In 1997, id Software release the source code to the original Doom games to the public domain, spawning a slew of source ports adding all sorts of new and more advanced features to the ageing classic. Now, the Doom Legacy team have managed something that was considered impossible: added per-pixel lighting and normal mapping to the now 14-year old game engine. Check out the screenshots below or visit the forum for more information.
An existing community manager for Helldivers 2 has acknowledged the 'unfortunate' departure of Spitz following the whole PSN fiasco.
From what I see on Reddit, a lot of fans also hate him... it is just a guy that like the stir shits up, it is not good for both the Arrowheads and the fans.
Wccftech discussed the recent Xbox news with MIDiA Research analyst Rhys Elliott, who pointed out that a strong upcoming Games Showcase could help a lot with fans.
I was hoping for something different from Coalition, not Gears 6 so soon.
Their expertise in UE development could've propelled them to try out other IPs using the new UE5.
But guess, given recent MS' state, Gears 6 was the 'safer' call for the studio. But still hope they venture other IPs or even other genres ... at least FPSs in future?
Why would people be less angry? If MS made it's own games instead of buying up what was already available then we wouldn't be in the situation that everyone is angry at.
MS is the problem.
Fuck MS and Phil. I already told that shit bag off on Twitter, if the dumb ass responds I highly doubt it, I will go off much worse. What a fucking disgrace MS and Phil are to the gaming community.
Akimbot is an upcoming sci-fi action-platformer that shows its inspiration from games of the past.
I don't think this is enough for me to play through the whole game again. On second thought I installed Doom3 the other night and have had a great time playing it with a new computer and the mods that are out there.