360 Magazine: The Call Of Duty hype machine has been at full speed for a number of years – six, in fact – and has reached the point where whole generations of gamers are riding the wagon without any idea of the relatively humble origins of the series
Andrew says: "The intrinsic values of COD are the following: memorable campaigns, meticulous multiplayer marathons, and lobbies populated by screaming 12-year-old kids that think puberty is the evolved form of Jigglypuff."
Call of Duty has come a long way
Call of Duty has come so far graphically (sort of, barely passable by today's standards) and absolutely nowhere creatively. Why do something new with WW2 when you can re-re-re-re-re-redo the same old WW2 troupes and settings that have been done to death. Why sit down to write interesting characters with compelling story arcs when you can reuse the same flat 2D characters that are the same archetype and same the same lines you've used in all your games. Why create a new fun secondary mode when you can beat the zombie's concept to death some more. Call of Duty certainly isn't the game to show "how far we have come"
This week's Achievement HUNT, brings you Geoff vs. Ray.