20°

Why I Feel That Music Video Games Are A Great Way To Learn the Fundamentals of Playing Music

Tyler Christensen of DualShockers writes, "As my author bio at the top of the page lists, I mentioned that not only am I a gamer, but I’m also a musician as well. I’m a vocalist by nature, but I also dabble in other instruments, such as the piano, guitar and bass guitar. But, in no way, shape or form do I consider myself great, hence the wording “dabble.”

Games like Rock Band and Guitar Hero allow players to take part in a performance of popular songs by playing controllers that are modeled after musical instruments. Over the years, players were really just able to shred out with their plastic guitar’s out, but now we are able to play lead guitar, bass guitar, drums and sing.

I honestly feel that these games teach you the fundamentals of playing music when playing on expert. Of course, if you are not there now, you will get there soon, and I’ll include some tips for you to be able to achieve that goal by the end of this editorial..."

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dualshockers.com
Ninferno5016d ago

its true... they definitely teach you rhythm, timing and head bopping

lomion55016d ago

Rhythm, sure. Timing, sure. Drums, yeah actually. Bass, not so much. Guitar, not even close. I think the part the bugs most musicians is the time dedicated to such games in the hope of completing the hardest song on the highest difficulty. Why not dedicate that time to a real guitar? I can truly say some of the songs are actually much easier to play on the real thing then the game, especially the rhythm guitar.
That said, it is just a game and no one, I hope, is playing it to actually learn to play guitar. Improved rhythm and timing may very well be byproducts of playing the game, but what's the point? I would never recommend it to someone learning an instrument who needed to improve those things. No one really goes to music games to practice their rhythm for use anywhere else but in the game. Which is fine. It's a game. A fun party game too.

thevokillist5016d ago (Edited 5016d ago )

People will go to these types of games if they don't want to play the drums loudly or if they live in an apartment. As for the guitar and bass, I very much have to disagree with you. They do teach you timing and rhythm, as well as trains your fingers to move in patterns like on a real guitar, of course nothing beats the real thing.

lomion55015d ago

Rhythm and timing extend across the board, so I'm with you there. I also totally get the volume thing. As for patterns like a real guitar, I dunno. Chords obviously not, but individual notes maybe. Granted strings are a much smaller target than the big colorful buttons, but I suppose it could give you a vague idea. It would be interesting to talk to some who played guitar hero or rock band and as a result was inspired to pick up the real thing.

JoelT5016d ago

same way about the Rock Band drums. They really are a great way to learn music timing.

taz80805016d ago

The drums and now the piano are probably the best way to get familiar with a real instrument. The guitar was a joke and did not translate at all to real life.

thevokillist5016d ago

You're right, the guitar was joke. Nothing like the real thing. I'm excited to see how the new Fender guitar is going to be with this game...

kdalnation5016d ago

Rock Band and Guitar Hero definitely seem to get the ball rolling but if you want to be a real musician I think you need to have that drive to go beyond these types of platforms and pick up the real life counterparts

thevokillist5016d ago

which this is also stated in the editorial...

Chadness5016d ago

I have no rhythm, so I find it hard even playing the drums in Rock Band. Guitar is no problem though. These games are also great at introducing people to new music and new genres that the might not have tried out before.

Hitman07695016d ago

This is interesting to me, I've heard musicians say that games like Rock Band and GH are not good enough to teach the fundamentals of music, and then I've heard those that say it really could help.

Myself I'm not sure what to think, I definitely notice a delay and inaccuracy to a lot of the music games out there but I guess after all it is just a game right?

Maybe Rock Band 3 with its Pro modes and guitar/keyboard plugins to real instruments will take it to another level of accuracy and realism.

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130°

Rock Band Doesn't Need Plastic Instruments to Work

TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."

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thegamer.com
Christopher507d ago

I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.

isarai507d ago

"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played

LucasRuinedChildhood507d ago (Edited 507d ago )

"trying to make do in a way it was never meant to be played"

I disagree. The accessories were a fun gimmick (and very marketable) but they were added AFTER the genre had been well established with games like Frequency and Amplitude (both also made by Harmonix).

The gameplay formula is different on a controller - there's a focus on switching lanes and contributing to all of the instruments.

