Ripten's Sam Naylor explores the idea that remakes should be much less prevalent as developers focus on original IPs, rather than securing success with older ones.
“As a reimagining of a classic 2D platformer, Rocket Knight remains one of my favourite modern examples of the genre so let's see why.” - A.J. Maciejewski from Video Chums.
The upcoming Cronela's Mansion will launch on Switch, NES, Game Boy and SNES, with the latter now set to receive physical cartridges.
Atari has acquired Intellivision. The company announced today that it had acquired its long-time rival, ending one of the original console rivalries, dating back to the 1970s.
Wow.... two of my earliest gaming platforms. All they need is Coleco to round things out.
This is like Nintendo buying SEGA.
Good piece of history here.
edit: I wanted to read it but the cookies pop up is stopping me.
This was just before my time. I do remember my mom's friend having one all dusty in her apartment back in the day.
[R.I.P.} Ms. Irene
People forget that console wars are part of the history of this industry. The console wars were started by competitive companies all the way back then and continued through Sega vs Nintendo, Jaguar/3DO/NeonGeo, and PlayStation vs Nintendo and Xbox.
These companies are across oceans and competing for the same business. These companies created the console wars, not crazy fanboys.
I had both. Snafu on Intellivision was addicting as hell. Also had Colecovision which had Time Pilot. Combat was probably my favorite Atari game and both Atari and Intellivision had similar games like Pitfall and Jungle Hunt. It’s been so long I don’t really remember which game I liked bettter out of those but I did play my Intellivision a bit more than Atari though I’m not sure why besides Snafu. That was 40+ years ago damn I’m old lol
Remakes are a crowd-pleaser, and in the gaming industry they are much more important than in, say, the film industry, but there's got to be some restraint on them. Imagine if all Nintendo did was remake old games- we'd have nothing new to form a bond with. Nostalgia's one thing, but new IPs are like a brand new cake instead of the same one you had last birthday.
I think the "degree" of the remake is also important.
Super Street Fighter II Turbo HD Remix? Cool as it is, it doesn't really deliver anything new beyond shinier graphics and remixed sounds.
In the case of A Boy and His Blob, cited in the article as well, it's an entirely different game based on the same premise. And those are cool by me.
Bionic Commando Rearmed is another great one, improving a number of aspects of the original and updating things to segue into the modern version of the franchise. It's loyal to the original, but has made its own mark, which it probably needed to.
But really, a balance of old and new is best. I usually look to something familiar for a sort of comfort, while I expect something new and unheard of to be a bit more eyebrow-raising, keeping me on the edge of my seat.
Uh, I love remakes. Did you even play The Secret of Monkey Island remake? It was like, 10x better than the original. Remakes give developers a chance to fix the mistakes they made on the original and improve the graphics.
Remakes 4eva.
There are a lot of reasons why. For example, the developers could be lazy or they just wish to cater for the fans of their original games.
1st being profit. ur catering towards something that has fans and will most likely buy the remake to see it improved.
2nd is being able to fully realize ur product. do things in this current gen that was not possible 2-3 gens ago.
there are other reasons but those are the main ones