20°

GamerTVNetwork: Gamers lack patience

All Points Bulletin (by Real Time Worlds) has only been out for less than a month but if you looked at the message boards for the PC only game, you'd think it had been out for years. You see, everyone in the gaming world has an opinion and on these boards you'll find one of every kind. The haters, the lovers, the die hards, the brainiacs, the complainers... the list really just goes on and on. Its not very difficult to find these stereotypical people on gaming forums of all types really, but in the realm of MMO (or in All Points Bulletin's case, POS, which stands for Persistent Online Shooter), it couldn't matter more.

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gamertvnetwork.com
5041d ago
ACEMANWISE5041d ago

I think immediate gratification is

ACEMANWISE5041d ago

the inability to follow through.

10°

Why MMO Games Fail - DevilsMMO

From DevilsMMO:

'It occurs to me that the MMO, as it currently stands in the industry, is something of a hit and miss affair. The average gamer, equipped with a console and every shooter ever made, generally only ever hears about the very biggest MMOs or, failing that, the MMOs that manage to crash and burn the hardest.

This was brought back home to me last week when I received a comment on one of my articles in which the commenter believed most MMOs are destined to fail, and fail quickly. Rather than take that statement at face value, I’ve been thinking through why that would be; what makes a game that has had thousands of hours of development hours plugged into it just fail?'

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devilsmmo.com
20°

One Year On: Remembering Realtime Worlds, Scotland's Next Big Videogame Success Story

Scotland-based developers Realtime Worlds created the critically acclaimed Xbox 360 title, Crackdown. They seemed to have a bright future ahead. Unfortunately, that was not to be the case...

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eggsayswhut.com
10°

Splitkick - Demo Dilemma

Splitkick: “What the hell happened?” That was my basic sentiment after playing about two hours of Brink on my PS3. I left PAX East 2011 proclaiming Brink my “game of the show” after playing a hands-on demo, and was hotly anticipating its retail release. So about nine weeks, and thirty bad reviews later, I was left wondering how something that seemed so promising in the recent past could now be such a sub-par product.

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splitkick.com