Over the last few years, SEGA has been aggressively expanding its roster of developers and publishers in the West, seeking to broaden its portfolio beyond the Japanese franchises for which it has traditionally been known. Some of the names now under the SEGA banner include The Creative Assembly, Sports Interactive and Secret Level, while the company has also partnered with some of the top development names in the industry; Bioware is creating a Sonic role playing game, Monolith is working on Condemned 2, Gas Powered Games is creating an original RPG for PC, Shiny is creating The Golden Compass game, and much more. SEGA is positioning itself as a publisher with truly global content, and as such, it's no great surprise that it's opening an office in Australia, taking over local duties from THQ.
They don't make games like this anymore.
Too dated in my book. The AI is way too unpredictable to be acceptable today. It's definitely a game of its time.
I had a good time with the game. It is a product of its time. But when it came out it was a must have game for a lot of people. I wish Ubisoft would make another game in the series or at least a reboot.
Due to the lack of modern stealth games, and me constantly playing the MGS series, I've been looking for alternative stealth games to play, and went back and re-played the SC series recently. I wouldn't call SC1 or SC:PT masterpieces, there are AI issues, they're very much trial-and-error games, and that can lead to a lot of frustration. I also found the stories in this series to be boring, uninteresting, and just sloppily told. Cinematics are also of poor quality for both in-game scenes and CG cut-scenes, the soundtrack didn't leave any impression on me either.
Chaos Theory is better, but there was still a lot of room for improvement, and Double Agent (old gen ver.) was a sloppy mess that ended up a regression from CT. But still, at least they tried back then, these days Ubi-junk doesn't even try to make good games!
Skewed and Reviewed have written an Opinion Piece covering issues in the gaming industry, how current issues were issues years ago, and what can be done to help restore consumer trust.
Nothing. It's up to the gamers to stop consuming content from companies that they don't agree with.
Marie Dealessandri speaks to Borislav Slavov and Gustavo Santaolalla about “the new golden age of games music”.