Never played Frequency, but Amplitude and Rock Band Blitz were really good. I would love to get more of that kind of game. It's basically a different part of the genre, and stands on its own.

isarai507d ago

The insurmountable difference in popularity between Amplitude and Rock Band proves my point

LucasRuinedChildhood507d ago (Edited 507d ago )

Popularity isn't proof of quality. If it was, then Harmonix wouldn't be making music for Fortnite now. lol. Our disagreement wasn't over which one is more popular. Amplitude and Blitz just aren't "torture" to play.

Rock Band 4 and Guitar Hero Live failed to revive their sub-genre, and Rock Band 4 caused Mad Catz to have to file for bankruptcy. Doesn't mean that instrument-based music games are bad.

It does mean that there's too much overhead and risk for anyone to take a gamble on a big budget game that needs instrument accessories now though.

For the genre to thrive, for now, it needs to do so without the instrument accessories. That's just a fact, unfortunately.

VR games like Beat Sabre (a new sub-genre) and traditional music games make more sense and are more viable right now.

LucasRuinedChildhood507d ago (Edited 507d ago )

*"If quality is always proved by popularity, then Harmonix wouldn't be making music for Fortnite now."

Yi-Long507d ago

I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.

People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.

But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.

So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.

A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.

dumahim507d ago (Edited 507d ago )

The only issue I ever had with any of the hardware was the drum pedal on the original rock band set stared to crack in half. The reason I, and other friends I know who played, lost interest is they weren't putting out new tracks that we were interested in anymore. I think earlier this year I looked through the releases for the last 2 years or so, and there was maybe 3 songs I would have bought.

slayernz507d ago

Yeah I had this happen too with my drum controller, I ended up attaching a metal strip to it which fixed it up nicely.

sinspirit507d ago

Can it work? Yes. Does it compare? No.

monkey602507d ago

Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals

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60°

My Kids Stole My Controller: Chapter 3 – Junior Gaming

Player 2's long-form feature about kids and video games continues with a look at introducing toddlers to games for the first time.

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player2.net.au
150°

Why the Guitar Hero and Rock Band Series Failed

Music rhythm games dominated the video game market in the mid-2000s. Unfortunately, the genre would fall from grace shortly after finding success.

darthv721460d ago

More like faded away than failed. Failed implies it was new and didnt take off... that is not the case. Rhythm games were hugely popular but the lights dimmed and the show is over.

You would think the current situation would cause a resurgence but im actually seeing more people picking up real instruments and learning to play. My son is one who started out on GH and now he plays real guitar.

1460d ago Replies(1)
toxic-inferno1460d ago

I also got into playing guitar through Guitar Hero and Rock Band. And I know at least three other people who did the same.

Still get Rock Band out a few times a year. I really don't think you can say it failed when they're still bring out DLC every week! They must be making enough money from it to keep the licensing going!

Abnor_Mal1460d ago

Basically the reason the artist Prince did not want his music on those types of games. As he believed it was better for kids to actually learn to play a real instrument than to play with toys that really did not teach how to read music and how to actually play an instrument correctly.

A lot of music now a days is just done on a sound board and the creator has no real clue if the music was put on a sheet in front of them to play. The term musician has taken on a new meaning in recent times.

SpeedDemon1460d ago

I lost interest when they stopped allowing you to use the controller to play with, just couldn't get into playing with the guitar.

TheHan1460d ago

Rock band 4 allows controller. Though I just bought RB4 again so I can replay my favorite music rhythm game.

SpeedDemon1460d ago

I didn't know that. I haven't played a lot of Rock Band, but have a lot of Guitar Hero, I'll definitely check it out.

addictedtochaos1460d ago

Not the sole reason, but over saturation by Activision releasing 5 GH games in one year, charging full price for all of them while only Metallica and GH5 were worth it.

cell9891459d ago

I still play the Metallica edition

Gaming4Life19811460d ago

I dont think these games failed at all. People aren't going to keep buying games and peripherals over and over. All songs need to work on either rockband or guitar hero thru updates. Guitar hero live was actually good but rockband with all its songs and same equipment killed it.

Sophisticated_Chap1460d ago

I'm sure part of the reason they faded away, at least over the long term, was that you couldn't download them digitally.

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