30°
8.0

TSA Review: Gravity Crash Portable

TheSixthAxis Writes:
When Gravity Crash for the PlayStation 3 was released to the PlayStation Store at the end of 2009 we did a video review for it. We liked it quite a lot. Just Add Water had managed to inject a precise and testing control system into a retro-chic visual package. Then they went one better and gave it a soundtrack by electronic video-game music legend CoLDSToRAGE.

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thesixthaxis.com
10°
8.1

PSi: Gravity Crash Portable Review

PSi writes: "Retro games are a love/hate proposition for gamers. There are camps of players that detest anything that isn't original issue, and by "original" we generally mean from the '70s or '80s. There are other players that feel a bit deflated with the current crop of games, and want to see new games mirror the style of older classics, or remake favorite franchises. A possible third camp of players are those that grew up in last decade or so, and just don't get all the hubbub."

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psillustrated.com
6.0

Gaming Age: Gravity Crash Portable Review

Gaming Age writes: "Maybe it's just me, but my patience for dual analog shooter games has become increasingly thin since Geometry Wars. Who knew back in 2006 that these 80s inspired arcade games would become the defacto style for digitally distributed console games? Sure the neon light graphics, massive particle explosions, and techno-esque soundtracks have their charm, but I just can't seem to get into them like I could at the start of this console generation. This is unfortunate for Gravity Crash Portable because it just so happens to be a dual analog arcade shooter. Making things even more unfortunate, however, is that the PSP only has one analog nub".

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gaming-age.com
10°
8.0

Psnstores Review: Gravity Crash Portable

Psnstores writes:

The one major downside to this PSP port is the level creation system. On the PS3 version you could upload your levels on a server, rate and download user levels and sort them by popularity, date of creation and so on. On the PSP, all of this functionality is stripped out. Psnstores can understand this given the PSP’s limitations on networking, but the level sharing has really been brought down to it’s very basic core- you need to drag and drop levels in a specific folder on the PSP in order to play them. So if you and a friend have a level to share with each other, you better have a PC nearby since there’s no kind of ad-hoc sharing mode. What a shame.

Still, Psnstores enjoyed the single player a bit more on the PSP with the new control option, not to mention the gameplay is much better suited for handheld gaming. While the level sharing is a bit disappointing, the campaign is meaty enough to get your ten bucks worth.

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psnstores.com