130°

Frame rate a challenge with 3D - Peter Moore

computerandvideogames.com -

President of EA Sports Peter Moore has talked about some of the tech challenges with 3D - and pointed at frame rate and camera angles as two areas to watch.

In an interview with CVG sister mag Xbox World 360, Moore was asked about his thoughts on 3D - and pointed out a couple of stumbling blocks for the burgeoning new tech.

"We're certainly looking at 3D; there are some tech challenges - frame rates being one," he said.

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computerandvideogames.com
cliffbo5037d ago

and then Gorilla goes and proves them wrong... again

ExplosionSauce5037d ago

Yeah, they're pretty good at what they do. I'm sure the 3D experience will be smooth enough.

Mista T5037d ago

Killzone 3 is gonna run in 60fps in 2d?

jerethdagryphon5037d ago

yes and no.

3d effects either anyglyph or other put a tremendous strain on machines.

effectivly there having to out put 3 images for each frame main red and blue

ive been fooling around with anaygyph on my pc which is quite capable running 4gig ram quad core at 3.2 and a 5770

running a game like mirrors edge, i get 60+ fps standard at max graphical settings switching the anaglyph on i drop to 35-42 fps still perfectly playable but most assuredly a noticable drop

if the 3d game were simpler and or the additional processing couold be offloaded fully to the spus without taking up recources from the rest of the system then these drops could be reduced.
adn before anyone says thats not how ps3 does it.

all 3d is done in a very similar manner anagyph is the most resource intensive but others are close using aditional systems to offload and process the 3d streams is possible ie coprocessors perhaps in a tv or something but as far as i know that not being used currently

The Lazy One5037d ago

how would that be proving them wrong? Just because they do it doesn't mean it's not challenging.

Or did you not read the quotes?

DelbertGrady5037d ago

According to this test Killzone 3 looks like crap in 3D. I don't know in what way they are proving anyone wrong.

http://n4g.com/news/573221/...

Chris_TC5036d ago

You're getting all these disagrees because the journalist who was sent a preview version and actually PLAYED it has no clue. The N4G fan crowd however does have a clue.

RadientFlux5036d ago

I've heard the same thing and from different sources, and it's to be expected, both the PS3 and X360 only have so much RAM.

Though in the end it doesn't really effect, as I have no plans on buying a 3D TV in the next few years. So my Killzone 3 experience will be 2D based.

onanie5037d ago

Challenging, perhaps, but should never be attempted?

I think Guerilla should be given a ton of credit for pushing the boundaries of perception.

+ Show (3) more repliesLast reply 5036d ago
Omega Zues5037d ago

Its through challenges that create progress which allows us to grow and evolve. If developers never challenged them selves we would still be playing 8 bit graphics.

Nothing worth doing is easy.

karl5037d ago

since the interview was from a xbox360 magazine.. its obvious that there is going to be frame rate problems

TheTeam065037d ago

Sony said this a few weeks ago. That's why they recommended 720p.

Speaking of EA..... WHY DID YOU REMOVE THE SPRINT BUTTON IN MADDEN???

ARGH!

ECM0NEY5037d ago

Speaking of Madden... WHY ARE YOU STILL PLAYING MADDEN!!!

TheTeam065037d ago

True that. I'm moving on.

NCAA?

lzim5037d ago (Edited 5037d ago )

720p isn't a recommendation, it is a limitation of current console tech. Having made noise about 3D sony at least saves face by acknowledging it as a limitation by making it a policy. That said some 3D games may appear in less than 720p to achieve acceptable frame rates.

For PS3 it is a hamstring, for 360 it was purely intentional (the sweetspot). Unlike Sony though Microsoft doesn't give a shit about 3D and won't even talk about policy regarding 3D, besides saying their hardware supports 3D.

we need a new class of consoles that can do 1080p at 60+ frames per second, and a cable that can connect those consoles (hdmi 1.4 or displayport 1.2 etc), but they'll hit limitations soon too unless they are designed for even more bandwidth for higher resolutions and better frame rates. 3D on Apple's iMacs resolution or better at 120+ frames per second. Multiple ports would be a good plan.

karl5037d ago

what makes u think a new console would fix framerate problems?

yeah.. a more powerful console would run todays 3d games at full 1080p in 3d
but also the ps3 could today run ps2 games a full 1080 in 3d if they wanted to

my point is that a more powerful hardware would lead to better graphics and to get even more graphics they would start to drop the framerate again...

soo.... there is really no solution to that...

yewles15037d ago

Hamstring? So saying rendering 1280 x 1470 @ 120fps is not enough? 1920 x 2220 @ 48fps is a bit much even on top notch rigs. Things have to start SOMEWHERE just to get the ball rolling.

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110°

7 Deserving Games That Never Got Backward Compatibility

Backward compatibility works for many games on newer consoles, but titles such as The Simpsons: Hit and Run have been left out.

90°

20 Best Survival Games of All Time

From base building to swinging willies, here are the best survival games around, which include a couple of less than obvious picks.

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culturedvultures.com
Vader821d 16h ago

No 7 days to die is criminal

210°

Microsoft once tried to nab LittleBigPlanet from Sony after a few drinks

It turns out that many moons ago, Microsoft once had its eye on the Sony published LittleBigPlanet series.

