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Strawdog Studios: Development Diary Part Five – The Final Countdown

Strawdog Studios:

July 2009; The combos, stickers and fruit really work. This was a good design decision and adds to the risk reward aspect of the game. Since the combo stickers now follow the character, the player has more ownership over them and wants to keep them safe by not dropping the character. The fruit is also a really cool game play device and when collected they are added to the power meter to create multipliers. The scoring has been recalibrated so that if you want the highest score you’ll need to collect it all.

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electronictheatre.co.uk
50°
5.5

Space Ark - PC Review [NoobFeed]

Daav from NoobFeed.com plays the Pc version of Xbox 360 indie game Space Ark. At least, that's the intention before realizing that Space Ark on PC is actually still Space Ark on Xbox 360, but now on a PC. It's the straightest port possible, menus and all.

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noobfeed.com
40°
4.0

Space Ark Review at CalmDownTom

CalmDownTom says, "The story behind the game is some completely nuts nonsense about space animals born from eggs that have to collect DNA crystals. Suffice it to say that’s not a great explanation of the story, but its not too likely you will care much."

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calmdowntom.com
40°
5.4

Space Ark review [BeefJack]

BeefJack: "Space Ark is a good-looking and functional game, but a brain-breaking controls scheme, bland music and forgettable level design hold it back from being anything special. It’s a rubbish PC port, too."

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beefjack.com