Long story short: EVE Online has an in-game item called PLEX which, when used, applies 30 days of time to a player's account. Players can use in-game money to buy these PLEX to pay for their account and keep playing the game, or money strapped players can purchase game time, insert the code into the game, and make PLEX which can be sold on the game's market for in-game cash.
An unfortunate player put 74 of these 30 day PLEX items into his cargo hold to transport them across the game. He was shot down and destroyed in an attack. All 74 PLEX were destroyed in the resulting blast, which has been confirmed by server logs. That virtual explosion cost well over $1,200 dollars, or over 6 years of game time for EVE.
CCP Games has unveiled an ambitious roadmap for their sci-fi MMO EVE Online in 2024, headlined by the massive Equinox expansion set to launch on June 11th.
Alex from The Nerd Stash: "CCP Games' latest expansion for EVE Online, Havoc, is off to a flying start following its release earlier this month, the developer has confirmed."
Some thoughts from the developers on various aspects of the new EVE Online Havoc expansion and more.
From what I've heard, Eve is practically an anarchist state these days. Interesting tidbit, to say the least.
Can someone tell me why it's possible to take somebody's game time that they paid for?
Edit: Thanks for explaining that, seems like this just ended up being a mix of bad choices made by the game designers and the player.
Doh! D:
I remember trying out the trial for Eve.
It's such a weird game.
Takes some time to get into.
EvE is a brilliant MMO. For just the fact that things like this CAN and WILL happen if you do not take it seriously.