NowGamer: A job posting for California-based studio Spark is looking for someone to work on a third-person action game based on a "high-profile science fiction franchise" while a linked-in profile mentions an unannounced third person sword fighting game...
Joy Ride Turbo launched 10 years ago today. The first title was Xbox Kinect exclusive, yet this sequel failed to support the device at all.
Cultured Vultures: "Sadly, not all hardware is created equal, and no matter how much developers might try, some gaming hardware just fails to hit the mark. We’ve compiled a list of 10 gaming hardware fails, and boy did some fail hard."
I would label the Power Glove, Kinect, and that Tony Hawk skateboard more as hardware addons hardware failure would be like the Virtual Boy and one day Stadia.
The picture should be the 360 RROD. When I think of gaming hardware failures that's what springs to mind. Kinect and it's bundled price tag definitely hobbled the already underpowered Xbox One though for sure so I would give it a close second place.
Lol I had the Atari Jaguar, surprised its "competition" the 3DO isn't on the list too, both as "popular" as each other.
Stadia is a weird one. It hasn’t sold at all well but in terms of how it works it’s still miles ahead of Xcloud in terms of stability and performance. Xcloud is still a way behind and that needs sorting but it will be in time. Stadia for me is one of those things that will go down as a what could have been moments. With better marketing it could have been a roaring success. I still play it and it remains the best place in my opinion to play CyberPunk 2077. Only platform I have played it on without having any issues at all. The tech is great. The concept is fine. Marketing terrible. Shame really.
The Xbox One was Microsoft’s Nintendo Wii U. Undercooked, undersold and just an unholy mess. The thing is with any of these failures is to learn from them and thankfully both Nintendo and Xbox did just that to the benefit of gamers everywhere.
Xbox 360's Kinect had flopped yet Microsoft insisted on mandatory Kinect for Xbox One, driving the price up and alienating their potential customers.
the tech was pretty damn good but their focus on making it the centerpiece was not. Had they opted to keep it as a secondary or even tertiary device, it may have found new use for AR/VR.
Kinect requirement, TV focused, DRM, and $100 buried Xbone before it even stared.
I was kind of excited for the kinect. It had potential. That was until i tried it at one of their Microsoft store. The thing was so laggy and worker who was there, had no clue what he was doing. It kind of made rethink about buying an Xbox One with Kinect.
The damage to the Xbox brand was so hard that til this day they are just the last place brand in the market.
Its sad because the Xbox one version of Kinect was actually pretty solid. Not for motion games, I couldnt care less about those, but for the other features that are now commonplace in the gaming ecosystem. Things like voice control and optional motion features in games. Stuff that Sony did with the PS camera was pretty sweet and they could have done some of that stuff with Kinect.
The tech was pretty sweet when implemented right though. Who remembers the implementation in Dead Rising 3?! You could lure zombies away by saying stuff into the kinect, it was a bit hokey at first, but it actually enhanced the game significantly once you learned all the different voice commands. There was and still is nothing else like that!
The focus on TV seemed to be an issue for people, but the TV pass through had some real potential. They could have had cable companies giving the XBone out instead of cable boxes! I understood what they were trying to do, but they needed to show the games too, and thats where they lost the core gamers. Being able to jump right to a sports event or TV show with out leaving the console was actually a pretty cool thing. I spent many nights switching between NHL games or TV shows and jumping right back into my games seamlessly, just by telling Kinect to do so. It was better than people care to admit, but I loved it!
People say XBone had no games, but on launch I got Dead Rising 3, AC Black Flag, Watch Dogs, Killer Instinct, Battlefield 4, Forza 5, and Ryse. That was actually a pretty solid lineup in hindsight! Then later on it got gems like Quantum Break, Dead Rising 4, Sunset Overdrive, Gears 4 and 5, the Ori games, Rare Replay, Forza Horizon 3/4, State of Decay 2, ReCore (SUPER UNDERRATED GEM), Halo 5, Halo Wars 2, and all the great 3rd party stuff as well! I dare anyone who sat on the Xbox One to go back and give it a shot now.
It was actually a pretty great console all things considered. Yes the PS4 had better 1st party stuff, stuff that MS just couldnt top or even compete with, but there are some really great games that a lot of people missed out on that they would probably really enjoy if they actually played them. Thats why I recommend a Series S and Gamepass to a lot of people, as its a great way to get an awesome lineup pf games for super cheap!
...I would buy it day one. As long as I didn't have to prance around like that guy at E3.
for god sake you can use the fvcking 360 controler and kinect at the same time .
E3 last year
http://www.cinemablend.com/...
I'd love a star wars game on move, the wand is perfect for it. While I hope his game is good, I have difficulty getting excited for a game on rails - that's the definition of a linearity.
Doesn't have to be totally on rails
Jumping gives you a force flip stepping forward allows you to lunge with your lightsaber with force speed. Stepping or leaning left or right allows you to dodge blaster fire with force speed. Holding your arms up slows down blaster bolts so you can easily block them ala the shadows of the empire book making blocking a minigame by itself. The movement can be controlled by you it doesn't have to be on rails, but it can be assisted movement kinda like fps have a degree of autoaiming. Engaging a sith or jedi where you can choose to dodge saber thrusts or block them would also be possible. Possibly the perspective would change to a more DOA style of game then. Kicks could also be used to break lightsaber locks or to kick luke down the carbon freezing chamber. Probably can do this with move as well, but to me it seems more limited. Possibly during jedi fights light saber swings are slowed down or user adjustable so you can block easier. Then you have video playback at full speed so it looks like a movie style lightsaber fight. The potential is there and it could be awesome just need lucasarts to unlock it.
Even throwing the lightsaber and retrieving it could be made into a fun game play element. The lightsaber could be knocked out of your hand and you would have to force jump out of the way and hold out your hand to retrieve it.
Rails isn't always a bad thing. I had a blast with House of the Dead series on Dreamcast. Also, some jRPGs could work with it. Hell Final Fantasy XIII was very linear too. If the experience is engaging enough, then rail games still have a place in gaming overall. Even the Wii doesn't use the Wii mote's motion sensing for all games (Smash Brothers, Mario games, etc).
In the end, we'll always go back to the regular controllers.