Kingdom Come5063d ago

Are screen shots, the game looks Stunning...

Christopher5062d ago

Love the clouds in this game. Really brings the sky to life, which is what is really needed for a game that lacks the typical plant life in a post-apocalyptic world. Very nice ambient occlusion added on top of that with the layered cloud effects.

EXID5062d ago

yeah, i was about to say the same thing. the sky looks frickin' amazing in that screenshot.

Socrates5062d ago

Best.looking.game.on.consoles.

5062d ago
Eiffel5062d ago

Most? They are all in game screenshots.

callahan095062d ago

Getting this on PC. Can't wait to see if it can look as photo-realistic as Crysis. But does this game have a destructibility engine the way Crysis does? That's half of what makes Crysis so technically impressive.

thereapersson5062d ago

I really want to get this for my PS3, but I might have to spring for it on PC. Decisions, decisions...

I'm sure my 8800GT won't be able to run this game on high settings, so console version it might have to be for me.

raztad5062d ago

I havent seen anything remotely destructible in this game. Just very nice textures. I guess they would had showed it off if any is actually implemented, or even talked about it if something is planned.

SOAD5062d ago

Often I wonder why iD won't make the game run at 30 frames per second and use the remaining CPU power to add destructibility or more chaotic environments. Oh well, I'll still be getting this because I think it will be fantastic.

raztad5062d ago

ID is very old school, looking at RAGE footage is like Doom 3 yet again. Besides I have the impression MEGATEXTURE, the tech behind RAGE engine, is a tech Carmack has been developing long before destructibility became a standard feature in games, so it is very likely it is not very suited for that kind of stuff.

despair5062d ago

it really is an amazing looking game...definitely one to max out my gtx 285 :)

the_union_of_PS3605062d ago

I was reading my EDGE magazine and they said ps3 was falling behind pc and xbox but the DEV'S said they're getting used to it

Show all comments (17)
110°

Xbox Deals With Gold and Spotlight Sale Discounts – 4th-10th Aug 2020

Neil writes: "Just been paid? Fancy getting a new game added to that backlog of shame? The Xbox Deals With Gold and Spotlight Sale is back with even more discounts on a variety of great Xbox titles. If you've got time in your life for a new gaming experience, the following bargain basement titles are available for your cut-price purchasing between 4th-10th August 2020."

Read Full Story >>
thexboxhub.com
90°

Rage's Open World Was Intimate & Memorable, Not Another Huge, Empty Sandbox

Rage from id Software and Bethesda Softworks was largely overlooked, yet its handcrafted FPS open world and memorable characters transcend genre convention.

Read Full Story >>
escapistmagazine.com
Fist4achin1637d ago

I enjoyed the first game. I plan to play the sequel soon!

210°

Here are Star Wars The Force Unleashed, Crysis 2, RAGE & Resident Evil 2 Remake with Ray Tracing

YouTube’s members ‘Digital Dreams’ and ‘Jose cangrejo’ have shared some videos, showcasing Pascal Gilcher’s Reshade mod – which adds Ray Tracing/Path Tracing effects – in some really old games such as Star Wars The Force Unleashed, Crysis 2, RAGE and Resident Evil 6.

Read Full Story >>
dsogaming.com
traumadisaster1790d ago

I'm still learning how to look for the differences. At first I was focusing on shadows for some reason but I don't think that changes much, is it reflections that change?

rashada071790d ago (Edited 1790d ago )

It is supposed to be simulating how light actually works- so yes if light is reflecting off a surface accurately it should show reflection or an effect that matches what you are looking at in the environment. Next time you play a game look at a puddle of water there may be just a "baked" in texture that if you aren't paying attention seems like it is reflecting but it isn't. I would say though if the light is reflecting more accurately I would think that would give more accurate shadows as well.
I am still not 100% sold on it- it looks okay but I can't get over the hardware price jump for better reflections..

Taz X141789d ago

While games won't look immensely better, it opens up more possibilities overall. Understandably, the price jump is huge. But, that can be said for being at the forefront for any new technology. I'm currently using a 2080ti and while I've played a few games that enable it, the gpu also plays everything else incredibly well so it's not like you're buying this tech for ONLY that option. Enthusiasts will pay top dollar to check out the newest things, but this will eventually become an everyday consumer and by then they'll have optimized and become a lot cheaper.

warriorcase1789d ago

Ray/path tracing can be used how the developer wants it to be. Tracing can be used to calculate shadows/lighting, reflection and even audio, where audio waves are calculated on the bounce off material types to simulate enviroment and echos accuratly.

Should also keep in mind that this ray/path tracing system is different and less accurate option from Nvidias RTX branded type. McFly's is a reshade that layers over the top of the game and therefor the quality will vary drastically. For example you can see nice reflection in the Star Wars demo here but it then introduces colour clipping with the light saber. On a video of GTA 5 for example it was incorrectly projecting a reflection of a red car onto the road which caused a very faint red glow on the ground around the car.

If you want to see a good example of a game developed with ray tracing reflection and lighting in mind then you could look up the youtube video of "Control - Exclusive E3 RTX GAMEPLAY Trailer".

DigitallyAfflicted1789d ago

It supposed to add more realistic light Not actually more light effects and explosions

traumadisaster1789d ago

I hate to say it but I’m fine with fake lights, shadows, reflections. I just kind of like the effect, it’s also great it saves resources for other things.

I’ve been checking out some original Xbox games on x360/x1x and the engine has fake light streaming in through a stained glass window, and I love it even though I know it’s not real time lighting. Heck it even shifts as I move about.

I’ve about convinced my self rt and hdr just doesn’t work for me. Before hdr I would even complain damn why are the headlights killing me they are so bright.

I notice most frame rate, then jaggies, then resolution; with the last two interchangeable depending.

Other day watched an enthusiast rave over 4k and the poor guy was in 1080p. I played the same game the night before and thought wow this is clean, I wonder if it’s 4k, but knew differently and I thought wow even resolution is not always important. The next day he apologized and was surprised he could be fooled.

RaidenBlack1789d ago

EA should have released the Crysis Trilogy Remaster for this gen.

FGHFGHFGH1784d ago

How come the lightsabers don't give off any light? Even in the EA star wars game the guy uses it to light up a dark cave. I guess if it is using frostbite it will support rtx cards.