In a recent interview Producer Eric Fong explains the need for Blu-ray in video games.
Eric Fong: "Blu-ray allows us to provide a high-def audio and video experience without cutting corners or inconveniencing users with disc swaps."
Get ready to embark on a journey filled with monsters, magic, and overpowered haircuts, because this list features the best JRPGs on the PS3.
There wasn't that many. Thanks to the west's criticism. It was definitely lacking compared to every other ps system. Dont get me wrong there were a few good ones i know that.
Only gripe I have with Ar Tonelico 3 is that Saki is annoying as hell whether English or in Japanese. Then Saki's English voice actor became Ionasal on Ar Nosurge she was a little annoying but not as bad. Johnny Young Bosch voicing Tatsumi I thought he did a great job. And Akiko Shikata with her vocals and the music from the games just went hand and hand.
These JRPGs stand up on their own.
Could you get rich by investing in PS3 games? Almost definitely not. Can you make a few bucks by flipping PS3 games over the years? Yeah, sure! It wouldn’t even be that difficult. But let’s face it: Once these games are in your collection, you’re probably keeping them forever.
After a game's multiple generations old, and can't be had new at a reasonable price, that's when I see nothing wrong with emulation.
What's the point of paying someone scalper prices when the dev/publisher isn't even benefiting from it?
I paid $30 for SH Downpour on PS3 now it's around $70-$85 Canadian Lolipop Chainsaw I paid $15 and it has really gone up in price. I wonder if Transformers War and Fall of Cybertron will go up in price two of the best Transformers games every made.
Ever since Sony announced that they would shut down PS3 store these prices have skyrocketed and even though Sony backtracked now most gamers realize that it's a matter of time before the PlayStation 3 store is shut down. If you want these games get them while you can even if digital because once that story shut down the physical prices will just go crazy high we saw that already
And many of these games did not sell like crazy amounts so they are limited number of copies available for sale at any given time
This is one benefit of having a good amount of space, no need to cut corners or as I call it letting it all hang out lol, just put games or movie how they are suppose to look uncompressed etc.
2 discs aint that big a deal really.
-- "No wait a minute...change the title. Blu-ray is a trojan horse and it sux...." --
Ha - beardtm beat me to the 2nd one!lol
cheers
Atari 2600
NES -> More storage space than previous consoles
Genesis -> More storage space than previous consoles
N64 -> More storage space than previous consoles
Playstation -> More storage space than previous consoles
PS2 -> More storage space than previous consoles
PS3 -> More storage space than previous consoles
Dreamcast 360 -> 1 gig LESS storage space than previous gen. That is so pathetic it is funny(shouldn't laugh since developers like Rockstar are having a nightmare and delaying games because of it).
The 360 is the first console EVER to actually come out with LESS storage space than a previous gen.
So either we have every single console maker in the history of the console market and every single console developer who has made games that used that increasing storage are lazy idiots
or
Microsoft are the idiots to try to sell such a joke of a system.
25/50 gig BluRay for the win and nothing but sympathy for those developers forced to support the gimped at 7 gig Dreamcast 360. Don't worry guys, Microsoft won't be around much longer in the console market.
define "not cutting corners"... does this mean, developers don't need to bother on optimising their code... after all it's not like blu-ray is 10X faster than standard DVD... data still need to be read from disk... compression and reducing code... it's not only good for storage but for loading and disk->memory transfer....
Game assets need to be transfer to memory before they can be use on the game... just becase blu-ray can hold 20 Maps each one of them 2GB of uncompressed game assets does not mean the console can run it... the PS3 have less available memory for developers than the xbox 360...
as a lead developer in the company I work for... "cutting corners" is something that developers better not use in any of my projects...
cutting corners = Lazy development.... that probably explains all those cheap ports the PS3 being getting....