1000°

The worst limitation of Xbox Live is starting to surface

While Xbox Live remains a definitely amazing full-featured service, one of it's worst and previously hidden flaws might be surfacing as more and more developers plan to create their own networking services and cross-platform gameplay and features grow in popularity

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classygamer.blogspot.com
dangert125079d ago (Edited 5079d ago )

like i said before microsoft have a smash and grab give me give me give me attitude,and it s my way or the high way attitude,there also like the jealous kid i'll pay you to make sure craig can't get this till 3 mnths down the road ...its not gonna be to long before people get tired of it

@mcgrawgamer well said bubbles

Al Bundy5079d ago

That's also why play, create, share games like Little Big Planet and Mod Nation Racers will never be on the Xbox. Microsoft would charge you to play other people's user created levels.

dangert125079d ago (Edited 5079d ago )

al bundy - i never thought id see the day id be agreeing with one of your comments but that is not far fetch i could actually see that happening

it would be like the 'user genrated content pack'
etc

NumeroUno5079d ago

Ding ding ding - we have a winner!

Megaton5079d ago

Yeah, they didn't even allow mods/maps for UT3 like the PS3 did.

GameScrub5079d ago

Does TrialsHD ring a bell???

SixZeroFour5079d ago

but thats not completely true...you can download gametypes, maps, and pics and videos that ppl created through forge and theater in halo 3 cant you?...given that you are a live gold member

mikepmcc5079d ago

You say that, but what about games like Far Cry 2 and Forza 3...? Plenty of sharing of user created content going around there. Oh wait, fanboy, nevermind.

Shepherd 2145079d ago

In Halo 3 you can create maps, gametypes, film clips, and screenshots and send them to all your friends and play on them together for free. The map editor is much more robust than some might think and you can create some amazing maps with enough practice. just look up some great creations on Youtube.

In Far Cry 2 you can also create maps and search for user created maps for free with its awesome map creator.

Trials HD also allows you to do the same for free.

Microsoft's closed system is indeed very annoying, but dont be so ignorant as to say that there is no custom content sharing at all on Live.

But as an example, UT3 wasnt allowed custom content sharing on Live because the content that would be shared was made by people who used outside tools not provided by the game itself. Microsoft unfortunately has policies against that sort of thing.

Maybe in the future Microsoft will start to lose out on deals and IP's because of their closed policies and adopt a more open system similar to that on PS3 and PC in order to compete.

1Victor5079d ago

WTF you're talking about MS is the B (click fanboy Mike off ) well said bubble up to you. Al bundy

ALFAxD_CENTAURO5079d ago (Edited 5079d ago )

ModNation Racers was proyected to be Multiplatform, for PS3 and Xbox.

United Front Games did it exclusive for PS3, because they said they wanted a free service online to play and share.

Probably that is the reason United Front Games didn't develop for Xbox.

Not only MS is a close minded Company, why do you think Epic Games developed Unreal Tournament 3 with Mods for PS3 to play with Keyboard and Mouse and other stuff and not Xbox 360?

Or why Valve is bringing Steam, Steam Cloud and Steam Play for PS3 and not Xbox 360?

dragonelite5079d ago

Yeah cause halo doesn't have Forge theater and movie sharing and stuff.
Just bringing it out for the uninformed people. Dont forget map sharing in farcry 2.

sikbeta5078d ago

@Al Bundy

The List is Growing, for MS is No MMOs, No Play Create and Share, No Steam Cloud and by that never even think about Steam...

+ Show (9) more repliesLast reply 5078d ago
Double Toasted5079d ago

It doesn't have competition so no ones worried...still the best!

Boody-Bandit5079d ago (Edited 5079d ago )

on any other format?
I have probably logged in (easily) 5000 hours ( been gaming online since it started so this is a very conservative guess) of gaming from the PC, 360 to PS3 over the years and I am still trying to understand, from an online gaming perspective (connectivity / latency and communitication / test & voice chat), why people think XBL is in a league it's own.

Care to explain?

I have played dozens of multiplatform and exclusive games online on both the PS3 and 360 and I don't see a difference in performance. If anything some PS3 games have less latency. Well the ones that are on dedicated servers. Now we are not talking options and features but merely online gaming. I mean isn't that why we purchase gaming consoles, to play games?

Oh and just incase you think I'm full of it?
I took a couple pics today because I have been getting some pm's that I'm some PS3 fanboy. Yeah I'm a PS3 fanboys that has 5 360's. 1 I can see but 5? No I'm just brutally honest.

Baka-akaB5079d ago

i can only agree with Brutallyhonest here ... there is some weird and false legend about xbl performing better online for games .

It originate from two things i believe :

- xbots insecurity . They have to believe that on top of services , that aside from a few (party chat) got nothing to do with gaming , they've got better online connectivity and less lag .