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eurogamer.net
XiNatsuDragnel4d ago

Microsoft had a good idea but fumbled it again.

Cacabunga3d ago (Edited 3d ago )

Project Spark idea was decent but they quickly gave up ..
LBP was wonderful

ApocalypseShadow4d ago

Microsoft in a nutshell. Always tried to poach Sony employees, games, 3rd party games and devices like the depth camera that was turned into Kinect but was running on PS2 before Xbox 360. Wouldn't be surprised they wanted LBP. Just like they worked behind the scenes pushing the MLB to bring Sony's baseball game to Xbox instead of making their own.
https://www.playstationlife...

They didn't spend years trying to develop their own baseball game. They wanted Sony's game.

They're scum.

Zachmo1823d ago

Microsoft didn't force MLB on Xbox. MLB gave Sony 2 options either go multiplat or risk losing the license.

Rynxie2d ago

And why do you think MLB said that? I believe Ms approached MLB.

ApocalypseShadow2d ago (Edited 2d ago )

Totally ridiculous comment.

The only exclusivity Sony had was to their own creation of The Show. Microsoft could have paid the MLB for the license just like Sony did and made their own baseball game.

Microsoft instead, groomed MLB for years in trying to poach Sony's game and bring it to Xbox. They're worth 3 TRILLION dollars. You think that's not enough money to make their own baseball game? Don't be delusional.

Microsoft spun it like they always do and told the media that they had to trust Sony with their hardware. After they put Sony in that position of not having a choice. Either go multiplatform or stop making one of their successful games. That's a no win scenario.

And what did Microsoft do? They didn't try to sell the game to the Xbox community. They put it on game pass to hurt Sony. Pushing the idea of why buy games that are $70 when you can play them in their cheap service for $10. It was a dirty tactic.

You fell for the Kool aid drink Microsoft served you instead of spitting it out. Hope it tasted good because you were fooled by Phil and the gang.

2d ago
Hereandthere2d ago

Xbox executive Sara Bond has told Axios that Microsoft spent a number of years trying to get MLB The Show onto Xbox consoles. And when it finally succeeded in breaking off PlayStation’s long-held exclusivity, the company had to “trust” Sony with pre-release Xbox Series X/S consoles.

Bond revealed that MLB The Show “always came up” in conversations between Microsoft and the Major League Baseball organization. “We always said, ‘We love this game. It would be a huge opportunity to bring it to Xbox.'” she recalled. However, when Microsoft’s efforts materialized, it put the company in an awkward situation where it had to send in pre-release consoles to a rival company.

+ Show (1) more replyLast reply 2d ago
Notellin2d ago

"Microsoft instead, groomed MLB for years in trying to poach Sony's game and bring it to Xbox."

Take a nap, conspiracies are rotting your brain.

2d ago
Hereandthere2d ago

Xbox executive Sara Bond has told Axios that Microsoft spent a number of years trying to get MLB The Show onto Xbox consoles. And when it finally succeeded in breaking off PlayStation’s long-held exclusivity, the company had to “trust” Sony with pre-release Xbox Series X/S consoles.

ApocalypseShadow1d 20h ago

Lying to yourself is unbecoming.

Article link tells you all you need to know in Sarah Bond's own words.

Hereandthere2d ago

They were too cheap/inept/lazy to develop their own mlb game, so they port begged for years and bribed the mlb to make the show multiplatform. Like i said many times, xbox brought nothing to the table their 24 years, ZERO.

ApocalypseShadow1d 20h ago

At least you and others get it. Note drank the Kool aid and asked for seconds thinking it was refreshing.

Most don't even know how it all played out but it's there in black and white for all to see. Microsoft brought it up for years until the MLB forced Sony's hand. It was a win win for Microsoft. Kill one reason to buy a PlayStation or kill the game by dropping it in a cheap service to kill Sony's sales numbers on PlayStation.

OtterX3d ago

"However, Healey said Media Molecule wouldn't have felt right doing that, adding it would have been "morally corrupt"."

Major kudos to Media Molecule for being an upright studio with principles.

Cockney1d 15h ago

They chose well, Sony gave them the backing to pursue their dreams with no restrictions even tho their games especially dreams have very niche appeal. Media molecule and Sony deserve respect for this in an age of risk averse publishing.

RNTody3d ago (Edited 3d ago )

Great, more stories like this please. Show the last of the zombies holding the line what we've been saying for years: Microsoft is anti competition, anti industry and has no interest in making games at all.

But hey, at least there's an Xbox Games Showcase to look forward to, right?

Inverno3d ago

Well considering SONY just killed the series, LBP would've been dead by now either way. Though MM probably wouldn't exist by now either, so I'm glad they stayed with SONY, hopefully they don't get shut down any time soon or ever honestly.

Inverno3d ago

They shut down the servers, that's millions of user created levels gone. That and dead are pretty much the same, it's also been years since 3 and they cancelled HUB soooo.

2d ago
fsfsxii2d ago

They shutdown the servers because no one was playing, no one in the community cared about the user created levels so why keep them up? Wtf you guys would never succeed in running a business.

Inverno2d ago

Yea dood no one was playing so they shut off the servers. Cause people with enough common sense can't just Google why they were actually shut of, right?

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