Year in, year out, gamers meet and experience characters which guide them through a journey or experience, but these would-be iconic figures don't always leave a long lasting taste of appreciation and enjoyment once their adventure has ended. There are a few names which, however, do meet this expectation and level of prominence; Gordon Freeman, Duke Nukem, Master Chief, Solid Snake and Sam Fisher are to name a few. Such characters become fan favourites through the stories they tell and the events witnessed through their eyes - one might argue, such memorable figureheads stem from the success of well thought out and developed franchises. If this is indeed the case, one other name must also be present on such a list. That name is Guybrush Threepwood.
You may have head of The 7 Deadly Sins in Christianity, but what about The 7 Deadly Sins of Game Design? Jason Capp is here to break it down.
For me, it's collect-a-thons. They weren't fun in Donkey Kong or Banjo and Kazooie and they still aren't fun now. Why create these wonderfully oversized, detailed worlds if you are going to just supplement gameplay with ambiguous item fetch-quests.
There are exceptions, of course, But by and large, it just shows laziness on the part of the developer.
Good article, by the way!
how about not allowing cutscene skipping
that's flat out inexcusable in any game in the last 10 years
this comments are demanding a "The 4 Horsemen of The Apocalypse of Game Design Flaws" sequel
HPP's I Coleman takes a good hard look at the Monkey Island series, and why the third, fourth, and fifth games in particular are so unfairly maligned.
Carlos writes "Adventure, secrets and all that precious booty! AYE AYE CAPTAIN! – and all without the sickness of the seven seas. That’s right as for two weeks Monkey Island 2: Special Edition is free for all Xbox Live Gold members."
I suggest anyone with an xbone or 360 get this game, along with broken sword 1 and 2 , monkey island are in the highest tier of point and click adventures. 100 percent recommend them to anyone the humour alone is worth it😊
edit: @ Chris, well I hope you enjoy it some find point and click adventures tedious because they aren't all action but I have always been a fan of them myself ever since text adventures which where basically the predecessors of them such as the Lord of the Rings text adventure games, dodgey geezers (not many people have played it unless from the UK and old like me ) , Balrog (classic text adventure made by a random guy for a competition) and the hobbit, all worth giving a go if you can handle playing a text adventure.