Don’t read the headline and rant… read on – this isn't bashing a great title, just questioning whether repetitive strain injury, sore thumbs and dependence on amazing reflexes – otherwise known as Quick Time Events (QTEs) – should have a place in today’s games!
Although Quantic Dream's epic thriller Heavy Rain was heralded as a landmark title and won countless plaudits, was it really a huge step backwards?
The Opening Levels that hooked gamers from the outset.
Resident Evil 5 launched 15 years ago today - and it continues to stand as a stepping stone from the good to the bad.
One of my favourites because of the co-op. Then Resi 6 arrived and the series nosedived further.
I enjoyed the game co-oping with a friend I know the game in solo the AI can be an idiot but RE5 is way better then RE6. I played RE6 with a friend if it wasn't cheap when I got I would have avoided RE6.
5 was excellent, still play Mercs with my brother.
I would love a fully remastered RE:5, with some added, reworked content. The DLC for 5 was also excellent.
6 was awful.
I never understood why the game was misunderstood. It was a fantastic game at launch and is still fun today to play. It’s as action packed as Resident Evil 4 was, yet that’s regarded a masterpiece 🤷♂️
it was "misunderstood" because they introduced co-op into the franchise at a time when people loved to have fake rage about co-op. like, you could play the game as a solo experience, but people chose to have their bandwagon rage because it was cool at the time lol
Quantic Dream are set to offering hands-on opportunities at PAX East 2024, but which game it will be has not yet been revealed.
it was a leap forwards.
just something....you know.....Different
You shooter babies need to open your minds a bit more.
In terms of storytelling, it's walking the same path as other games, but a big leap forward nonetheless.
A few to many QTE, but nevertheless a great step forward in interactivity and story.