The Killzone 2 demo wasn’t the only thing Guerrilla sent to Los Angeles for Sony’s E3 press event. Managing Director Hermen Hulst, Game Director Mathijs de Jonge, and Producer Steven ter Heide all went along to present the game. Upon returning, Mr. Ter Heide sat down with the Killzone.com editors for a quick recap of the trio’s E3 adventures.
Saturday
On the Saturday prior to E3, the Guerrillas geared up for their trip to L.A.: they packed their bags, charged their PSPs, and steeled their minds against another boring flight from the Netherlands to the United States. Fate, however, had slightly more exciting plans – particularly for Mathijs.
“It seems customs officials and drug-sniffing hounds become nervous around our mild-mannered, soft-spoken game director,” Steven explains. “So while Hermen and I were fingerprinted by a friendly US customs lady, Mathijs was hauled off to a side room by armed guards. Eventually, they realized that the word ‘Guerrilla’ on his business card didn’t refer to his job title, and Mathijs was released.”
Tired, sweaty and more than a little annoyed, the trio arrived at their hotel in Santa Monica, where Steven immediately set off in search of the hotel pool. “That’s when I found out our hotel didn’t have a pool,” Steven recalls. “Or, as the hotel manager put it: ‘Why would we have a pool when there’s an entire ocean within walking distance?’”
Sunday
Next morning, the Guerrillas visited the Santa Monica Studios, where they performed their first play through in front of the assembled marketing and PR crews.
“The reactions were great, ranging from ‘Awesome!’ to ‘Holy s–, look at all that blood!’”, Steven says proudly. “We had to repeat the play through three more times to satisfy our audience.” They used the opportunity to fine-tune their presentation somewhat, adjusting their timings and lines where necessary. Hermen also did a short interview for PlayStation.Blog, which was slated to go live simultaneously with the presentation.
Monday
On Monday morning, rehearsals started in earnest. The Guerrillas visited Sushi Roku and the Ocean Avenue Screening Room, where the Killzone 2 press event was going to take place. The publicity agency in charge of Sony’s E3 events planned to herd the journalists together at the famous sushi restaurant, tag them with colored bracelets, and then release them into the adjoining theater in groups of fifty.
Rehearsing the play through for the Killzone 2 E3 press event
Coordinating the presentation’s timings with the Screening Room control booth turned out to be rather tricky, however. “I was issued a clicker to indicate when the show director should switch to a different segment,” Steven recalls. “But it was a rather primitive device that could only transmit one type of click back to the booth. So we had to work out a Morse-like code, to communicate whether the director should switch to the PlayStation 3 devkit, the laptop containing the presentation slides, or a different video source.”
After getting the presentation to run smoothly, the Guerrillas left for studio 15 on the Sony Film Studios lot in Culver City, where the Sony E3 press event was going to be held. “They were shooting an episode of ‘Las Vegas’ on the lot, but sadly, there was no sign of Nikki Cox,” Steven sighs. “I did notice Josh Duhamel chatting with the crew, but the absence of female costars and/or giant transforming robots kept me from approaching him.”
Studio 15 itself proved to be a surreal experience: “We reached studio 15 and heard the low, deep sound of thunder rumbling nearby – which seemed weird, since the skies were perfectly clear. As it turns out, the sound guys were testing the effects for the Killzone 2 announcement.”
Continues Steven: “Once we got inside, I noticed that the stage for the Sony E3 event wasn’t anywhere near finished. Less than two days to go and the construction crews were only just getting started… I immediately panicked, but Hermen and Mathijs couldn’t muster up the energy to care anymore. They were so tired from rehearsing they decided to doze off in a nearby lounge.”
Then Phil Harrison arrived, and the infamous ‘fake ending’ was rehearsed. “The idea was that the Sony E3 press event would finish – without any mention of Killzone 2 – and then suddenly the familiar Helghast goggles would appear on four large projection screens, accompanied by the thunder-like crashes we’d heard earlier,” Steven explains. “Mathijs was supposed to walk in as soon as the fourth screen lit up to start his presentation. That required exact timing and a lot of practice.”
