'Bringing a real-time strategy franchise to console is, veterans of the genre would tirelessly argue, much like taking a Challenger 2 tank, swapping the L30A1 120mm rifled gun for a champagne cooler, repainting the whole thing cream and using it as a golf kart. Unless, that is, you’re poor old now-defunct Mythic Entertainment, creator of the mighty Halo Wars. Or, apparently, Eugen Systems, the studio behind the deceptively swish and fuss-free R.U.S.E.
Speaking to VideoGamesDaily in an interview this week, Producer Mathieu Girard has insisted that R.U.S.E. is none the worse for its multiplatform credentials. In fact, he reckons the R.U.S.E. team have "basically solved the remaining issue in console strategy gaming".'
Ubisoft says they are focusing on two "core verticals," and that's to return as a leader in the open world genre, and live service games.
Calling Ubisoft a leader in open world gaming at any point in time would be like calling Dollar General a leader in retail.
I don't think they were ever the leader tbh. I've never really cared for any of their open world games. I do wanna try watch dogs 2 because it looks like it's set in San Fran. Looked interesting
Hanzala from eXputer: "With Ubisoft's practices becoming increasingly anti-consumer lately, the destruction of The Sands of Time Remake looks almost inevitable."
Hey Ubi, here's a gun, don't shoot yourself in the foot.
*Ubi takes gun, aims at foot, empties clip*
Top executives including games boss Sean Shoptaw have also been promoted…
This would be a good time for any beta players present to share their thoughts, I reckon...
I've played the Beta for about 23 hours since it's been live in the last week, and I can tell you right now it's not everyones cup of tea. I can see all the console kiddies hating it, whilst the PC enthusiasts will love it.
And too anyone that bitches about Ubisoft's DRM, get over it. We're living in the new millenium, and if you can't manage to maintain an internet connection, get that sorted out.
People just always want stuff to whinge about.
I'm not a big fan of the demo. But maybe I am just not a good RTS player. Getting old and can't handle a million units at the same time, maybe.
The PC supports the 360 controller. You can play that to get an impression how it would play on the consoles. I don't know. Controller does play too bad, but I don't like neither, neither controller nor mouse (maybe because I got a 27" screen @ 1920x1200 and scrolling with the mouse is a pain because I have to move it across the whole screen ? Why can't I "grab-and-scroll" ?).
Anyway, I probably will still get it - for the PS3 because I want to see how an RTS plays with the move. But that's more of an experiment. It supports multi-touch, too. That would be interesting to try out.
I hear the PC gamers saying that an RTS game does not belong on consoles. This historically is due to the control scheme whereby a controller has too much input lag when compared to a mouse, and is genrally not as accurate and responsive.
However, enter the PS Move - which offers the same level (if not more) of responsivity and accuracy as does the mouse.
So the argument that RTS games do not belong on consoles hopefully will be obsolete with the the use of the PS Move. We just have to wait and see if Ubi implement it succesfully for the PS3.
(Don't know if they are developing motion controls for Kinect, but could also be intersting if they do).