190°

We Get Enslaved... And We Like It.

DualShockers writes, "That’s the best way to describe our experience with Enslaved, the upcoming action adventure title from Namco Bandai. At a recent press event in NYC, our very own Al Zamora had the privilege of chatting it up with Ryan Adza who is the associate producer for the title. Ryan breaks down the story for those of you who aren’t already familiar with it, as well as what to expect when the title lands on store shelves this October. One of the main characters is named “Monkey”, isn’t that enough incentive to give it a look? Check out the full video interview below and witness why you, like us, may enjoy being Enslaved."

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dualshockers.com
ShadyDevil5039d ago

Game looks good. Still no Heavenly Sword 2 though.

- Ghost of Sparta -5039d ago

Too bad Unreal Engine 3 sucks. Anyone praising this for the visuals has extremely low standards.

AKS5039d ago (Edited 5039d ago )

Mirror's Edge and Mass Effect 2 were UE3 games as well. Image quality of Mirror's Edge at max settings and high res would blow quite a few games into the weeds.

The engine used doesn't determine the artistic talent used by the developer.

http://www.youtube.com/watc...

Double Toasted5039d ago

ghost of sparta...I would believe you if I had just smoked some crack. Would you like to pass some around and make everyone believer's?

DelbertGrady5039d ago

It looks good. I like the visuals in Mass Effect 2 and Batman AA as well. I must have some overwhelmingly low standards. Or perhaps it's because I'm not a PS3 fundamentalist. Not quite sure.

ExplosionSauce5039d ago (Edited 5039d ago )

All Unreal 3 games look good, but they also look very similar. You can tell when a game is using the engine. Which is probably why the engine feels old to some.

[On topic]
I have to say the gameplay I just watched looked somewhat familiar...
Anyways, looks good. Let's hope it plays good too :)

Fred-G-Sanford5039d ago

How much you guys want to bet that the producer looks like this in 40 years...

Greywulf5039d ago

Batman, ME, ME all say hi.

But its enviornments are bland.
Its atmosphere is bland.
Its particles & physics is bland.
Its dynamic lighting is bland.
Its stream loading is bland.
Its animation system is limited.
Its rendering/draw distance is limited.

So yeah, low standards to where Gears2 is the best you've ever seen equates to thinking UE3 is amazing.

Thank god thats not the bar.

If you're talking graphics to graphics with Crytek & PS3 exclusive engines out, the UE3 is dated garbage. Sure it does the job, but its hardly anything to write home about, and the fact that it does nothing superior than the other engines also weighs it down.

All the games anyone is talking about have the same problems as all UE3 game. Plastic shaders, Low polygon models drenched in normal maps to try to make detail for armor etc.

UE3 on the PC is different sicne it uses DX11 and high PC specs. Thats not the case on a console.

AKS5039d ago

@ ExplosionSauce

When a developer half asses things, yes, they tend to look like bad knockoffs of Epic's own games. But they can also look like Mirror's Edge, Mass Effect 2, Borderlands, or Arkham Asylum if the developer decides to put a bit of effort into it.

I'm actually not a big UE3 fan in a lot of ways (I'm hoping id and Crytek shake things up technically), but the really good developers who have used UE3 and made it work deserve credit.

ExplosionSauce5039d ago

I can easily tell Batman and ME use the unreal engine. But they do look different.

+ Show (6) more repliesLast reply 5039d ago
Megaton5039d ago (Edited 5039d ago )

Too bad they couldn't have at least used the Heavenly Sword engine for this game. Heavenly Sword came out in 2007 and still manages to have a leg up on this visually.

Foliage on UE3 is never executed well either. Nothing reacts to your character as you clip right through everything. Less than ideal for a game that takes place in some kinda jungle. One of the many reasons why I'd like CryEngine 3 to take over as the go-to option for those who can't or won't use in-house engines.

deafwing5039d ago

they need to start showing a little more...I'm not too convinced yet but I like the approach.

meiamsome5039d ago

This game looks to be good.

Chadness5039d ago

This game actually is interesting to me. If the story lives up to what the developers say it will, I might have to look into this. I love the art style, too.

Ninferno5039d ago

wow pretty sweet cant wait.

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120°

15 PS3 Games That Would Absolutely Shine as PS5 Remakes

GB: "With this feature, we talk about 15 games on the PS3 that should be remade for the PlayStation 5."

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gamingbolt.com
kenpachi34d ago

You left out The Darkness games bring those back

fan_of_gaming33d ago

The head of Nightdive Studios has posted that The Darkness is on their list of games they want to do, so hopefully something comes from that

Yi-Long33d ago

Little Big Planet 1 and 2 deserve a mention, IMO.

Good call on Motorstorm, a game released 2 gens ago but still looks and feels so good. Motorstorm 2 and Motorstorm RC were gems as well. They followed up the Motorstorm games with the brilliant Driveclub, which still manages to put modern racing games to shame. Imagine closing down a studio as talented as that ... (!) Incredible.