Tuesday
Rehearsals continued on Tuesday morning, with the Guerrillas driving back and forth between Culver City and Santa Monica to get the presentations in both venues to run perfectly. “We felt like rock stars,” Steven smiles. “A couple of times, Mathijs walked straight from the car onto the stage, where Phil was finishing up his speech and ready to hand over the microphone.”
Rehearsing Killzone 2’s introduction at the Sony E3 press event
Somewhere along the way they also met Hideo Kojima of Metal Gear fame, whom Phil Harrison had talked into attending a private screening of Killzone 2. Unfortunately, fate decided to lash out at Mathijs again. “Because Mr. Kojima’s screening would take place right before the main Killzone 2 press event, we returned to Santa Monica early for a quick bite to eat and a change of clothes,” Steven recalls. “Naturally, Mathijs’ electric razor stopped working on that particular moment. He had to swing by the drugstore for new shaving supplies half-bearded, with exactly one half of his face covered in fuzz and the other shaved clean.”
The Guerrillas eventually arrived at Sushi Roku, ready to give Mr. Kojima his private screening. “The screening went very well, and Kojima-san literally sat on the edge of his seat when the Heavy came into view,” Steven says.
After the private screening, the real Killzone 2 press event got underway. The first batch of journalists allowed into the Screening Room consisted mostly of Germans and Japanese groups, neither of which applauded at the end of the presentation. “That had us worried for a second, but it turned out to be a cultural preference,” Steven laughs. “Other groups nearly tore the roof off, and the overall vibe we got from the event was extremely positive.”
Wednesday
Wednesday was the day of the Sony E3 press event, which started in Culver City at ten in the morning. When the Guerrillas arrived, still buzzing from the night before, they were astonished to find that the entire stage was now near completion, with only a handful of decorators left to apply final touches. But fate had one final surprise in store for poor Mathijs.
“We discovered that the distance between the PlayStation 3 devkit and Mathijs’ spot on the stage was now too wide to maintain a stable Bluetooth connection,” Steven sighs. “But we’d come too far to be thwarted by something as silly as a Bluetooth connection. So, we opted for the simplest solution possible: we chucked the Bluetooth receiver over one of the panels and duct-taped it in place. You can even see it in the videos taken at the event: it’s the squarish, boxlike thing partially obscuring the edge of one of the projection screens.”
And the presentation itself? “Well, it even gave me goose bumps, and I’d been rehearsing that thing for 72 hours straight,” Steven laughs. “The videos of the event don’t even do it justice. The sense of excitement in the air was palpable; the volume of the demo was turned way up, but in the semi-darkness you could still see people going wide eyed and slack-jawed at what they were seeing.”
“When the event was over, Phil Harrison came over and told us we’d really made good on the expectations set by our 2005 trailer,” Steven continues. “That felt pretty darn good.” They weren’t allowed to kick back and relax just yet, though. “Newsweek and Game Informer had been promised hands-on demos, so we had to race back to Santa Monica to meet with the journalists. Then we could sleep.”
Thursday
The Guerrillas slept in late on Thursday, not just because they were brutally exhausted, but because it was also their day off. And, just like you would expect from a bunch of game fanatics, they chose to spend their day off at E3. Anyone who has visited previous E3s no doubt remembers the excessively loud stands, the endless lines, the overcrowded booths, and the barely dressed spokes models.
According to Steven, this year’s exposition was a little different: “We arrived at Santa Monica Airport’s Barker Hangar, and the only indication that an exposition was taking place there was a little piece of notepad paper next to the entrance, on which someone had drawn an arrow and the word ‘E3’. The whole thing was very sober, but it did allow us to get a good look at a lot of cool games.”