- And indeed some very few games , in the first year , that had abysmall online support and had to be patched , but wich was entirely the devs and publishers fault .

Especially when launch titles such as resistance and warhawk performed nearly perfectly with far more player on a single map , than anything proposed on 360 ... from the very beginning .

The only thing faster on xbl so far , after extensive trials , would be game patches , wich for some reason seems quite low on priority for PSN . I dont know how it is for everyone , but such a feat is hardly deserving a fee .

But keep congratulating yourself for paying over a 2 min patching feature instead of 15 .

valanceer5079d ago

Hey atleast you have a door stop for every room now! :p

Boody-Bandit5079d ago

Ironically enough I have 5 doors leading to the outside in my home. ;)

Myst5079d ago

Agree and bubbles for Brutallyhonest, and I must say jeez that's quite a few 360s!

sikbeta5078d ago

@Brutallyhonest

That's cos they Need to Believe what they always say:

"You get what you pay for"

The feature would be The Worst, but no matter what, they pay for it, so they need to defend it and believe that they get something "better" cos they're paying for it....

bjornbear5078d ago

just for having so many 360 =O

and I agree, i don't see the big deal over xbl and PSN, in the end its about the gaming experience and they aren't THAT astronomically different

now 360/PS3 to Wii, THATS different

dragonelite5078d ago

Be glad ms is kinda close a beta like the MoH ps 3 would probably not make it onto live. At least cant remember in the 3 years i have it and browsing forums such a beta ever existed.With so many freezes. Dont get me wrong this is not sony fault but DICE.

And lag,latency and stuff has mostly to do with distance and how anal your isp is with routing your signal. Live does have a pocket size limit i just heard on the crackdown 2 tech interview on digital foundry. A pocket is the signal that tells the other consoles where the other player are and what they are doing. How smaller and less compressed/encrypted it is how faster the netcode of a game is. But the smaller the size the less info you can send and with less secure the easier it is to do pocket hacks. This is the basics i know about online gaming. Im pretty sure aim botting has to do with reading those pocket and reveal other player places.

+ Show (5) more repliesLast reply 5078d ago
playstation_clan5079d ago

when microsoft saw that the game had a create a level mode for free, they almost had a heart-attack

mcgrawgamer5079d ago (Edited 5079d ago )

many people won't read the article but it actually makes a good point; a point I was making to some buddies at E3. How does Sony take the rug from under MSFT? By giving devs something MSFT won't. Sony is giving valve and possible other devs freedom over their content. How bittersweet will it be for 360 owners who have portal 2 to pay for dlc if they even get said dlc at all while pc/mac and ps3 owners get the content day and date 360 owners will have to wait for content to go thru msft certification and even more time may be added if valve and msft have a dispute over the pricing of dlc ala L4D. Valve loves to control their own content and I'm sure other devs feel the same way. If Sony can give this level of freedom to 3rd party devs as well as their 1st party devs which they already do it's gonna be nice battle in the online space in the very near future.

Abriael5079d ago

You summarized the problem in a really perfect way. Bubbles for you :D

PirateThom5079d ago

That's pretty much what it boils down to, but this isn't really anything new from PSN.

Sony approach to online services do have one or two drawbacks though. PSN's biggest positive is also one of the reasons Metal Gear Online was such a pain to get online with. Konami basically ran the game outside of PSN, even when PSN was down you could play Metal Gear Online with no problems, but at the expense of simple PS Store downloads, sensible log ins and overall ease of use. As long as they mandate freedom but require a PSN ID and any paid content going through the store, for Valve and any other developer wanting to impliment such services, life is good.

Abriael5079d ago

I would think that's more a poor implementation on Konami's part than an inherent problem of the PSN.

PirateThom5079d ago

No doubt, but I'm talking more about the ability to even run a service like that on a console.

Raf1k15079d ago

The problem with Konami's poor implementation though is that most people who don't like it will likely blame PSN like my friends do. They're die hard MGS fans but they blame the online issues on PSN which reflects negatively on Sony through word of mouth even though it's not actually Sony's fault.

It's great that Sony allows it but I think they should keep and eye on it and make sure developers do a decent job.

Persistantthug5079d ago

On BFBC2,
There was a series of patches that got que'd up from DICE/EA, but from what I understood, the XBOX 360 wasn't getting them at the same time as the PS3 because their Q/C or certification or whatever takes longer.

This example is Not really a big deal,
but I think we can all see this getting worse and worse, especially as Sony gives the keys (more keys) to the developers hands.

Proxy5079d ago

XBox offers the most consistent, yet expensive, experience.
PC offers the most open experience.

