GGG: "This year, Sony and Microsoft are set to release two new control schemes for the PlayStation 3 and Xbox 360 — the PlayStation Move and Kinect for Xbox 360, respectively.
Unlike traditional gamepads, Move and Kinect employ motion-based sensors to control the action on screen. However, they both go about it in very different ways.
In addition to competing against each other, Move and Kinect must face Nintendo's phenomenally successful Wii console. In other words, there will soon be three motion-based controllers to choose from.
In the following article, we take a look at each motion-control interface in turn and run through their specific strengths and weaknesses."
Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.
Joy Ride Turbo launched 10 years ago today. The first title was Xbox Kinect exclusive, yet this sequel failed to support the device at all.
Cultured Vultures: "Sadly, not all hardware is created equal, and no matter how much developers might try, some gaming hardware just fails to hit the mark. We’ve compiled a list of 10 gaming hardware fails, and boy did some fail hard."
I would label the Power Glove, Kinect, and that Tony Hawk skateboard more as hardware addons hardware failure would be like the Virtual Boy and one day Stadia.
The picture should be the 360 RROD. When I think of gaming hardware failures that's what springs to mind. Kinect and it's bundled price tag definitely hobbled the already underpowered Xbox One though for sure so I would give it a close second place.
Lol I had the Atari Jaguar, surprised its "competition" the 3DO isn't on the list too, both as "popular" as each other.
Stadia is a weird one. It hasn’t sold at all well but in terms of how it works it’s still miles ahead of Xcloud in terms of stability and performance. Xcloud is still a way behind and that needs sorting but it will be in time. Stadia for me is one of those things that will go down as a what could have been moments. With better marketing it could have been a roaring success. I still play it and it remains the best place in my opinion to play CyberPunk 2077. Only platform I have played it on without having any issues at all. The tech is great. The concept is fine. Marketing terrible. Shame really.
The Xbox One was Microsoft’s Nintendo Wii U. Undercooked, undersold and just an unholy mess. The thing is with any of these failures is to learn from them and thankfully both Nintendo and Xbox did just that to the benefit of gamers everywhere.
I'd have to say it was a pretty fair comparison article. I'm mostly a PC gamer, so I have "no dog in this fight". However, of the three motion control set-ups, I'm most intrigued with the Sony Move. I mostly stay with the PC for my FPS/RTS games because I believe the mouse/keyboard to be the best control scheme for those games. But, the Move may make both of those genres control well for a console. I'm waiting to see how well it works out for an RTS like Ruse and shooters like KZ3 and Socom. Anyways, I like how Sony is considering the core gamer with its motion controller.
''The main thing that the Sony Move offers over the Wii is better precision.''
Z Axis, Facial, Voice, Body recognition etc.
The experience is different thanks to that.
But most of what he stated is fact. He should let readers make they own conclusion. One fact he did not mention, was that Wii or Move can not be directly compared to to Kinect. It's like trying to compare a whale to a mouse and a hamster.
The Wii has no body detection and does not use a camera. The PSeye does not do anything with the body when the Move is involved. If you want to track the body the game will have to be built to not use the move. At that point you are left with games the side stroller 2D game (left to right) like that Kungfu game that does not support the Move. The move is a controller with all the buttons used on 6axis and DS3. It can esily be patched into controller based game for the looking around with a pointer rather than a thumb-stick. Will it make these games better? Time will tell what gamers prefer.
That is all he needed to say. No conclusion is needed. When the time is right the games and effectiveness of the periferal for those games will be reviewed. He took was could have been an informative article and tured it into an opion piece. Mostly to start a fight on his sight. The truth is neither should reviewed before release and the game with targeted audience should be taken into account.