A little 'arcade-gem' back then was The Last Guy, a top down 'follow the leader' snake-like game where you had to find and lead survivors to safety during an alien invasion, on terrible looking 'Google-earth' maps. Graphics were poor, even back then, but would love that same gameplay with modern maps and graphics.

Street Fighter 4, once it finally had a full roster, was quite good, but it was always an ugly game, sadly. Imagine bringing that back while using the current SF6 engine.

fan_of_gaming33d ago

Good suggestions, I'd be in for
LittleBigPlanet
LittleBigPlanet 2
Motorstorm: Pacific Rift
Motorstorm: RC

purple10133d ago

God damn I love motorstorm so much

At the time I had a low-mid range sony 40” tv, The latency to the controller was waaaay too high, would to play a modern version

In saying that later I got a 3d lg tv and playing the 3d motorstorm in my bedroom with the environment crumbling around the track, was something special, specially compared to what others were playing at the time, will always remember that

Skuletor33d ago

Some good choices here and Resistance: Fall of Man is my most wanted PS3 remaster/remake. Not sure about their claim it was Sony's answer to Gears of War though.

CrimsonWing6933d ago

I’d rather have sequels than remakes. Look at Dead Space 1 Remake. Would’ve been cooler if we got a new entry and it failed with sales sealing the fate of a sequel rather than just replay the same game and it fail in sales and we never get a new entry.

Remakes are great for things like PS2 and earlier games to really get a crazy new graphical coat, but I think we should ease up on all these remakes and actually do sequels.

fan_of_gaming33d ago

Yeah for sure, sequels would be ideal. But in the current market environment where many big publishers are risk-averse, I'd rather get a remaster or remake that a developer can do on a budget that will be approved, rather than nothing for an IP.

Inverno33d ago

I rather they remaster and port over to PC and current gen all the games permanently stuck on PS360. Those games don't need remakes, they need to be given a chance to live again outside of their confined consoles and then give a few proper sequels. Like Sleeping Dogs, Motor Storm, LA Noir, should get another entry.

fan_of_gaming33d ago

Yeah I'd be fine with remasters of PS3 games too, they don't have to be remakes.

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60°

The 10 worst PC ports that ruined otherwise great video games

From Xfire: "It's not unusual to see the occasional bad PC port, but these ones make the bad PC ports look great in comparison."

Kados1039d ago

To be fair with GTAIV, it was a very CPU bound game, released at a time when the vast majority of PC gamers still believed that the CPU was nearly irrelevant, and that you only needed a good GPU. 95% of "gaming" builds back then were using turds for CPUs.

Giblet_Head1039d ago (Edited 1039d ago )

Ya, 2005-2010 was an interesting period. Entry/mid level CPUs have come a long way since then.

RonsonPL1039d ago (Edited 1039d ago )

The "majority" is still just as dumb as before.The game was simply f...d.
It had micro-stutters and never ever ran properly. People who say otherwise simply couldn't see the microstutter because of their LCD display's blurry motion. It should fly in 85fps or 100fps on fastest CPU back then, but it didn't. It was a buggy, awful port. I had a CPU over twice as fast as what x360 had. A GPU 5x as fast. And I couldn't do anything to make it run perfectly.
I don't know who's fault was this. Maybe it was not the developers alone. Maybe it was because of the drivers and the fact nobody gave a flying f..k about stable, high framerate on a PC game. We've had two different OSes then, and as I pointed out, microstutters were not that obvious on an LCD. There was no Digital Foundry to point such problems out and not many people still played on CRT monitors to be able to notice the problem (in like 2 seconds of playing, seriously, you don't need any tools. It just hits your eyes like a speeding truck)

GTA V continued the tradition. It manages the CPU resources so badly, it basically cannot run at locked 144fps till this day, or even 60fps in stereoscopic 3D mode (so 2x 60fps per second) because it's so dependant on single core performance and because it's so messed up by either port devs or Nvidia (who said they will fix it, then 3 years of promises led to shutting the forums down, which solved the problem in their eyes - no one complains anymore ;)

GTA III port was never optimized for even 60fps, not to mention 100 or 120.
The port of GTA V was hidden in their cabinet for almost 3 years, during which PC gamers were bein lied to about it.

See the pattern yet?
Yeah. They don't give a shit about PC gaming or assume a buggy, stuttery mess is good enough, as long as people keep buying the games.

Actually... to think of it. They didn't make a proper Lemmings game for PC either. There was Amiga version and that's it. Only later on they mercifully released Lemmings: Tribes sequel. Until then PC gamers could only dream about digitized (real recorded audio) sounds and music. So this tradition of shitting onto PC gamers is now 30 years old ;)

100°

Active Quest Episode 117: Star Wars: KOTOR Is Likely Returning, Atelier Firis DX Is Addictive

Joseph, Josh, and Chris go over a striking Sony decision, a Star Wars: Knights of the Republic remake seems to be happening, and local JRPG lover Chris talks about Atelier Firis DX.

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activequestpodcast.com
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