Peter Molyneux speaks in-depth on Fable 2's combat system and Lionhead's new take on death in role-playing games. Head over to IGN to read the full interview.
Richard writes: "Now was the right time to release the Fallout 4 Xbox Series X|S update. It just could have been more."
They aren't going to give more. We are talking about a company that has rereleased an 13 year old game at least 5 times.
Things are heating up in May a bit with Senua's Saga: Hellblade II, the Paper Mario TTYD remake, and a ton of promising indies. We pick the most interesting May games, from AAA to indie, so you can make sense of everything coming out.
Doesn't seem to be that bad of a month. Got a bit of something for everyone.
Please do not support braid anniversary edition. Don't support Phil phish, he's a very despicable person, a a cry baby.
One example
https://youtu.be/yKUGwlFJAH...
TimeShift had a fairly muted launch in 2007, and while it doesn't rewrite the FPS rulebook it does offer an enjoyable campaign even now.
Never heard of this game until someone mentioned it here last year. Played it and it basically represents most games from the PS3/Xbox360 era—good graphics, amazing physics, and extremely fun gameplay (time powers rock), but barely any story, weird pacing, and at least one annoying AF level. I finished Prototype last week and the same applies, except Strike Teams. Fuck Strike Teams.
I miss when ganes used to experiment with physics and world interaction
I was sort of skeptical about the combat system but I think this is going to be a great game.
The combat in Fable 2 is looking really good. But I believe that they should put the most effort into story, dialogue and RPG elements. Freedom and emotional gameplay are the promises of Fable 2 and hopefully, this time around Peter Molyneux can finally deliever on all promises to creat one of the best RPGs of recent times.
He has great ideas and i'm sure the ruff animations will be smoothed out.