NowGamer looks back at the history, development and future of Street Fighter III Third Strike. Also features in-depth info on the tournament circuit, gameplay mechanics and more.
The Street Fighter series has a long history, but which are the seven best games the franchise has yet offered to gamers?
The Street Fighter 6 select theme makes a return to the hip-hop and rap genre, and it's a worthy follow-up to the Street Fighter III: 3rd Strike select theme.
If you’re into rap, sure I can see this being up there. I think SF4 had a better select theme, personally.
Street Fighter 3: Third Strike's NYC Subway is one of the best fighting game stages in history, its legacy defined by a truly iconic moment.
Don't bother reading the article after looking at that picture. You'll be disappointed.
It's a shame sf3 wasnt actually more popular . One of it's major misfortune , besides obviously 3d fighters crushing 2d ones in popularity back then , was to have only been released at first on dreamcast .
Sure the dreamcast version was perfect , but the console had fallen out of mass popularity . Plus it featured lots of new characters the maintream deemed to weird , or even ugly .
But most of all , in the end , Street Fighter III taught us that there weren’t enough gamers in the industry to actually support gaming.
Turns out, Street Fighter II was not always being played for the right reasons.
Many of the kids who crowded around those cabinets liked waggling the controller, and pushing plastic buttons. Maybe they didn’t realize that beneath that superficial aspect, was a thoroughly compelling combo system .
The developers of Street Fighter III mistakenly assumed that everyone was playing its prequel consciously. They looked at what worked, and improved on it, expounding the combo system with frame-specific accuracy. The game was slowed down, so that each decision had gravity ...
Basically Street Fighter III failed because you have to be good at fighting games , and well as a whole videogames , in order to enjoy it.
Wich is why i personally can't blame capcom for going back at the drawing board ...
what people wanted was SF2 , not more and more depth , each subsequent sequels and increased challenges .
Still they couldnt entirely ditch its hardcore base : the meat and substance of their minimum sales , the ones that still convince the casual that the game might be good and rewarding ..
Thus they made a compromise between sf2 and more depth . An odd hybrid where you can do advanced comboing and strategies , while being punished by a kid buffering a QCF+punch like crazy , or where you can mess up your perfectly accurate input , because they added shortcuts for casuals , that arent even properly explained and highlighted to them .
And since it's working , you'll never see something like SF3 again . Except of course re-release of SF3 ...
Big boobies nice.
3rd strike was so much fun, brought something new to the SF equation which was needed at the time. The fighting animation still looks great even today.
I wish the focus system in SF/SSF4 had more in common with the parry system from 3rd strike. I main Honda and while he does massive damage somebody who is very good at zoning always gives me problems, Especially Guile, if there was a parry-like system in SSF4 that would even up the game a lot more plus it would make the game more aggressive since standing at full screen spamming fireballs wouldn't do the players any good. Even though I never got good at 3rd strike it is by far the best in the series.