In the past few years Bestheda Softworks has released some of the greatest RPGs to ever make their way to the PC and PS3/Xbox 360 consoles. With their latest Elder Scrolls release, Oblivion, their fan base grew tremendously. Unfortunately many of these new fans are completely oblivious to Oblivion's predecessors such as: Arena, Daggerfall and of course Morrowind and are missing out on some very interesting lore.
Pete Hines is retiring from Bethesda Softworks after 24 years.
Im glad he leaving. Bethesda has been terrible under his leadership. Redfall, Starfield, Fallout76 and the list goes on an on. His leadership style is outdated. Hopefully, MS bring someone in that knows what they are doing.
I interviewed at Bethesda once, and while there were some very smart mid level team members, the upper ranks (EP/VP/Studio Head) were a total boys' club. The Madmen series ego in that lunch was stiffling.
I interviewed at Bethesda once, and while there were some very smart mid level team members, the upper ranks (EP/VP/Studio Head) were a total boys' club. The Madmen series ego in that lunch was stifling.
Pete Hines was against locking out the majority of their console playerbase (ps gamers). Probably disgusted at the hypocrisy of white knight Phil assuring PS gamers that they can still play COD. Acquisition goes through, Hines goes out.
Goodbye Pete.
i wonder if he was asked to leave.
im pretty sure not everyone was on board with the acquisition.
TheGamer Writes "It’s not often we get to attend parties in The Elder Scrolls. After we slay Alduin and thwart his attempts to eat Nirn in Skyrim, we’re thrown back into the snowy wastes, and after Mehrune Dagon is shoved back into the Deadlands to… kind-of-die, the best we get is a pat on the back from the Blades."
It was a great quest and the sad part is they NEVER did some sort of "spiritual successor" like quest in Skyrim. Made no sense to me.
Morrowind, the Bethesda RPG game and ancestor of Skyrim and Oblivion, gets new maps and 200 refreshed quests as an Elder Scrolls mod rebuilds Tamriel
morowind was a blast was so sad magic was so gimped in oblivion...(esp no teleport spell not that you needed one with fast travel n all) that and the story n gameworld was huge n immersive.
but Oblivion ruled in graphics n the gameplay wasnt all bad with tons of skills ta lvl items ta find a few decent spells n all those talents... sure it had glitches n the leveling system ended up being counterintuitive but it was worth it.
Oblivion tried to hold player hands and was not half as deep or enjoyable to me. Fallout actually was better than Oblivion to me. I don't expect everyone to agree but as always, this is my opinion.
I personally thought Fallout 3 was a waste of Bethesdas time when they could have been using there talents for Elder Scrolls 5.
due to the absence of children I have to approve Morrowind and Oblivion
however fallout was a very different case...
and there was fast travel for non mages, silt striders
morrowind had
better and more varied lands
more and better spells (you could fly)
cities weren't seperate cells (thats why you cant fly in oblivion)
better main quest
no levelled loot
more quests
more of everything
text instead of voice acting meant there was more detail in conversations.
No map marker to tell you where to go so no holding your hand.
only bad thing was cliff racers and average combat