Diehard GameFAN writes: "After nearly two years of teetering on uncertainty, the future of the TNA Wrestling license became a little more clear when SouthPeak picked up the publishing duties from the now-defunct Midway LA effort. Well, moving into the future might not be necessarily true as Cross the Line for the Sony PSP and Nintendo DS are actually portable ports of the wrestling label’s freshman appearance. TNA iMPACT! came and went with a whimper as reviewers were pretty lukewarm on the title, so it was a bit of a risk for SouthPeak to come in and scoop up an effort that, due to still Midway logos in the game upon booting it up, was obviously a port-over in progress."
Recently on a TNA post show Jeremy Borash stated that TNA was working on a new Ipad video game while Kurt Angle also stated the same on his twitter account so WrestlingGamer.com decided to discuss on why TNA should come out with preferably a console game and ways they could improve on their previous console release.
Why make another TNA gay game the first one sucks that the Spongebob game was way better
GPT: "It appears that another recognizable name in video game publishing is bordering on shutting down. This speculation of a shutdown comes as news of the publisher delaying future releases has started trickling down through distributors and retailers. Sources at multiple retail giants are reporting that the publisher’s upcoming PC title Stronghold 3 is being delayed indefinitely."
I liked Two Worlds and 3D Dot Game Heroes a lot, but I don't see this being a loss. They screwed over so many companies. They spent more time in court than making games. Someone else can localize the 3D Dot Game Heroes sequel here in the UK.
As sad as it's to see people lose jobs, and to see publishers go in a dwindling industry like ours, I see no loss. They've struggled from the get go, and have yet to publish a SOLID title. All the whiles they've lied, and screwed gamers over.
"It appears that another recognizable name in video game publishing is bordering on shutting down"
Really ? aside from stuff they didnt develop , they have only released crap
It may have taken two years for the portable versions of TNA Impact to finally make it to launch following the console release in 2008, but don't expect to find many improvements or major changes in this handheld port.