40°

IncGamers TV: Brink E3 Dev Interview

Ed Stern, writer of scripts and funny man of Splash Damage, tells us how the game has progressed over the last few months

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incgamers.com
Dorjan5093d ago

He seems like a really nice bloke :D

As for brink, he is modest about their roots which is very important :D

Chazmers5093d ago

i cannot wait for Brink, why did they have to delay it till 2011 :(

Leord5093d ago

Only thing bad with brink is the release date...

DA_SHREDDER5093d ago

I dont see what is the big about this game? Graphics, acrobatics, I dont care what smoke and mirrors this game puts out. I haven't heard them say one thing it brings to the table besides "teh graphics" and "Oh, it likes Mirros Edge". I haven't heard them say one thing about the online, and thats why right now I feel like its just another shooter. Its just trying to prove the 360 can do good graphics.

-Mika-235d ago

Im glad he leaving. Bethesda has been terrible under his leadership. Redfall, Starfield, Fallout76 and the list goes on an on. His leadership style is outdated. Hopefully, MS bring someone in that knows what they are doing.

RhinoGamer88235d ago

I will give you Fallout 76, but Redfall and Starfield's blame needs to fall somewhat on the terrible Xbox publishing team. With all their resources and supposed smarts...they fungled it.

VenomUK235d ago

@Mika He’s the communications guy - you can’t blame him for the quality of the product.

jznrpg235d ago

Maybe they can go to their earlier purchases for replacements . Like Rare devs , Gear devs or 343, one of the very few studios they built up and man they are great.

Crows90235d ago

That could work ...if MS knew what they were doing themselves ...

But let's be real. Xbox was in charge of redfall and Starfield. They just don't know what a good game looks like.

RhinoGamer88235d ago

I interviewed at Bethesda once, and while there were some very smart mid level team members, the upper ranks (EP/VP/Studio Head) were a total boys' club. The Madmen series ego in that lunch was stiffling.

RhinoGamer88235d ago

I interviewed at Bethesda once, and while there were some very smart mid level team members, the upper ranks (EP/VP/Studio Head) were a total boys' club. The Madmen series ego in that lunch was stifling.

generic-user-name235d ago

Pete Hines was against locking out the majority of their console playerbase (ps gamers). Probably disgusted at the hypocrisy of white knight Phil assuring PS gamers that they can still play COD. Acquisition goes through, Hines goes out.

Goodbye Pete.

gold_drake235d ago

i wonder if he was asked to leave.

im pretty sure not everyone was on board with the acquisition.

Profchaos234d ago

Pretty much everyone outside of Todd has made snide comments against the acquisition but money talks

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80°

Quake II Development: From Concept to Launch Day - A Retrospective

"Quake II is a masterpiece; an enduring first-person shooter that shows iD Software at their technical and artistic best."

- Christian 'Reggie' Wait, TechStomper

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techstomper.com
50°

Legendary Game Developers: id Software

The story of John Romero, John Carmack, Adrian Carmack, Tom Hall, Jay Wilbur and their legendary company id Software. From Commander Keen to Wolfenstein 3D, from Doom to Quake, they invented the 3D first-person shooter genre, and they transformed PC gaming into a multi-million dollars business.

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gamesnostalgia.com
MadLad457d ago

They definitely pushed the FPS genre into the mainstream.