PS3 is in the middle. It could be that they've found the perfect balance between both extremes, but it could also mean they are not the best at anything. I've been satisfied with the PS3 online services. I would like to see Sony release a development framework similar to XNA which anyone could use freely to develop simple PS3 games.

mastiffchild5078d ago

Proxy-PC will never "win2 and neither will any console. It's more about allowing devs more freedom ACROSS a few platforms and networks, isn't it?

My most hated MS moments this gen were over(and Valve were FAR from innocent as their 360 ports have, imho, been poor quality at best)L4D. Why no mods? Why? If a game EVER needed them it was a four chapter game like this one, no? Sony allowed it wth the similarly challenged UT3 so why nopt MS? Maybe that's the exact kind of thing valve are now railing against? Or it's EA pushing them, who knows? however, as someone who had a lifetime of MS involvement it must have been something to get Gabe onstage at the Sony show.

Godmars2905079d ago

The only thing see such DLC doing is force MS to offer it for free, otherwise risk losing sales if not creating active rifts with devs.

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JohnnyAkiba5079d ago ShowReplies(1)
Lord Gunchrote5079d ago

I used to have 360 before mine died and now I have PS3...only because I was bitter bacvk in 2008 when my Xbox kicked the bucket...but even still I covet the LIVE experience. PSN+ might be cool.

Lirky5079d ago

Microsoft are making gamers pay well if u think about this... Making videogames cost alot, so they want the developers i guess to have a great profit share by charging premium for game devs extras of content and other stuff rather than... i lost my thought.

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150°

Microsoft to Add Copilot AI to Video Games

Microsoft recently revealed its plans to incorporate Copilot directly into video games, with Minecraft being the first showcased example.

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Fishy Fingers1d 7h ago (Edited 1d 7h ago )

F*** AI

"Hey Copilot, what's a good meme to prove I dislike AI".... https://giphy.com/clips/sou...

Einhander19721d 7h ago

Two trillion dollar company that just can't wait to put as many people possible out of work as fast as possible.

It feels like every single thing they do is making gaming worse and destroying the industry.

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darthv7210h ago

....you know it takes people to program the AI.... right? It isnt like it is sentient. We haven't reach skynet level of situation or anywhere close to the matrix just yet.

That's next Thursday.

Einhander19723h ago(Edited 3h ago)

It takes a people to program the AI then that AI is used for who knows how many games eliminating countless jobs which only grows as AI is used for more and more game creation functions.

What you're saying is so ridiculously short sighted and truly larking any kind of understanding and foresight.

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CaptainFaisal20h ago

Why all the hate? Im actually excited about this! Always wanted this kind of immersion, and an AI companion with me all the time helping me out knowing the status of my skills/inventory/progress and giving me tips on the best approach or how to craft something specific is game changing for the industry.

Hate all you want about AI, but this is just the start and I can see the potential already. You wont be complaining in the next 5-10 years about this, but rather complain if a game hasn’t implemented it.

MrDead19h ago

Yes we can't wait for the work of others to be used without the need to pay them so that MS can profit even more from the people they fire.

I_am_Batman19h ago(Edited 19h ago)

There is no chance I'd ever use something like this, especially if it's not part of the core game design, but a layer on top of it. It's way too much handholding. Many games already feel like busy work, because they don't let the player figure things out on their own. Having a real-time interactive guide defeats the purpose of playing the game in the first place in my opinion.

If this were to become the standard like you predict, we'll see more and more video games get away with bad design, because people will just be used to ask for help from the AI companion anyway.

Number1TailzFan18h ago

Well Nintendo don't need this with some of their games these days, with invincible characters, items, easy bosses etc.. they do the hand holding built in

helicoptergirl19h ago

Takes "hand holding" in games to a whole new level.

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140°

Square Enix Is Going Multiplatform; The Layoffs & Its Past Don't Inspire Confidence

After its latest games didn't meet sales targets, Square Enix is going multiplatform but the company's track record isn't convincing.

Scissorman5d ago

Square Enix been multiplatform for decades, a few exclusively-deals doesn't make them any less multiplatform.

fr0sty5d ago

Nor is selling their games on a console with only 25 million install base going to bring their sales to where they hope they will be... Unless they somehow manage to dumb down FF7 trilogy to work on switch, they aren't going to have much luck. They already released it on PC, after all.

anast4d ago

Where are you getting that number?

