...And the biggest disappointments. We all know that good things come to those who wait, but all too often gamers end up waiting years for hugely anticipated games to arrive – only to be greeted with crushing disappointment. With the blockbuster launch of StarCraft II this week there are thousands of gamers out there enjoying a game many have waited almost twelve years for – and despite all the delays Blizzard’s RTS is looking great.
But if history has shown us anything games that have a long dev cycle or escape from development hell don’t usually get StarCraft II’s happy ending. We take a look at the top five games we eagerly waited years for but let us down most.
The magnificent Prey was once again abandoned as Microsoft disregarded Arkane Austin's achievements and crucified it just for Redfall.
well, not entirely ... the main Arkane studio i.e Arkane Lyon's still there ...
Its only that, the sequel will take more time now ... after Blade & Dishonored 3
Not even this Prey
Still longing for a sequel to the original Prey with Tommy
The studio didn't even want to call this Prey, it was just Bethesda being dicks to them for some reason.
Keep dreaming then as Prey and Dishonored 2 did not sell well enough to get sequels.
Hence we got Deathloop and Redfall instead.
Jason Hall, currently an indie developer and former Blizzard employee, has been sharing some really interesting stories from his long career in the industry for a while now. Some of them are truly insightful, while others may seem depressing.
I’m a little shocked that StarCraft 2: Wings of Liberty sold only around 6 million copies. The original StarCraft did over 11 million. Maybe Blizzard was too leisurely in releasing StarCraft 2? Starcraft 2 came out 12 years after it’s predecessor.
and people wonder why we are having mtx in everything. i blame the people who actual buy them.
It's interesting he used Brazil as an example of the importance of regional pricing. Nowadays many companies on Steam are setting their prices in Brazil as high as, if not more than, their price in USA. I simply refused to buy a few games when I noticed that's the case.
BY JOHN: There are lots of commercially successful games that are, to put it mildly, not very good. Whether they launch broken, or they’re just a cookie-cutter version of another title, some games just hit the jackpot when it comes to sales numbers.
But, what about those games that are well worth playing but don’t sell well? It can be too easy to miss a great gaming experience just because it wasn’t a commercial smash hit, despite having a strong story or interesting gameplay mechanics. This can be due to poor marketing, the timing not being right in the market or dozens of other reasons.
Here are ten games that flopped commercially but are well worth checking out.
Prey shouldn't have been connected to the original, they should've changed the name. It looked good and had decent exploration but it was way too long and the ending was trash. Definitely gets more praise in the comments than it should.
I couldn’t get into Prey when I played it. I own it so I’ll try again someday.
I think the issue with Prey is how the media were infatuated with everything done by Arkane Studio and the Dishonored Universe.
For some reason they need to remind us all the time that Dishonored is among the best games and everything related to that suddenly becomes near perfection.
cue the same treatment for Deathloop.
Where is Alan Wake on that list?
How long was Alan Wake in development? Five years?
Gran Turismo 5?
The Bouncer 2..
The first bouncer released with the launch of the ps2!!!
Its been a long time!!
Surely this should be top! near on a decade fpr proper sequel! Im ignoring Invisible War!!