

Creating consoles with harddrives and ones without is bad enough...but according to Shank devs., XBOX 360 Harddrives run at different speeds.

I mean, what the hell is that?

That's Microsoft's problem.

bartbart4998d ago (Edited 4998d ago )

To be a problem across many games, it is the DEV's fault for coding the game the way they did.

If a problem DOES arise, it is up to the dev to patch their game, not say "hey userbase: FCK YOU"

+ Show (1) more replyLast reply 4998d ago
Foliage4999d ago (Edited 4999d ago )

Sorry SOAD, you are wrong. You can read Microsoft's TCRs and no where does it state that any requirement to release your game on their platform requires that you test it on older models of their platform. For all intents and purposes, they themselves are under the impression that if a game works on one console, it will work on them all.

The exception of course being Core, Arcade... or any console missing a hard drive, but even then you can test those configurations with the single kit by disabling the HDD etc.

Again, Microsoft doesn't require you to test for this issue, and so the developer cannot be blamed if it doesn't work on Microsoft's platform, since they followed Microsoft's guidelines.

It's plain and simple the consoles fault.

The PS3 example you give has absolutely nothing to do with this article. Bayonetta code was poor on all PS3 consoles, because they developed with the intent to make it work with the lowest denominator, the 360. They didn't take advantage of the way better processor in the PS3, or the much faster XDR RAM in the PS3, since they tried to pigeon hole code designed for the 360 architecture into a very different PS3 architecture that can produce much higher results than the 360 if you have a coder who isn't living in 2001.

Again, your example is piss poor. If Bayonetta only sucked on old PS3s you might have a case, but it was poorly developed by the developer, while this is vastly different circumstances.

SOAD4999d ago

"The exception of course being Core, Arcade... or any console missing a hard drive, but even then you can test those configurations with the single kit by disabling the HDD etc.

Again, Microsoft doesn't require you to test for this issue, and so the developer cannot be blamed if it doesn't work on Microsoft's platform, since they followed Microsoft's guidelines. "

Sorry, Foliage, but you can't set the conditions of the argument just so you can claim a small and senseless victory.

And you cannot make the unfounded claim that MS doesn't require something to be tested since you don't know what MS does or doesn't want.

Bottom line: The software developer develops software for the hardware. They can't blame the hardware if the software doesn't work on the hardware. Ever. You can't say that they didn't know something. They themselves didn't say it, either. Either way, I doubt this will remain a problem for long, as the developer should be able to patch the game and fix the issue.

jukins4999d ago

developers get a SDK not a overall schematic of each and every part of a 360 console. its not their problem to worry that microsoft changed a minor piece of hardware.

Jdoki4999d ago

I thought all titles had to go through Microsoft's internal quality control before appearing on XBLA?

And that quality control was very strict - I recall an interview with Jeff Minter in Edge about Space Giraffe, where was saying the process was really tough.

If so, then MS are just as at fault.

+ Show (3) more repliesLast reply 4998d ago
big_silky4999d ago

"Dodgy loading from a hard drive - sounds odd to us, considering we've never heard of such an issue with any of the other higher-end games on the console."

Developers fault. What does disc access speed have to do with a game stored on a hard drive?

Trroy4999d ago

Um... alot.

Not that I'm agreeing with the developer statement, but disc access speed has a LOT to do with the performance of a game.

In this case, though, it doesn't seem like the differences should be so dramatic that it would manifest as a problem.

Amplitude4999d ago

people are mixing up the word "disc" (a CD) with the word "disk" (a hard disk [hard drive])

dabri54999d ago

Alot of people here like to throw words and terms around like they know what they are talking about.

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40°

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20°

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