SegaSaturn6695d ago

It kind of does, giving preference to a certain platform by timed exclusivity. Console ports generally feel superior. Legend of mana PC port extremely broken

neutralgamer19925d ago

Sega

It doesn’t when square themselves didn’t want to fund the development of remake. It’s only after the success of the 1st they realized their mistake but now contract is signed. If it wasn’t for Sony there would be no FF7 remakes. Same goes for silent hill 2 with Konami. They don’t want to fund AAA budget. Companies like PlayStation and Nintendo get blamed when in reality they are saving some of these franchises

Remember sega didn’t want to fund bayonetta and epic games didn’t want to fund another gears of war. It’s easy to blame console makers but they are the ones taking the risk and paying huge upfront costs without seeing the final product. FF7 remake trilogy won’t be coming to Xbox now or in the future. PlayStation and PC is what square signed up for. Sony paid them more than they would make from Xbox sales.

ravens525d ago

I just wonder when everyone is going to demand that the Square Enix exclusives with Nintendo come to PS and Xbox. Or it's just the PS exclusives that matter lol

phoenixwing5d ago (Edited 5d ago )

I'd love for the nintendo exclusives to come to pc or ps5. They'd actually be playable then.

neutralgamer19925d ago

Raven

Exactly and that’s where square enix does more exclusive than any other platform. Gaming is square has always been very unrealistic with their sales expectations. Remember when tomb raider reboot sold 7.5 million and square said it wasn’t enough. They need to spend less on development and have more realistic expectations from sales.

And those thinking games being not on Xbox makes a difference don’t understand we have a decade plus of data showing square enix games having less than 20% of their multiplatform sales on Xbox (final fantasy series) and Nintendo consoles aren’t strong enough to run any current games. Nintendo switch should be as strong as Xbox one x atleast but we all know that’s most likely won’t happen

RoadRacer5d ago

@raven

thing is, as neutral said in their comm, the switch isn't strong enough to run flagship SE games
i think what SE does is, it makes unique games for switch only so that it has something for that console too. Thats where all the "underlined sans" rpgs go to mostly

maybe things will change when Swtich 2 drops cuz that's gonna be as strong as ps4 afaik from the rumors flying around

TheGamingHounds5d ago

@Scissorman

Your point is valid enough but when the icon of this company is limited to one console in timed-exclusivity, it means the company has crossed the line. By some degree at least

All things aside, Square itself stated "aggressive multiplatform strategies" so we all know what it's talking about

Scissorman5d ago (Edited 5d ago )

Then the headline should read "Square To Drop Exclusively Deals in Pursuit of A Sweeping Multiplatform Strategy". I don't recall this argument when Square Enix released Bravely Default, Octopath Traveler, and Triangle Strategy on one platform. And even if FF is the icon, not all of its titles have gone to one platform. We're talking about three games, one of which is already on PC. Did Square suddenly go 'multiplatform' after it released subsequent Tomb Raider sequels on more than just the Xbox? It's just a silly way of putting it.

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TheGamingHounds5d ago (Edited 5d ago )

SE needs to go all in optimization. Broken PC ports won't help its case, especially with big releases like mainline Final Fantasy

Asterphoenix5d ago

It's actually simple. What doesn't inspire confidence is Square allocating their budgets on the wrong projects such as Forspoken, Avengers, Babylons Fall and Foamstars.

Square has always been multiplatform since PS3/360 days which 80 % of their games are. People kick up a fuss over PS exclusivity but not Nintendo which has more exclusive projects console exclusive from Square.

FF16 has done ok but not enough to fix the blunders that the past mistakes Square has made with some of their projects. FF7 Rebirth is unclear we'll see a PC release for sure so it's hard to say so far not as good as they would of liked.

Then again unrealistic expectations. If it weren't for Sony these games would at least had another 2 years development time. So some people need to be realistic in that regard.

Scissorman5d ago (Edited 5d ago )

It's the blunders that set those expectations so high. If you remove those from the equation, I bet the sales numbers would be more than stellar. Square believes it's okay to release a pile of risky, middling, garbage because the big boys will ultimately subsidize the cost. Don't worry if Forspoken sells poorly, FF16 will surely sell 10 million copies to balance that right out. Oh wait, it only sold like 4 million. Well that's a disaster. Meanwhile games that sell 2 million units with comparable budgets are deemed successful.

thorstein4d ago

I would also add that FFXVI, which I loved has a hint to one of their biggest problems: the number 16.

It's a great franchise, but that's all they've become known for. Dragon Quest is my favorite all time series but it's like they don't know what to do outside of those two IPs.

Valve never makes trilogies. The idea is that they don't want to become stagnant. Gabe Newell hates the number 3.

I can't imagine their talent wouldn't want to try a new RPG.

RoadRacer5d ago

Square Enix just really need to revise its expectations. Maybe consider a change in strategy on dev end as well. Multiplat will help for sure but only good games that are marketed well will sell

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70°

Activision team is opening a new game studio in Poland 'Elsewhere Entertainment' to build new AAA IP

Microsoft's Activision subsidiary announced today that it is opening a new game development studio to take advantage of the huge talent pool growing in Poland. It'll be the second Activision studio based in the region, joining Infinity Ward Krakow, although this studio is, in fact, not working on Call of Duty.

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Psychonaut854d ago

They’re not working on Call of Duty? Give it time.