Video games have become complex cultural artifacts. A new book says it’s time we found a language to talk about them.
Backward compatibility works for many games on newer consoles, but titles such as The Simpsons: Hit and Run have been left out.
From base building to swinging willies, here are the best survival games around, which include a couple of less than obvious picks.
It turns out that many moons ago, Microsoft once had its eye on the Sony published LittleBigPlanet series.
Microsoft in a nutshell. Always tried to poach Sony employees, games, 3rd party games and devices like the depth camera that was turned into Kinect but was running on PS2 before Xbox 360. Wouldn't be surprised they wanted LBP. Just like they worked behind the scenes pushing the MLB to bring Sony's baseball game to Xbox instead of making their own.
https://www.playstationlife...
They didn't spend years trying to develop their own baseball game. They wanted Sony's game.
They're scum.
"However, Healey said Media Molecule wouldn't have felt right doing that, adding it would have been "morally corrupt"."
Major kudos to Media Molecule for being an upright studio with principles.
Great, more stories like this please. Show the last of the zombies holding the line what we've been saying for years: Microsoft is anti competition, anti industry and has no interest in making games at all.
But hey, at least there's an Xbox Games Showcase to look forward to, right?
Well considering SONY just killed the series, LBP would've been dead by now either way. Though MM probably wouldn't exist by now either, so I'm glad they stayed with SONY, hopefully they don't get shut down any time soon or ever honestly.
They are just games...
It's just a game and not art.
Making games is an art form. Games are art.
They are a creative visual multi format medium for communicating thoughts and ideas.
VideoGAMES. What sets them apart is the "game" part. They're interactive.
You watch movies. You observe a painting. You listen to music. You certainly internalize some meaning from them...but you don't reach through the White Album and move George's fingers, or take Puzo's place and change a scene in Godfather, or move things around in a Renoir.
It's easy to make a case for games like Okami or Odin Sphere or Muramasa to be at least "part art." And I'd actually use that term for ALL games. You have to create art to base your game on to begin with.
But what sets gaming apart is the GAME part of the equation, and there's a reason people don't call Monopoly or basketball art.
All IMHO, of course.
I won't even bother with reading the article
because it's been covered to death already.
games are art depending on your definition of art, as art has never been clearly defined, for me I look at art as something you make dynamically, and by dynamically I mean not making the same thing over and over again like a assembly line fashion.
I look at games as art but not art, I find them to be a collective bundle of art from many different artists participating and creating a collaborative piece, the 3D modeling, programming, character desings, concept art, writing all of that that went into it I can find to be a art that has manifested into a collab called a "game"