SPOnG: "Halo is a blockbuster franchise. There's no doubt about that. While the effortlessly cinematic set-pieces and engaging single-player campaigns have propelled the series into a realm of acceptance more suited to Hollywood movies, the real genius behind Bungie's space opera has always been in its multiplayer modes. The studio's swansong, Halo: Reach, looks every bit as inviting an experience as its forebears.
While millions of people were reinforcing that point by running the online Beta some months ago, Bungie was hard at work tweaking another element of the multiplayer experience: Firefight. In Halo: Reach, Bungie has taken the core of Firefight and created ways for users to practically create their own game modes."
Bungie veteran and current CTO, Luis Villegas, has left the company after fourteen years and has joined Sony PlayStation as its new Head of Technology.
"I feel incredibly lucky because as part of my new role I get to still work closely with my Bungie family."
New role and more pay and still can work closely with Bungie
Bungie - "Join our development team to see the new updates arriving with Destiny 2: The Final Shape. Releasing on June 4, 2024."
Amid ongoing anxiety within Bungie following layoffs last year, the studio is now preparing for another shakeup, this time on Marathon.
Talk about mismanaged Bungie is a studio of tremendous potential and have made some of the greatest shooters to date. Sony pushed them to just make another Destiny style game and consult on other studios live service games and are now getting thrown under a bus as the pivot away from predominantly gaas games is unfolding.
I'd love to see a world where Bungie can focus on telling great sci fi stories again away from a live service dungeon but we all know that's a pipe dream
This studio has had three owners and its never worked well with any of them....Management has issues
Overwelming amount of things to do in Halo reach.