That night, the Guerrillas were invited to two different parties: the World Wide Studios developer drink, and a separate but near-simultaneous press-oriented event by Sony Europe. At the WWS party, Kazunori Yamauchi invited them to have a sneak peak at Gran Turismo 5, which they gladly accepted. “We couldn’t stay for long, though,” adds Steven. “Sony Europe’s representatives called us up at eight thirty to remind us there was a second party we were being expected at.” So they went there as well, and ended up touring a number of bars with the PR people.
Friday
Hung-over but intensely satisfied, the Guerrillas returned to LAX on Friday. “The mood on the flight back was ecstatic: we’d set out to prove that we could attain a level of visual detail similar to the 2005 E3 demo, and judging by early internet reports, the spectators felt we’d succeeded,” Steven says. “And best of all, Mathijs wasn’t held up at any of the customs gates during the return flight!”
The PlayStation 3 may not have been the strongest generation for Sony, but there were still some diamonds in the rough that deserve a revisit as PS5 remasters.
Even if they could just remaster and put on PSVR2, some would still look great as VR titles and could do a whole lot to bolster the headset w these exclusives! I'd imagine the investment of reworking these titles into VR would be way less than building new games from the ground up, and they could be amazing experiences, and VR often makes flat games feel fresh again. The Resistance and Killzone games are particularly what I want to see!!
The time is perfect for a resistance fall of man game campaign coop multiplayer
Resistance was ok but Warhawk and Starhawk was better and kept me coming back for almost a decade of fun and petty revenge on the loud mouth unskilled players 🤣
Edit I loved capture the flag dropping the pot on the flag carrier was extremely satisfying as well as transforming your plane in bot form and stumping them to death 😱
The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.
Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.
32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III
Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.
I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.
Such a wonderful studio. They deserve all their success.
The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.
Alex DS. from Link Cable Gaming writes: "Is the PlayStation 3 retro? This is a surprisingly hard question to answer as the system definitely has the age to be considered retro, having launched in 2006, over 15 years ago now. But with it being home to so many massive games, many of which still hold up today and in fact were released for the PlayStation 4 when that console was released, make the PS3 a retro console that doesn’t feel retro."
Typically, the term retro is given to items which are at least 20 years old (but not yet 40 years old).
Quick google search
No the PS3 is not yet a retro console. But if you're gonna put 1 game from a series in this list, then LBP2 should be there instead of the original, Motorstorm PR is also an overall better game than the 1st game and to put Tools of Destruction over A Crack in Time is a blasphemy when ACiT is the best game in the series.
the link goes to nowhere.
This is game is really getting over hyped to what it should be, a lack lustestered, water downed, cheap halo 3 imitation. I mean it's a great looking game in some levels, but who can watch killzone 2's trailer and not have in the back of their head the reminder of what killzone 1 was? a piece of garbage. Some devs, including haze's are trying to hard to get into that whirlpool that halo 3/bungie have cretaed, that their going to end up slapped in the face. Not trying to bash both haze nor killzone 2 in any way, just stating my opinion and what I've observed from all the media, fanboy craze...and if fanboys were to deny it, it wouldn't matter, halo 3 will be a great game on it's own, and will certainly carry more hype after it's release that any game after it. Great campaign, Superb multiplayer experience, Innovative features, Brilliant vibrant coloroured graphics palette.
The only problem I now have with this game is its not coming out soon enough. Prior to E3 i did not own a PS3, this game was one of the reasons I decided to get one. Even Xbox fans have to agree this game looks superb.
makes _Bots recognize what this guy did:
(oops I did it again...)
MastaGT a lack lustestered, water downed, cheap halo 3 imitation are u sniffing the YEYO. of course u gonna say that ur a 360 gayboy u have seen the gameplay from E3 u know that 360 can not will not and never will have visuals as good as that ur also say all this BS cuz u know KZ 2 is better PS3 is just better ans then its gonna be deja vu all over again like with the PS2 Destroying the orignal GayBox by the end of 07 people are gonna be saying whats an Xbox360.... Oh yeah the system that nobody plays anymore B/c everyone is gonna have a PS3 srry to disspoint u but its INEVITABLE PLAY BEYOND FRIENDS
PSN ID vj08