Interview: Loved's Ocias Seeks Depth, Player Confrontation

While E3 dominated games industry headlines this month, an unexpected candidate for people's attentions in June has been Loved, a browser-based game by Australian artist and designer Alexander Ocias.

Developers of Flash-based browser games typically pride themselves on accessibility and user-friendliness. Loved takes a different route.

The free web-based platform game attempts via brusque, often contrary text and an ominous musical score to provide a stark, intimidating atmosphere. The resulting experience challenges assumptions people may hold about the respective weight of narrative and play mechanics.

In this interview, Ocias talks to Gamasutra on the creative process behind Loved, his view of the current state of interactive storytelling, and why players are ready for less force-fed exposition from developers.

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gamasutra.com
70°

Five Games That Use Choice in Unique Ways

Here are five games that use choice in interesting ways. Because of the agency they give players, all of these are good examples of how games can interact with the player, and where games can go as a truly interactive medium.

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halfglassgaming.com
40°

6 Cool Flash Games You Must Try

Flash games provide a short and satisfying gameplay experience for everybody including casual gamers, but with so much flash games out there, it's difficult to find the really enjoyable ones. Here is series one of cool flash games you must try.

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gamingpoint.org

Freeplay: Episode 19 - Tenderness, Tombs and Toilet Tissue

It is the time of austerity. People are on strike, countries are folding like the notes they put their faces on and people are becoming so tight that the pressure is becoming palpable. Lucky then that Freeplay highlights all the great games you can play for free! On this month's show: Loved by Alexander Ocias, The Graveyard by Tale Of Tales and whether a focus on the technical elements of games is hampering progression of the medium.

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inretrospectpodcast.com