70°

South Park: Let's Go Tower Defense Play! now half off for Xbox LIVE Deal of the Week

Two South Park items now on sale for the LIVE Deal of the Week. The Let's Go Tower Defense Play! Arcade game and the Rock Band Lady Gaga remake.

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examiner.com
CrAppleton5049d ago

Sweet! I'll be getting this one

killyourfm5049d ago

Man, i totally forgot about this game. May have to feed my Tower Defense addiction now...

Neco5125049d ago

me too! I have it already though :(

Queasy5049d ago

It's alright. Doesn't compare to some of the better ones on XBL like Defense Grid.

-MD-5049d ago (Edited 5049d ago )

It's a pretty fun game and I recommend it but extremely hard even on easy mode. Plan on playing with a friend offline or online somewhere down the line.

110°
anast41d ago (Edited 41d ago )

We are going to see a lot of crap South Park products since they sold out to paramount years ago. It's their IP they can sell out, of course; it just means the quality of their show has tanked and other products as well. Nevertheless, they put on excellent musicals, but those haven't been sold to a mega corporation.

cammers199541d ago

They said awhile ago that Ubisoft holds contract rights to the main flagship South Park games. So like stick, fractured and phone destroyer.

Snow Day was handled by THQ and Question and is a random spinoff. Hopefully Ubisoft is cooking something.

anast40d ago

That's one reason to be hopeful, but Ubi is trending down too.

chicken_in_the_corn40d ago

Loved the RPGs but never played the others. Have to track them down. Still not sure about Snow Day though.

130°

Rock Band Doesn't Need Plastic Instruments to Work

TheGamer Writes "Harmonix has proven plenty of times it can make Rock Band work without instruments."

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thegamer.com
Christopher498d ago

I mean, yeah, but was anyone saying otherwise? The fact is people liked the plastic instruments rather than pressing buttons on a controller. They enjoyed the simulated experience.

isarai498d ago

"Work"? No, but to be good? It's absolutely necessary. Not having the accessories is like playing a lightgun shooter with an analog stick sure it works, but one experience is completely unique and fun as hell, and other is torture trying to make do playing in a way it was never meant to be played

LucasRuinedChildhood498d ago (Edited 498d ago )

"trying to make do in a way it was never meant to be played"

I disagree. The accessories were a fun gimmick (and very marketable) but they were added AFTER the genre had been well established with games like Frequency and Amplitude (both also made by Harmonix).

The gameplay formula is different on a controller - there's a focus on switching lanes and contributing to all of the instruments.

Never played Frequency, but Amplitude and Rock Band Blitz were really good. I would love to get more of that kind of game. It's basically a different part of the genre, and stands on its own.

isarai498d ago

The insurmountable difference in popularity between Amplitude and Rock Band proves my point

LucasRuinedChildhood497d ago (Edited 497d ago )

Popularity isn't proof of quality. If it was, then Harmonix wouldn't be making music for Fortnite now. lol. Our disagreement wasn't over which one is more popular. Amplitude and Blitz just aren't "torture" to play.

Rock Band 4 and Guitar Hero Live failed to revive their sub-genre, and Rock Band 4 caused Mad Catz to have to file for bankruptcy. Doesn't mean that instrument-based music games are bad.

It does mean that there's too much overhead and risk for anyone to take a gamble on a big budget game that needs instrument accessories now though.

For the genre to thrive, for now, it needs to do so without the instrument accessories. That's just a fact, unfortunately.

VR games like Beat Sabre (a new sub-genre) and traditional music games make more sense and are more viable right now.

LucasRuinedChildhood497d ago (Edited 497d ago )

*"If quality is always proved by popularity, then Harmonix wouldn't be making music for Fortnite now."

Yi-Long498d ago

I think CHEAP plastic instruments is THE reason why the instrument-genre ‘died’.

People invested in buying the game AND the peripherals, so the guitar, the dj-set, the drum, whatever, and the experience was absolutely fantastic. Great fun, great music, etc.

But then the instruments would break. A button would stop working, or your hits wouldn’t register, and that kind of hardware failure would end in you not being able to play the game as intended, and thus you not getting the scores you deserve.

So, now you had a great game, but a broken instrument, and nobody is gonna buy a new plastic instrument every 3-6 months in order to keep playing the game.

A solution would have been to release better quality instruments (obviously), at a slightly higher price, so you could have kept the new games coming and the genre alive, but sadly, that didn’t happen.

dumahim498d ago (Edited 498d ago )

The only issue I ever had with any of the hardware was the drum pedal on the original rock band set stared to crack in half. The reason I, and other friends I know who played, lost interest is they weren't putting out new tracks that we were interested in anymore. I think earlier this year I looked through the releases for the last 2 years or so, and there was maybe 3 songs I would have bought.

slayernz497d ago

Yeah I had this happen too with my drum controller, I ended up attaching a metal strip to it which fixed it up nicely.

sinspirit498d ago

Can it work? Yes. Does it compare? No.

monkey602498d ago

Bust a Groove, Gitaroo Man and Parrapa the Rappa were such good games. Neither needed any extra peripherals

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60°

My Kids Stole My Controller: Chapter 3 – Junior Gaming

Player 2's long-form feature about kids and video games continues with a look at introducing toddlers to games for the first time.

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player2.net.au