Sanii Mandred from TheGamerAccess.com Reviews BackBreaker
Today Electronic Arts CEO Andrew Wilson provided a look into his ideas for the use of generative AI in the company's development processes.
EA is still a shady shitty company even with or without the help of Skynet. All they will use AI for is new ways to milk loot boxes and come up with the same sports title with a different year on the label. They are one company I truly do hate with a passion. They single handedly ruined some great franchise with their death touch. ME, Dead Space, Alice Returns, Dante's Inferno.
EA layoffs followed by 'Generative AI to Drive Monetization'
I knew it. Wonder what AI salary looks like? Nothing.
And take away creativity, and people's jobs as we've been seeing. Got it.
No thanks. I want my games created by people, not AI.
EA doesn't want to lose their title of worst gaming company ever, always trying their best to remain the champs!
What's sad is that they have so much potential to be a decent publisher.
SSX Tricky / SSX 3
Def Jam Vendetta / Fight for New York
NBA Street
NFL Steet
Mirror's Edge
Bad Company
Burnout 3 / 4 / 5
Remember when EA used to be awesome? It's all over with now. Unpolished, if not out-right broken games these days. Endless monetization and gambling in their sports games, and let's not forget wasting hours of your life trying to unlock characters or equipment using "surprise boxes!"
Gareth, Justin, and JoeyZ look at Layoff news for EA and Sony and reasons behind the downturn in the industry and more.
EA CEO Andrew Wilson writes: "In this time of change, we expect these decisions to impact approximately 5 percent of our workforce. I understand this will create uncertainty and be challenging for many who have worked with such dedication and passion and have made important contributions to our company. While not every team will be impacted, this is the hardest part of these changes, and we have deeply considered every option to try and limit impacts to our teams. Our primary goal is to provide team members with opportunities to find new roles and paths to transition onto other projects. Where that’s not possible, we will support and work with each colleague with the utmost attention, care, and respect. Communicating these impacts has already begun and will be largely completed by early next quarter."
All the big ones doing the same stuff. Terrible. I just hope that all these people are able to get a new job as soon as possible, God know that it is horrible to be left jobless when you have your kids or your parents depending on your financial help
The point I feel is problematic about all of this is that focusing on Owned Ip means more sequels, remasters and more of what was selling last year.
Pretty glad I didn't buy this one!
be nice if there was a ps3 demo but its must be too complicated for them to do that lol
Great review, I'm glad he got the facts right regarding the Euphoria engine, (It not JUST being a physics engine).
with credit from Amazon. I have to say that I am enjoying a new football experience. I think that most reviewers have been spoiled, if possible, by Madden and 2K having year upon year to fine tune a football experience. No, Backbreaker is not perfect. There are some issues with rules, and fouls (damn you roughing the kicker). However, for a first effort from an English developer that had to learn football from the ground up...it's not bad. It has a LOT of promise. You will see things that you have NEVER seen in a sports game. Passing is difficult, mostly due to inability to sense the defensive rush while going through progressions. Running is great fun, though there are a few times where the physics bites you in the @ss. Like tripping over a foot or being run into by an offensive lineman that can't take the pressure. But, realistically it DOES happen in football. My biggest issues, not game breaking like he sounded, are no fully roaming replay camera. I hate having only one angle to see some of the great stuff going on. Fumbles by anybody other than the QB being sacked are rare. CPU AI needs tweaking because it is inconsistent when it comes to INT's. It's more about balancing than anything. Other than that, the graphics are good, the camera angle is going for realism, and the physics are the showcase. It's not Madden (for good or for bad). But, it's new, different, unique, and pretty fun (as long as you don't get frustrated in the first 5 games or so!).