When I decided to pump 70 hours into getting a Platinum award on Just Cause 2, I also decided to write my feelings on the game at the end of each day. This is what the result of that was, my slow decent into the madness and hell of the biggest game world in recent memory. Not a review just my thoughts; leave a comment if you had a similar experience.
The Nerd Stash: “The PS3 marked a turning point in the industry, and among the sea of popular titles came the rare games that are worth more now than ever.”
Senua’s Saga: Hellblade 2 launched last week to solid reviews from both fans and players. But its playercount? That's another story.
That's awful. This combined with the really low Steam numbers paint a disastrous picture imo. Really bad timing too because Tango was closed down for a similar thing. Great reviewed game, and low sales and/or player count. Hi-Fi Rush reviewed a hell of a lot better and it was widely loved by everyone, Hellblade 2 nowhere near that.
I know the rumor is that the studio has their next game already green-lit, but if I worked at Tango, I would be furious. "Why do they survive while we get binned?" I'd be telling myself.
But the suit woman will have you believe "Oh we have different metrics for the success of one studio compared to another studio. We judge each studio and game on their own set criteria" or something like that, I'm paraphrasing here but you get the idea. But no one who works there knows what the hell that even means. I mean the DLC for Redfall was getting worked on days before they even got the news their studio was getting dumped in the trash. So what are these mysterious metrics to let studios survive and others perish? I bet this is all hogwash, I bet MS don't even really know. They just had to make cuts and certain studios just found their way on the chopping block. Someone had to bite the dust, why not you?
Well I bet all this does nothing for the confidence of other employees in other studios. The truth is you have no idea where your career will be in a year from now working at one of their studios that aren't the mega big ones. MS just have too many studios to manage efficiently. "We'll just throw money at them and buy them and worry about the details later on. I mean we can do it, we're Microsoft."
If this game cost more and took longer to develop than Hi-Fi Rush, then I would worry if I were Ninja Theory. Projects may have been greenlit, but the increased scrutiny over at MS may very well put them on the chopping block. The incredible irony here is that it was PlayStation players that pushed the original game passed its 1 million copies sold milestone. With that purchasing power cut out, and the Game Pass effect having trained Xbox players to not purchase games, it seems that the sequel may have been set-up for failure.
"Limassol-based (Cyprus) indie games publisher ESDigital Games and Moscow-based (Russia) indie games developer Sobaka Studio, are today very proud and glad to announce that they have just released the "Full Act 2" update for their fast-paced twin-stick shooter “REMEDIUM” (the said update is available right now for PC via Steam and EGS)." - Jonas Ek, TGG.
Wow.
Im surprised youre still sane after all that torment.
I'm doing to the same thing but for the 360, right now i'm sitting at 53% i have 157 locations 100% complete
Love this game. Played Just Cause 2 for around 35 hours with about 35% complete. Its a very good game. If you like open world action games this is a must buy. Plenty bang for your buck, as they say.
My final stat's were 258 locations complete, around 5000 kills 3000 of which were elites, just over 2000 resource items, and a whole bunch more stats I don't care to remember. Had fun doing it, but at the end I spent 30 hours past finishing the game just getting parts and waiting for cars to spawn. It's almost too much bang for the buck.