30°

Redeeming Codes: Xbox Live vs. PSN vs. Wii Shop Channel (RunDLC)

In the grand scheme of things, the process of redeeming a code probably doesn't seem like a big deal, but it still factors in to the overall user experience. If a company doesn’t make this easy, doing it will feel like a chore.

On that note, Sony, Microsoft and Nintendo all use different approaches when it comes to code redemption, some more user friendly than others. To see which one’s best, we pit these processes against each other.

John Artest (RunDLC)

NecrumSlavery5023d ago

I've only redeemed a code for a year of Live, but I use PSN cards often. No real difference. I think Live uses more characters.

EinRobot5023d ago

you do not have to over exert your finger by pressing R2. It automatically capitalizes it for you. nice thorough research

*Weak Journalism Trophy Unlocked*

rdgneoz35023d ago

Yep, great journalism. They also didn't notice you can input the codes in from your account management section. Or that after you input a code, you can share the download with 4 other friends, a feature that I think puts it over the others. And as jeeves mentioned, the fact that sony has prices in actual currency rather than points is nice.

jeeves865023d ago

If anything the Wii code-redemption is probably the most time consuming. Not to mention that both MS and Nintendo's prepaid cards get you a set number of points rather than actual tried-and-true dollars and cents currency. I'm fairly positive that both MS and Nintendo also require you to purchase more points than you actually need, so you always have a few hundred points left over not to get anything spectacular, but just to mill around in your account until maybe a theme comes along or a cheapo piece of DLC.

The 360's code-redemption cards are a lot easier to use than the PS3s, you're not required to scrape any film off, just tear the cardboard away. And the PS3 will automatically capitalize any codes you input.

:)

160°

OG Xbox Live Replacement 'Insignia' Continues To Grow With 11 New Supported Games

Online multiplayer is back for 11 more games thanks to Insignia's XBL 1.0 replacement service running on Original Xbox consoles and the Xemu emulator on PC. Multiplayer, voice chat, leaderboards, etc. have been a monthly addition for many games from Xbox's past library thank to the team at Insignia.live! The 11 new games are now playable online once again after 13+ years.

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purexbox.com
XiNatsuDragnel418d ago

Yes yes now bring x360 xbox live then we're golden for life.

Asplundh416d ago

?? Xbox 360 servers are still online, they haven't been taken down yet.

XiNatsuDragnel416d ago

Nah they will be tho look at rscs3 they have psn made in there emulator why not xenia bro?

Blashted416d ago

Service still in beta form, sign up/player counts here: https://insignia.live/

slayereddy416d ago (Edited 416d ago )

Booo!! I was hoping that was Rainbow Six: Black Arrow...Boo!! again. I thought this coming to Xbox. I don't even read it I was so excited.

60°

The Wii Shop Channel Closes Forever Next Week

You won't be able to download anything from it soon after.

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gameinformer.com
PhoenixUp1926d ago

Stuff like this makes me not take some people’s ideas of a digital only future seriously

Kados1926d ago

Been warning of this for years as a reason why Digital only will likely never be viable. No server lasts forever.

120°

The End is Near For the Wii Shop Channel; Make Sure You're Ready

The Wii Shop Channel will be going offline very soon. Here's everything you'll need to know if you want to make some last minute purchases, or want to preserve any games that you've previously bought.

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twinfinite.net
DOSemp2239d ago

Buy digital games, they said

Auron2239d ago

Physical games people!!!!

Sgt_Slaughter2239d ago

Luckily with the Homebrew scene on the Wii being as big as it is, you could still get these afterwards.

Tross2238d ago

The Switch VC can't come soon enough. I wish they'd wait until then to phase out the Wii's VC.