Nathan Schmidt writes...
"At a Quakecon panel called “Building Blockbusters” yesterday, Vince Zampella used his time to express the need for reviewers to “finish games” that they are reviewing. Vince made some very good points and you can check them out below…"
Respawn Entertainment faces major layoffs as part of an industry-wide trend, impacting key titles like Apex Legends and Star Wars Jedi.
"Game Industry Faces Changes"
So true we went from dozens and dozens of game makers in the ps1-3 era with so many playstation games to this crap gen.
Game companies went from millionaires to billionaires but still act like they are homeless if a game makes a few million its a disaster of apocalyptic proportions now.
I fired up the ps5 the other day say dragons dogma 2 for $93 cad regular version just a yep sure do not even get the full game $33 more than the last game new a version that was full but i paid like $13 for the first game.
I can see gta 6 getting a ubisoft chart of version's in which it will cost you hundreds to get the full experience.
Gaming industry has grown so much and so fast that way too many suits got involved who don’t understand the business. Unless a company is private geeed will be next level. It’s not longer about hobby and developers being gamers themselves
Now it’s about AAA games costing $200-$300 million. We went from a lot of mid size developers and publishers to now having AAA or indies
As always, not seeing any VP+ departures or sacrifices (aka no bonus this year). Great deal...
SImple greed. When Share holders interest come first than company goals is when everything starts going south. Companies forget what they started business for... to do games, to make movies, to build hardware. to bring something to the endo consumer. Sure, profit is to be had in exchange, after all it is a business. No one is denying that.
But when profit becomes the end all be all... this starts to happen. Companies cut costs, they look at less than stellar earnings as total failure, they fire people, they lower the quality of their product. And, in the long run, they hurt their reputation.
I guess it´s OK as long as shareholders made their projected earnings, what do they care for long term health of their investments... right?
The lack of long erm vision is nerve wrecking. This tendenc of maximizing revenue above all and shareholder worship is literally killing entire industries.
Games, movies... at the end of the day the worst that will happen is people say: this game sucks. And sadly, people get fired. But damn... plane and car manufacturers do the same with far more dire end results... cost cutting and cutthroat business practices where they have no place.
Laura Miele writes:
"[Re: Respawn] ... we have decided to pivot away from early development on a Star Wars FPS Action game to focus our efforts on new projects based on our owned brands while providing support for existing games."
"[Re: Battlefield Studios] ... we immediately appointed leadership at Criterion to oversee our single-player work. As part of this change, we'll be winding down Ridgeline as a standalone studio in Seattle, with some team members joining Ripple Effect. They'll continue to work with teams across DICE, Ripple, and Criterion as they build the next Battlefield experience."
"[Re Mobile] ... we have brought together the mobile and HD franchise teams under singular leadership across EA SPORTS FC, Madden NFL, and The Sims. The next step is setting up our standalone mobile portfolio for growth. Over the past few weeks, we have announced we are sunsetting Kim Kardashian Hollywood, Lord of the Rings, Tap Sports Baseball, and F1 Mobile."
If true, then VERY smart move by EA. No one wanted this game. No one at all. I mean, a possibly First Person Titanfall like game starting the Mandalorian??? PFFT!!! As if...MID!!!
EA Sports - There is no Game!
And just a week ago we were excited for a Mandalorian FPS. And more job losses - 1500 industry workers in just Sony and EA alone this week so far. Terrible news after terrible news.
WTF?!?!
They cancelled the most anticipated EA game from Respawn devs?
Are you ******* kidding me ?!
Addendum, with all these changes (not mistakes) that resulted in over 1k layoffs since last March, the Executive team will not be receiving a 40% salary bonus in 2024. That is now reduced to 38%.
EA: We were making a game that ppl wanted and realized we could make a worse game and make more money.
“Jason and Vince just got fired!” A lead artist shouted, as he rode in on one of the many small kick-push scooters that would typically lay around the studio. He quickly scooted away to some other part of the office space to spread that shocking message.
A friend worked there in production and was miserable due to working with IW and with ATVI. When he complained to his VP about it, he was told...be glad you have a job and are making games.
Sounds about right, but is also sounds like something Infinity Ward would say. They made their own bed and cashed in hard to do it. F em.
That sucks, but that’s corporate America. I mean, they could’ve turned down the money and leave to Respawn too. At least they got something, my corporation would’ve probably expected everyone to go back to normal.
daaaym
"oh we're running ur life? pff get over it, like honestly"
scum
You know. I've seen many reviewers lately stating that they in fact haven't finished their games. One example was IGN with Naughty Bear. Sure, it was a horrible game, but that doesn't mean that they shouldn't finish the game. Its part of their JOB. Its like if I worked in A Coca-Cola factory and didn't decide to put caps on the bottle that day.
Start with this. Don't review a Call of duty game unless you have prestiged 10 times.
It's perfectly fine though to accept high marks for multiplayer when servers weren't on and apparently it's ok to release games that are clearly not ready for release, ie MW2 MULTIPLAYER. Gotta love hypocrites.
9 times out of 10 if a game sucks, it sucks and it's not going to take a complete playthrough to notice this. Who cares if people aren't doing full playthroughs of games, do you honestly think people were doing full playthroughs during the nes/snes/genesis era, when games back then were brutally difficult? I guarantee that 99% of the people reviewing ninja gaiden 2 on the nes didn't beat the game.
Yeah, and I think game developers should finish games before releasing them but it's so much more profitable to release day-1 DLC.
No shit?